Search found 1220 matches

by Infragris
Tue Jul 02, 2019 9:41 pm
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv01[Infragris]
Replies: 3
Views: 613

Re: Anvil Interior Claim PC_i2-Anv01[Infragris]

Some progress. I know the shell isn't 100% fitting, but the Legion tileset is less than accomodating for that kind of thing. Feel free to offer suggestions if you want.
by Infragris
Tue Jul 02, 2019 9:40 pm
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv50[Infragris]
Replies: 5
Views: 1696

Re: Anvil Interior Claim PC_i2-Anv50[Infragris]

The interior shell for the second building is going to be a bit more complicated than it is right now. Should be fun once it's done though. I'm working out the general aesthetic for these Bal cultists, trying to avoid the need for new assets for now.
by Infragris
Tue Jul 02, 2019 6:04 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed] [Anvil]
Replies: 171
Views: 61338

Re: Gold Coast Exterior: GC_01 [Infragris] [Anvil]

Added first pass on the Dibellan Temple, fixed copper crate issue, removed some superfluous lightposts and placeholder cupolas. Also added an Anvil city banner to the Navy HQ tower earmarked as a coast guard office. The temple still needs a second pass for correct doors, a spruced up garden, and som...
by Infragris
Tue Jul 02, 2019 5:58 pm
Forum: HR Asset Development
Topic: Siege Weapons
Replies: 4
Views: 1472

Re: Siege Weapons

This trebuchet is already in data. Used in Anvil a couple of times.
by Infragris
Mon Jul 01, 2019 12:06 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed] [Anvil]
Replies: 171
Views: 61338

Re: Gold Coast Exterior: GC_01 [Unclaimed] [Anvil]

Claiming for a sec. I'll have a look at the Dibellan temple.
by Infragris
Sun May 19, 2019 12:49 pm
Forum: Claimed
Topic: Gold Coast Exterior: GC_01 [Unclaimed] [Anvil]
Replies: 171
Views: 61338

Re: Gold Coast Exterior: GC_01 [Infragris] [Anvil]

Update. I'm dropping this claim, too much other stuff to do. Next person to pick this up should keep in mind the following: The new Dibellan temple needs to be implemented Gardens of the wealthy manors in the south part of town need a major upgrade I've cluttered up some of the back alley plots betw...
by Infragris
Tue May 07, 2019 9:51 pm
Forum: P:C Literature
Topic: Death Rites of the Orcish People
Replies: 0
Views: 309

Death Rites of the Orcish People

An anthropological overview of sorts concerning a rather morbid Orcish practice. High Rock-focused(?), relatively common. Naturally a rather recent book, written after the Warp of the West. Death Rites of the Orcish People by Warall Of all the mortal races, the Orcs are said to have the briefest lif...
by Infragris
Thu May 02, 2019 10:05 pm
Forum: Reviewing
Topic: Gold Coast Exterior: GC_00 [Reviewing]
Replies: 19
Views: 4035

Re: Gold Coast Exterior: GC_00 [Infragris]

Update due to popular demand. Also included a text files with thoughts and notes on the various interiors. Please take note of the following problem zones: PC_i2-12_01 Strand Mine, Upper Gallery: interesting elevator design, but the reset is kind of annoying. The lever could be replaced by worsas' n...
by Infragris
Sat Mar 02, 2019 12:03 pm
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv50[Infragris]
Replies: 5
Views: 1696

Re: Anvil Interior Claim PC_i2-Anv50[Infragris]

Some more detailing.
by Infragris
Sat Mar 02, 2019 12:03 pm
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv01[Infragris]
Replies: 3
Views: 613

Re: Anvil Interior Claim PC_i2-Anv01[Infragris]

Update: shell and some detailing for the main tower done.
by Infragris
Wed Jan 02, 2019 11:49 am
Forum: SHotN Literature
Topic: [Note] A Defence of the Wolf Queen
Replies: 1
Views: 425

