Search found 224 matches

by spineinside
Sat Mar 28, 2020 10:07 am
Forum: Completed
Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
Replies: 12
Views: 5081

Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]

UPDATED:

Fixes suggested by roerich + additional meshes!
by spineinside
Tue Mar 17, 2020 9:06 pm
Forum: Completed
Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
Replies: 12
Views: 5081

Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]

Vertex painting included, balconies changed

I guess it's done
by spineinside
Sat Mar 14, 2020 10:02 pm
Forum: Completed
Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
Replies: 12
Views: 5081

Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]

Included fixes from Discord and chef's esp file
by spineinside
Sat Mar 14, 2020 7:36 pm
Forum: Completed
Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
Replies: 12
Views: 5081

Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]

FILE UPDATE:

Detatched Door Frame Rocks to a stand alone mesh

Added 2 recolors of MK Stairs
by spineinside
Fri Mar 13, 2020 9:26 pm
Forum: Completed
Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
Replies: 12
Views: 5081

Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]

modular meshes + addons in the pack

1 material per mesh, all textures included

This pack contains NO Vertex Painted versions of files (in preparation)
by spineinside
Tue Feb 18, 2020 11:40 pm
Forum: Reviewing
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 7
Views: 2700

Re: Falkheim (Sky_xHf_02) [spineinside]

finished (dirty)
by spineinside
Sun Feb 16, 2020 10:57 pm
Forum: Reviewing
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 7
Views: 2700

Re: Falkheim (Sky_xHf_02) [spineinside]

Whale skeletons, Barnacles , coastal sounds and ice chunks left
by spineinside
Tue Feb 04, 2020 12:25 am
Forum: Reviewing
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 7
Views: 2700

Re: Falkheim (Sky_xHf_02) [spineinside]

What's left:

Smugglers entrance
Coastal grass placement
A few barren areas to take care of
Barnacles, Icy Fungus Shell placement
Vabrecul Cave exterior detailing
Lights and sounds placement
Ice chunks placement
A few weathered/ broken statics to spice up
by spineinside
Sun Feb 02, 2020 9:27 pm
Forum: Reviewing
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 7
Views: 2700

Re: Falkheim (Sky_xHf_02) [spineinside]

update

Main detailing of land and coastline (still in WIP)
Ruins - WIP
2 caves added - 1st specified for bandits or additional entrance to Vabrecul, 2nd specified for a very brutal villain or vampire
by spineinside
Sun Jan 26, 2020 1:43 pm
Forum: Claimed
Topic: [Region reference] Colovian Highlands Exterior: CH_01 [Hal Verovar] [spineinside]
Replies: 11
Views: 3039

Re: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]

Image

Giving back 3 GC cells adjusted to CH claim height and detailed.

NEEDS REVIEW and grass re-generation
by spineinside
Mon Nov 11, 2019 12:52 pm
Forum: Claimed
Topic: Colovian Highlands - Rural Architecture[Spineinside]
Replies: 3
Views: 2314

Re: Colovian Highlands - Rural Architecture[Spineinside]

Progress here:

Image

Don't take it as a man input on the whole until the rest of colovian house/frotherss sets are clarified
by spineinside
Sun Nov 10, 2019 6:53 pm
Forum: Claimed
Topic: [Region reference] Colovian Highlands Exterior: CH_01 [Hal Verovar] [spineinside]
Replies: 11
Views: 3039

Re: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]

all cells back from guys (plus additional bottom GC and KP cells)
by spineinside
Thu Nov 07, 2019 8:05 pm
Forum: Reviewing
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 7
Views: 2700

Re: Falkheim (Sky_xHf_02) [spineinside]

update
by spineinside
Tue Nov 05, 2019 1:43 pm
Forum: Completed
Topic: Ancient Nord Coins[Spineinside]
Replies: 2
Views: 2031

Re: Ancient Nord Coins[Unclaimed]

Image

claiming
by spineinside
Thu Oct 31, 2019 5:57 pm
Forum: Claimed
Topic: [Region reference] Colovian Highlands Exterior: CH_01 [Hal Verovar] [spineinside]
Replies: 11
Views: 3039

Re: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]

Image

Got back all my northern cells from roerich.
Cut off all western CH border cells - C0da works on them (CH_06)
by spineinside
Thu Oct 31, 2019 5:28 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_06 [c0dacan0n]
Replies: 25
Views: 9408

Re: Gold Coast Exterior: GC_06 [c0dacan0n]

-112,-43 - the last missing cell of CH_01 border
by spineinside
Sat Oct 26, 2019 3:08 pm
Forum: Claimed
Topic: Colovian Highlands - Rural Architecture[Spineinside]
Replies: 3
Views: 2314

