Search found 229 matches

by spineinside
Tue Apr 07, 2015 2:58 pm
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 56585

Re: Direnni Clutter

which works best for you?

cup 1 - white
cup 2 - orange
cup 3 - voilet

[hsimg=]https://imagizer.imageshack.us/v2/661x4 ... tVrBSX.jpg[/hsimg]
by spineinside
Tue Apr 07, 2015 1:32 pm
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

Hello there again, I have repaired the issues that you came along with during exploring. Mesh replacers went bye, transitions between regions are smoother. I decided I keep the glitchy grave yard as it is, as long as I'm not using data files other than moorwind and bloodmoon. I also focused on borde...
by spineinside
Wed Apr 01, 2015 7:50 pm
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 56585

Re: Direnni Clutter

no doubt, cups would be better with a little ray of colour. I'll upload files whenever I will have a chance. There is a celling lamp of a Direnni set that I think I noticed in Data file. I liked very much and saw that alembic pretty refers to it. I'll take a look at them next week (when i'll be back...
by spineinside
Tue Mar 31, 2015 10:31 pm
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 56585

Re: Direnni Clutter

I am just heating up myself and created sort of random things, there is a drawers and a cup to your consideration. [hsimg=]https://imagizer.imageshack.us/v2/443x332q90/540/OnTfho.jpg[/hsimg] [hsimg=]https://imagizer.imageshack.us/v2/443x332q90/540/zvxibh.jpg[/hsimg] [hsimg=]https://imagizer.imagesha...
by spineinside
Tue Mar 31, 2015 2:44 am
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 56585

Re: Direnni Clutter

this bookshelf looks perfect to me,

thanks for sharing textures
by spineinside
Sun Mar 29, 2015 4:03 pm
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

Hello Scamp,

In a meantime I am reworking the map repairing issues caused by replacers.

Also I will sick to your advices and prepare an update soon.
by spineinside
Sat Mar 28, 2015 1:21 am
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

For P:C you just need to look at the unclaimed forum in the modelling claim section. For SHOTN, you can look at the asset development section. We haven't made use of modelling claims at SHOTN yet. We might do that at some point in future. In case of the other two projects, just ask in their respect...
by spineinside
Sat Mar 28, 2015 1:03 am
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

Have you tried adding proper texture folder in Render->Settings->Rendering menu in Nifskope? aww it worked! :D thank you. By the way, I took a look at your exteriors; great work here as well, very imaginative and eye pleasing. I loved those Terrain_rock_BM_49s. Yet you clearly used Vurt's WG Trees ...
by spineinside
Fri Mar 27, 2015 4:39 pm
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

so then I will need to improve my skills with uvs creation, to become better and better each reason is good :)
Where can i find some list of things to be done?
by spineinside
Fri Mar 27, 2015 2:52 pm
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

You were right, truly earlier i had to export a nif for oblivion, now even my Nifskope is not confused hehe.
Thank you for help again, and here is the morrowind nifskope version of my mushee (hope so :) ):
by spineinside
Fri Mar 27, 2015 11:52 am
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

hmmm, my NifSkope seemed to behave a tiny little bit different than this what i had seen on screens indeed, maybe it was an older version or something sorta. I couldn't input "NCO" easily by a hand, while i did it by "editing the value", automatically NCO has been set to: "NCO(3)" (thought that numb...
by spineinside
Fri Mar 27, 2015 12:27 am
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

The lower part of the mushroom is a little bit high-poly, perhaps. I reduced polygons, now it's simplified if needed (NIF attached below). Do you still have a higher-res version of the axe texture? I do :) the last version was 512x512, now it's 1024x1024 (attached bellow) There are two things left ...
by spineinside
Thu Mar 26, 2015 3:43 am
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

Additionally... a mushroom

Image
by spineinside
Thu Mar 26, 2015 12:03 am
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

guys I only need you to give me a standard human scale(imperial I guess...) for 3ds Max to prepare my models large/small enough so I will be sure that the size of an object is correctly proposed for TES CS EDITED: ...Solved (kinda), thanks to tutorials Had some problems with textures that were unrec...
by spineinside
Mon Mar 23, 2015 11:37 am
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

Hi Spineinside, I'll quote what you should be able to do in order to become promoted as modeller, because it has only been worded in our internal section and was nowhere posted for newcomers. The wordings may seem a bit clunky, but they should suffice to explain the requirements: - Be able to creat...
by spineinside
Mon Mar 23, 2015 10:05 am
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

SGMonkey wrote:Gah! Didnt realise it was your first post spineinside. Probably because we spoke on IRC before. Welcome to the forums anyway!
Hi there all :D
You probably remember me from High Rock forum, I put some screens of ingredients there a long time before anything declared.
by spineinside
Mon Mar 23, 2015 12:08 am
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

Welcome to the forums! Very cool screens. I get a nice atmosphere from them. The one with the river and the rocks is my favourite. 8-) Thank you, I just realized i could show some more screens presenting a wild nature part of an island. Come hang with us on IRC if you want to get familiar with us a...
by spineinside
Sun Mar 22, 2015 11:34 pm
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Re: Spineinside's Exterior/Interior/Mesh showcase

My custom static meshes are not included, whole the map is made using original Morrowind/Bloodmoon stuff. Acordng to my models, there are only axes and some ingredients finished to be ready to show, but i also plan to prepare whole set of new wooden buildings soon, and I will share of course. MGE: T...
by spineinside
Sun Mar 22, 2015 10:22 pm
Forum: Modder Showcase
Topic: Spineinside's Exterior/Interior/Mesh showcase
Replies: 62
Views: 37337

Spineinside's Exterior/Interior/Mesh showcase

Hello again, There is a new, smaller land created especially for the showcase, kind of a trial that I would like to continue working on in the future or prepare it as an addition to your releases. As a little introduction I want to add that I just imagined my land to represent southern part of Skyri...

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