Re: [Note] A Defence of the Wolf Queen

Having given this a very quick read, it looks okay apart from maybe the length. I don't know exactly how many pages this would make in-game, but it seems like it might be a bit too long for a note object. The immediate killing of Uriel III is perhaps a bit too far? I know this is a misinformation pa...
by Infragris
Mon Dec 31, 2018 12:50 pm
Forum: P:C Literature
Topic: Arguments for the Absorption of Mysticism
Replies: 1
Views: 2589

Re: Arguments for the Absorption of Mysticism

This is a pretty good text, just a couple of minor spelling/grammatical issues which can be sorted out in merging.
by Infragris
Mon Dec 31, 2018 12:47 pm
Forum: P:C Literature
Topic: [Valenwood/Bosmer Book] Massacre of Haven
Replies: 4
Views: 1930

Re: [Valenwood/Bosmer Book] Massacre of Haven

This book needs an editorial pass. It's relatively solid, but there are a lot of spelling errors and general grammatical oddities: words like "through out" and "eye witness" should be written as compounds (throughout, eyewitness), there are a lot of punctuation issues (mostly commas) and some bad se...
by Infragris
Mon Dec 31, 2018 12:23 pm
Forum: P:C Literature
Topic: Lex Imperia
Replies: 2
Views: 1549

Re: Lex Imperia

Updated the text to address some of the issues noted above. This is a very loose interpretation of the Napoleontic Code, so many of the quirks are in fact historical. I've tried to filter out some of the more confusing oddities, but others I've left in - we can assume that divorce is addressed in an...
by Infragris
Sat Dec 29, 2018 11:26 pm
Forum: P:C Literature
Topic: Mixed Unit Tactics v2
Replies: 1
Views: 531

Mixed Unit Tactics v2

The sequel to the vanilla book " Mixed Unit Tactics v1 ". A rather inexpensive book, featuring the musings of a retired legionnaire once active in Elsweyr. Mixed Unit Tactics v2 by Codus Callonus In the previous volume I discussed how the Khajiit took advantage of their varied physical abilities, as...
by Infragris
Fri Dec 14, 2018 2:02 pm
Forum: Claimed
Topic: Anvil Interior Claim PC_i2-Anv01[Infragris]
Replies: 3
Views: 613

Re: Anvil Interior Claim PC_i2-Anv01[Unclaimed]

Claiming - I'm going to focus on the shell for now in order to test the new additions to the Legion tileset.
by Infragris
Tue Nov 27, 2018 11:12 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv36[Infragris]
Replies: 9
Views: 3696

Re: Anvil Interior Claim PC_i2-Anv36[Infragris]

Should be finished. Commons room with the new games and smokes, two officers' rooms, lots of tiny cadet rooms. Couldn't remember if interiors were supposed to come pre-pathgridded so I did that too. Please not this file is dependent on the Data addon. It will not function correctly unless the data a...
by Infragris
Fri Nov 23, 2018 5:30 pm
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv42[Torlof]
Replies: 4
Views: 1695

Re: Anvil Interior Claim PC_i2-Anv42[Torlof]

New file, added the backdoor entrance, large gate. I've also edited the first floor to include that trapdoor passage you experimented with a while back, it seemed like a good idea in hindsight. Trapdoor mesh does need to be updated, it has bad UVs.

This file requires the data addon to work correctly!
by Infragris
Tue Nov 20, 2018 11:43 pm
Forum: Completed
Topic: Extravagant West-Colovian Shirts 02 [Worsas]
Replies: 3
Views: 3454

Re: Extravagant West-Colovian Shirts 02 [Worsas]

Tested these out, looks good. No issues spotted.
by Infragris
Sun Nov 18, 2018 9:28 pm
Forum: Unclaimed
Topic: Claim Map: Gold Coast & Gilded Hills
Replies: 6
Views: 4028

Re: Claim Map: Gold Coast & Gilded Hills

Updated OP with new claim map.
by Infragris
Sun Nov 18, 2018 7:41 pm
Forum: Completed
Topic: Gold Coast Exterior: GC_04 [Chef]
Replies: 18
Views: 3551

Re: Gold Coast Exterior: GC_04 [Unclaimed]

Revoked by request.
by Infragris
Sat Nov 17, 2018 1:09 pm
Forum: HR Asset Development
Topic: Woodworker
Replies: 2
Views: 1471

Re: Woodworker

All good stuff, though it still needs icons. The saw teeth are perhaps a bit too far apart, looks a little cartoonish.

