• Welcome to Project Tamriel!
Project Tamriel is a hosting platform for TES-III province projects, allowing you to participate in all of them via a single registration. All projects are housed under a single superforum, but given individualized subsections of their own.
Province: Cyrodiil
From the rocky Gold Coast where yellow grasses grow from in between jagged, tumbling boulders, to the snowy retreats of the frigid Jerall Mountains, to the majestic, massive Imperial City which sits secure from the dangerous, thick jungles surrounding it, all the way south into the swampland poised between Elsweyr and Argonia, this is the land of Cyrodiil. The Imperial Province. The traditional, simple, hard working Colovians and the colourful, spiritual Nibenese stand under a single banner, uniting all of Tamriel with them.

Skyrim - Home of the Nords
Skyrim: Home of the Nords, also known as SHotN, is a project working on the province of Skyrim within the time frame and worldspace of The Elder Scrolls III: Morrowind.

You may be familiar with Skyrim as it is in Bethesda's 2011 game, The Elder Scrolls V: Skyrim. We are using a combination of our own ideas, lore from TES:III, the design of TES:V, and other TES-related sources to create a world that reflects our vision of the province.

Project Outreach
Project Outreach is the cumulative effort of many talented modders to create and implement the province of Elsweyr into TES III: Morrowind. The land of the Khajiit will be portrayed in such a way as to both respect and abide by the lore of the Elder Scrolls series, but also to add our own unique, detailed touch to this land. Whether it be the lunar landscapes, sprawling cities, or the scattered ruins, Outreach will surely change your perspective on Elsweyr and it's inhabitants.

High Rock 427
Home to Tamriel's oldest known structure, High Rock is often regarded as the province in which history began. Initially inhabited by mer, the arrival of men caused much conflict, and political unrest marred the varied landscape of this North-Western province. Spanning the eras, numerous alliances were formed, wars fought, and families dissolved; the men of High Rock, the Bretons, encountered enemies at all sides, and yet continued to war within their own borders, amongst themselves and with the Orcs at Orsinium. An end came during an event known as 'The Miracle Of Peace', or 'Warp In The West', when the races of High Rock were united, and this broken province transformed.

High Rock 427 joins the inhabitants of this now seemingly peaceful province, ten years after divine intervention metamorphosed it, in 3E 427, during the events of The Elder Scrolls III: Morrowind. Aiming to incorporate and build on lore found in previous Elder Scrolls games, High Rock 427 hopes to create an immersive and canonical representation of the Breton homeland.


  • Global announcements

View the latest post Skyrim: Home of the Nords Public Updates


The Skyrim: Home of the Nords modding project aims to add the province of Skyrim to The Elder Scrolls III: Morrowind’s in-game world. Skyrim is a land of frosty mountain peaks, thick forests of towering pines and barren tundra scavenged by giants and their lumbering mammoth herds. Here the martial Nords make their homes in the storied capitals of their Hold Kingdoms and the isolated strongholds of their proud clan families. Everywhere, they live for battle and ballads – eking out a hardy life in an ancient land awaiting exploration.

Our rendition of Skyrim draws heavily from the golden age of Elder Scrolls lore – the fantasy renaissance that brought us the first Pocket Guide to the Empire’s brilliant provincial sketches and Morrowind’s creative tone and unconventional charm. At the same time, we take into account the best ideas presented in Bethesda’s landmark action RPG, The Elder Scrolls V: Skyrim, adapting them to fit our vision. Using unique 3D models, massive detailed landscapes and in-depth world building, we hope to shape a land and gameplay experience well worth an adventurer’s attention.

  

I am proud to present a new update to mark what feels like a fresh start at Skyrim: Home of the Nords. A few months ago, our project’s founder and leader since 2008 – Lestat DeLioncourt – stepped down from administrating the mod to pursue a career in professional game design. Since then, our team has gone through a spirited transition, moving to a new forum that now hosts Province: Cyrodiil and other ambitious landmass mods under the Project Tamriel banner. With this consolidation, we hope to promote cooperation and collaboration between our efforts to build portions of Tamriel.

At the moment, the SHotN team is focusing its efforts on developing The Reach, Skyrim’s most cosmopolitan Hold. Located in the far west of the province, The Reach acts as a borderland between the competing cultures of Skyrim, Hammerfell and High Rock. From bands of near-feral Reachmen to the crumbling fortress ruins of esoteric High Elven merchant-princes, every race imaginably has left its mark on the region’s rugged landscape. Scarred by war and largely untamed, The Reach offers plentiful secrets to uncover atop its lofty mesas and within its deep ravines.

