Search found 272 matches
- Fri Nov 27, 2020 1:58 am
- Forum: Claimed
- Topic: [CH MVP] County Kvatch - Rural and Urban Architecture[Spineinside]
- Replies: 5
- Views: 4956
Re: Colovian Highlands - Rural and Urban Architecture[Spineinside]
WIP - mainly color scheme to reconsider and adjust
- Sun Nov 15, 2020 7:28 pm
- Forum: Completed
- Topic: Birch trees + overhaul [spineinside]
- Replies: 3
- Views: 1495
Re: Birch trees + overhaul [spineinside]
Version with loaded TD dependency (since we are allowed to do it)
I replaced 6 WG trees with meshes with proper names in their existing IDs
I replaced 6 WG trees with meshes with proper names in their existing IDs
- Sun Nov 15, 2020 6:49 pm
- Forum: Completed
- Topic: Birch trees + overhaul [spineinside]
- Replies: 3
- Views: 1495
Re: Birch trees + overhaul [spineinside]
6 weird PC named assets are mesh replacements for existing birches (kept the naming so no need to deprecate existing IDs in data). Also, exterior creators should switch between proper birches to replace existing ones in HF and FF claims (because 6 replacements are green-leaf birches to keep the ID n...
- Sat Nov 14, 2020 4:51 pm
- Forum: Completed
- Topic: Larch trees [spineinside]
- Replies: 2
- Views: 1318
Re: Larch trees [spineinside]
3 color versions, snowy versions, other elements like logs, stumps and branches + esp ready to merge in data UPDATED (forgot to include bark texture) UPDATED - switched wood rings texture from 05(non-existing) to 04 UPDATED - Collision fixes spotted by chef UPDATED - fixes of my collision fixes for ...
- Wed Nov 11, 2020 7:38 pm
- Forum: SHotN General Discussion
- Topic: Ingredients Listing
- Replies: 0
- Views: 1539
Ingredients Listing
Google Sheet table with information about each ingredient that originally belongs to SHOTN Created for an easier access to the balance and counts of magical effects. https://docs.google.com/spreadsheets/d/1sDa5vgfNcE9dzgGzdQ2Kmef147xANKq3YLsc49eecxw/edit#gid=1669709922 Suggestion: Basing on how the ...
- Wed Nov 04, 2020 11:02 pm
- Forum: Completed
- Topic: Blacknettle [spineinside]
- Replies: 2
- Views: 1300
Re: Blacknettle [spineinside]
EDIT: replaced meshes with versions compatible with Graphic Herbalism
- Mon Oct 26, 2020 5:26 pm
- Forum: Completed
- Topic: Blacknettle [spineinside]
- Replies: 2
- Views: 1300
Re: Blacknettle [unclaimed]
claiming
- Sun Oct 11, 2020 5:30 pm
- Forum: Unclaimed
- Topic: Nord Hairs [unclaimed]
- Replies: 2
- Views: 1301
Nord Hairs [unclaimed]
Nord Male Hair - included in Sky_Nord_Male_HairPack.rar Nord Female Hair - included in Sky_Nord_Female_HairPack.rar Nord Male Unique? Nord Female Unique? Can we keep this thread opened for anybody in desire to take a chance on hair updates? This is what I have so far: Nord male hair: https://cdn.dis...
- Thu Oct 01, 2020 6:47 pm
- Forum: Completed
- Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
- Replies: 17
- Views: 5495
Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Entrances to barrows and caves in this claim. The sea cave is not really important as a seafloor should be overhauled later
- Fri Aug 28, 2020 1:04 pm
- Forum: Completed
- Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
- Replies: 17
- Views: 5495
Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Dirty, but updated:
Additional small crypt entrance at the doors of Dunbarrow
New barrow on the southern side of a hill on South - occupated by bandits/smugglers
1/2 of continent shores finished
Additional small crypt entrance at the doors of Dunbarrow
New barrow on the southern side of a hill on South - occupated by bandits/smugglers
1/2 of continent shores finished
- Sun Jul 05, 2020 10:16 pm
- Forum: Completed
- Topic: Skyrim crops (T_SkyFlora) [spineinside]
- Replies: 2
- Views: 8364
Re: Skyrim crops (T_SkyFlora) [spineinside]
Adding this file to Data Contribution 8 thread
EDIT: new rar file adapted to Graphic Herbalism
- Tue Jun 30, 2020 4:26 pm
- Forum: Completed
- Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
- Replies: 17
- Views: 5495
Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Minor and mayor changes and additions
- Thu Jun 04, 2020 10:49 pm
- Forum: Completed
- Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
- Replies: 17
- Views: 5495
Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Checkpoint:
Riverbed decluttered
Reeds Added
Most of containers placed
Dunbarrow detailing
Modest entrance to Myrka barrow
Riverbed decluttered
Reeds Added
Most of containers placed
Dunbarrow detailing
Modest entrance to Myrka barrow
- Fri May 22, 2020 4:51 pm
- Forum: Completed
- Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
- Replies: 17
- Views: 5495
Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Both Files seperated