For the second model, I would suggest dismantling it and adding the struts/trestles as a separate object. That way, people can freely use them with other trees or for other purposes.
by Infragris
Sat Nov 17, 2018 1:07 pm
Forum: HR Asset Development
Topic: Stonecutter
Replies: 1
Views: 1564

Re: Stonecutter

These all look pretty good, though they still need their icons. Not sure about how to handle the hammer - would this be categorized as a repair instrument, or a misc. item?
by Infragris
Sat Nov 17, 2018 12:57 pm
Forum: HR Asset Development
Topic: Bottles Request Thread
Replies: 1
Views: 1448

Re: Bottles Request Thread

While the new shapes are interesting, I don't think we need any more color variants of the existing bottles. There are already dozens of versions to pick from in the vanilla game, we have more than enough generic bottles.
by Infragris
Sat Nov 17, 2018 12:56 pm
Forum: HR Asset Development
Topic: Market Tents
Replies: 1
Views: 1540

Re: Market Tents

Lovely tents, but some of the ropes don't connect to the poles (at least one on the blue tent). Also the poles clip through the fabric here and there, this might be deliberate but it looks unsightly at times. As discussed on Discord, Imperial and Redguard variants of these types of tents should be k...
by Infragris
Sat Nov 17, 2018 12:46 pm
Forum: HR Asset Development
Topic: Vases
Replies: 1
Views: 1396

Re: Vases

At first sight these models are of very good quality, however only two of them seem useful as actual containers (since the rest is either broken or open). I would suggest adding a lidded version of the C and D varieties so that you have a wider choice of container vessels.
by Infragris
Sat Nov 17, 2018 12:39 pm
Forum: HR Asset Development
Topic: Armour Sets
Replies: 10
Views: 4825

Re: Armour Sets

Man, what a blast from the past. How times have changed. Well, definitely don't make mithril, k?
by Infragris
Fri Nov 09, 2018 11:59 am
Forum: Reviewing
Topic: Markarth: Imperial Consulate (Sky_iRe_Mk28) [Tristior]
Replies: 7
Views: 12843

Re: Markarth: Imperial Consulate (Sky_iRe_Mk28) [Unclaimed]

Maybe a unique name, Blue Palace-style. Or check what TR has done, I think there's a proconsul hanging around Old Ebonheart or narsis or something like that.
by Infragris
Fri Nov 09, 2018 11:58 am
Forum: Reviewing
Topic: Anvil Interior Claim PC_i2-Anv13[Kaiel]
Replies: 6
Views: 8496

Re: Anvil Interior Claim PC_i2-Anv13[Kaiel]

Granted. Related to the discussion on homemade jewelry on Discord: I just realized Isel is supposed to hail from Bruma, so the whole Nordic design stuff is moot. She's more likely to make generic Imperial designs or even Nibenese designs.
by Infragris
Thu Nov 08, 2018 1:02 pm
Forum: Reviewing
Topic: Markarth: Imperial Consulate (Sky_iRe_Mk28) [Tristior]
Replies: 7
Views: 12843

Re: Markarth: Imperial Consulate (Sky_iRe_Mk28) [Unclaimed]

Consuls working in the provinces are referred to as Proconsuls. A Consul in the Imperial Curia system is either a high-ranking bureaucrat, the appointed administrator of a large district, or the head of an ministry with specific duties. Requires the Fifth Examination and a formal assignment by the E...

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