Re: Colovian Highlands - Rural Architecture[Spineinside]

Image

A quick shape based on Vanilla Com and Colony stuff from October 17th
by spineinside
Sun Oct 20, 2019 9:42 pm
Forum: Claimed
Topic: [Region reference] Colovian Highlands Exterior: CH_01 [Hal Verovar] [spineinside]
Replies: 11
Views: 3039

Re: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]

CH_01 cells changes:

Image

Included 3 GC cells on south
Included 2 KP cells on east
Excluded 3 CH cells on north (roerich has them)
by spineinside
Sat Oct 19, 2019 2:21 pm
Forum: Claimed
Topic: Skyrim crops (T_SkyFlora) [spineinside]
Replies: 1
Views: 6024

Re: Skyrim crops (T_SkyFlora) [unclaimed]

soo... claiming!
by spineinside
Wed Oct 09, 2019 10:58 pm
Forum: Claimed
Topic: [Region reference] Colovian Highlands Exterior: CH_01 [Hal Verovar] [spineinside]
Replies: 11
Views: 3039

Re: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]

This is my propositon of rock asset placement, dense, might be reduced
by spineinside
Mon Sep 30, 2019 9:49 pm
Forum: P:C Asset Development
Topic: Colivian Highlands Environment Assets ALPHA (Spineinside)
Replies: 1
Views: 3037

Colivian Highlands Environment Assets ALPHA (Spineinside)

Colivian Highlands Environment Assets in alpha state.

A huge probability that all assets included in this pack remain unchanged but will be expanded for some new variations based on them.
by spineinside
Mon Jul 29, 2019 6:48 am
Forum: Reviewing
Topic: Falkheim (Sky_xHf_02) [spineinside]
Replies: 7
Views: 2700

Re: Falkheim (Sky_xHf_02) [spineinside]

Road sketched
Rock forms distributed
Detailing a bit here and a bit there
by spineinside
Sat Jun 29, 2019 5:12 am
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 88602

Re: Gold Coast Exterior: GC_01 [Spineinside] [Anvil]

Dropped Light radius of docks intensified DE Cusions replaced for RGA Laterns placement at light posts and at most of doors Some minor changes and adjustment to stuff I added before This Left: City entry area adjusting Better Gardens Better Mid Class Market The new Dibellan temple needs to be implem...
by spineinside
Mon Jun 24, 2019 5:39 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 88602

Re: Gold Coast Exterior: GC_01 [Unclaimed] [Anvil]

Claiming again just for some minor changes providing:

- cushions replacement
- final light posts/ laterns placement
by spineinside
Thu Jun 20, 2019 12:10 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 88602

Re: Gold Coast Exterior: GC_01 [spineinside] [Anvil]

Dropping 1. City terrain smoothed and matched to walkable static foundations level 2. The City entry area cleared from huge rocks 3. Containers all around the city except Upper Class area 4. Docks area cluttered 5. Junk sunk in a sea floor 6. Trial with gardens 7. Marina Market tents replaced and cl...
by spineinside
Sun May 19, 2019 8:43 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
Replies: 180
Views: 88602

Re: Gold Coast Exterior: GC_01 [Unclaimed] [Anvil]

Claiming and taking care of docks
by spineinside
Sun Feb 10, 2019 8:04 pm
Forum: Claimed
Topic: White Plains Tundra Assets [spineinside]
Replies: 1
Views: 3803

Re: White Plains Tundra Assets [spineinside]

A little update with completly new assets (shurbs and terr textures only)

Container plants, dwarf mountain pine assets and some more rocky tundra terr textures are still in preparation

https://imgur.com/rvRaJgT

https://imgur.com/k1TxGz4
by spineinside
Wed Jan 16, 2019 1:10 am
Forum: Completed
Topic: Seaweed Assets [spineinside]
Replies: 3
Views: 7176

Re: Seaweed Assets [spineinside]

Northern Coast Assets (statics and terrain texture) 4 types of dried grass 4 hanging seaweeds (snw+regular) 1 seaweed cluster for sea bed 6 seaweed piles (snw+regular) 22 seaweed rocks (snw+regular) 8 dried seaweed rocks (snw+regular) meshes are not included in .esp file due to working on final asse...
by spineinside
Mon Jan 07, 2019 8:05 pm
Forum: Completed
Topic: Seaweed Assets [spineinside]
Replies: 3
Views: 7176

Re: Seaweed Assets [spineinside]

Update with snowy versions to BM snow

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