  

Progress has picked up on our second release, the sprawling merchant city of Karthwasten. Putting this massive metropolis of over 80 buildings together took a prolonged effort, and I am personally excited to see it come so close to completion. Work on the city’s dialogue has progressed nicely, and players can expect a diverse mix of noble, shady and egotistical characters to meet and chat with. At the same time, our level designers recently finished the last of three massive manors that dominate the city. Only a few token interiors remain unfinished.

  

While we continue to chisel away at Karthwasten, work has picked up significantly on other corners of The Reach. Our longtime modeler Worsas (also known as Muspila) recently took it upon himself to completely overhaul Karthgad. Many of our project’s longtime followers have likely already visited this backwoods village in our first release, though much about it has changed since then. Worsas has reshaped the original settlement’s blocky layout into a far more compact and organic design. To go along with its outward redesign, Karthgad’s NPCs and dialogue are also receiving a major facelift, to give the village an unfriendly atmosphere befitting the lawless clansmen who dwell with in its palisade walls.

  

As we review our project’s exterior landscape, other areas will receive similar tweaks and reworks. Last week, Berry – our project’s newest exterior wizard – finished revitalizing a section of wilderness to the west of the Vorndgad Forest, transforming a flat field into a craggy cliff-range that features a clifftop Direnni ruin and tribal Reachmen hideouts. Berry has brought a newfound sense of mystery to this area, hiding plenty of secrets in its inhospitable crevices.

  

Finally, work has rapidly commenced on one of The Reach’s crowning jewels – the capital Markarth. Anyone who has played the fifth installment in Bethesda’s Elder Scrolls series will no doubt recognize the city’s name, though we have made sure to give our version a distinct visual identity. In the place of Dwemer ruins, our Markarth rests within a crumbling fortress built by the Direnni – a High Elven clan that once ruled over northwestern Tamriel.

Constructed on different planes of elevation, the city will present a multitude of interesting sites to explore, including the Imperial College of the Voice, founded by Emperor Tiber Septim to return the power of Thu’um to the ancient and honorable art of war. Conspicuously absent from The Elder Scrolls V: Skryim, the college’s unique building is part of a treasure trove of resources painstakingly crafted by our modeling team over the years, of which Worsas has created roughly 40 percent, Lestat 40 percent, while other modders like Dirnae and Berandas have chipped in the remaining 20 percent. Of course, resources alone wouldn’t be of much use without talented level designers. Roerich has built Markarth from the ground up as a truly brilliant settlement fit for The Reach’s king.

  

As a project that hopes to bring to life an entire nation, Skyrim: Home of the Nords is always looking for passionate Elder Scrolls fans to join our team. Contributors are needed across the board. Exterior and interior work will see much attention in the coming months, as we complete and fill new lands and start work on the divided city of Dragonstar. In addition, we need quest designers to fill our lands with stories, and modelers who can construct additional building blocks. Most of all, we want more people to join in on the fun of hobbyist game design and world building.

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View the latest post Project Tamriel Status


So, the new site is up and starting to take shape. It's far from finished but its going pretty well so far. Most of the permissions are set up already but there are definitely areas which aren't completely sorted out yet. It's taken too long really, mainly due to only having to use a mouse pad on a laptop and a poor internet connection.

I just want to make it clear that no information is being copied over from the old forums. At least not by me.
The easiest, cleanest and best way to get setup with the combined forums was to start from scratch. Therefore, all posts and information from the old forums cannot be copied over automatically. The old forums will be kept open in the form of archives and wont be taken down. New topics and registrations will be disabled. This ensures that no information is lost and that we are able to continue to use information from the old forums whilst continuing on the more refined forums.

So please feel free to get posting. Flood the forums with information! Get copying over important and relevant information from the old forums.

Look out for more updates and improvements to the forums. There is much more to come. There will be teething issues. But the more you use the forums the better they will get.


Cheers all!

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  • Latest Screenshots

View the latest post SHotN: Exterior File Screenshots


A few screenshots I took travelling around the exterior file.


  
A smaller mountain west of Eldersblood Peak
  
Eldersblood Peak
  
A little wood elf on top of the mountain
  
Some nice river canyons
  
Karthwasten
  
Vorngad Forest with Elfstone Keep in the distance

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View the latest post Previous Outreach Screenshots


  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  

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View the latest post Videos & trailers


Vorngad Forest (2011)

The Reach (2011)

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View the latest post The Reach Screenshots


  
  
  
  
  
  
  

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View the latest post Old Hrol'dan Screenshots


testing

  
  
  
  

Edited for thumbnails...

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