- Fri May 22, 2020 3:20 pm
- Forum: Completed
- Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
- Replies: 17
- Views: 5495
Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Before excluding HF_03 Cells
- Sun May 10, 2020 6:02 pm
- Forum: Completed
- Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
- Replies: 17
- Views: 5495
Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Checkpoint:
All cells filled with forest trees and meshes + grass
Minor changes of the full claim
Undetailed Islands in the North
All cells filled with forest trees and meshes + grass
Minor changes of the full claim
Undetailed Islands in the North
- Fri Apr 24, 2020 11:41 am
- Forum: Completed
- Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
- Replies: 17
- Views: 5495
Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Checkpoint:
North-western Mountain slope detailed
River rocks trimmed
Bridge on the west entrance to Dunbarrow
Going to move for a few days on a very unstable machine so this is only to keep the progress safe, no big deal
North-western Mountain slope detailed
River rocks trimmed
Bridge on the west entrance to Dunbarrow
Going to move for a few days on a very unstable machine so this is only to keep the progress safe, no big deal
- Fri Apr 17, 2020 8:35 pm
- Forum: Completed
- Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
- Replies: 17
- Views: 5495
Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
Checkpoint:
Forest density trim restored to more or less 5-10%
Ground textures applied to each cell
Roads established
Minor cluttering before forest placement on the west
Forest density trim restored to more or less 5-10%
Ground textures applied to each cell
Roads established
Minor cluttering before forest placement on the west
- Tue Apr 07, 2020 10:36 am
- Forum: Completed
- Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
- Replies: 17
- Views: 5495
Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
1. Dunbarrow layout changed
2. Forest trimmed around 35%
This version is mailny to test the experience of Solitude Forest after trimming
2. Forest trimmed around 35%
This version is mailny to test the experience of Solitude Forest after trimming
- Mon Apr 06, 2020 8:02 pm
- Forum: Completed
- Topic: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
- Replies: 17
- Views: 5495
Re: Kilkreath Mountains|Solitude Forest|Dunbarrow (Sky_xHf_05) [spineinside]
quick checkpoint:
1.restored roerich's version of dunbarrow before overhaul
2. HF_03 Border cells added
3. a cozy, part-time Lumberjack point
4. 2 tiles of a road texture to Haafingar added in the eastern border
1.restored roerich's version of dunbarrow before overhaul
2. HF_03 Border cells added
3. a cozy, part-time Lumberjack point
4. 2 tiles of a road texture to Haafingar added in the eastern border
- Sat Mar 28, 2020 10:07 am
- Forum: Completed
- Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
- Replies: 12
- Views: 8924
Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]
UPDATED:
Fixes suggested by roerich + additional meshes!
Fixes suggested by roerich + additional meshes!
- Tue Mar 17, 2020 9:06 pm
- Forum: Completed
- Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
- Replies: 12
- Views: 8924
Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]
Vertex painting included, balconies changed
I guess it's done
I guess it's done
- Sat Mar 14, 2020 10:02 pm
- Forum: Completed
- Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
- Replies: 12
- Views: 8924
Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]
Included fixes from Discord and chef's esp file
- Sat Mar 14, 2020 7:36 pm
- Forum: Completed
- Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
- Replies: 12
- Views: 8924
Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]
FILE UPDATE:
Detatched Door Frame Rocks to a stand alone mesh
Added 2 recolors of MK Stairs
Detatched Door Frame Rocks to a stand alone mesh
Added 2 recolors of MK Stairs
- Fri Mar 13, 2020 9:26 pm
- Forum: Completed
- Topic: Haafingar exterior set (T_Nor_SetHf) [spineinside]
- Replies: 12
- Views: 8924
Re: Haafingar exterior set (T_Nor_SetHf) [spineinside]
modular meshes + addons in the pack
1 material per mesh, all textures included
This pack contains NO Vertex Painted versions of files (in preparation)
1 material per mesh, all textures included
This pack contains NO Vertex Painted versions of files (in preparation)
- Tue Feb 18, 2020 11:40 pm
- Forum: Completed
- Topic: Falkheim (Sky_xHf_02) [spineinside]
- Replies: 11
- Views: 6479
Re: Falkheim (Sky_xHf_02) [spineinside]
finished (dirty)
- Sun Feb 16, 2020 10:57 pm
- Forum: Completed
- Topic: Falkheim (Sky_xHf_02) [spineinside]
- Replies: 11
- Views: 6479
Re: Falkheim (Sky_xHf_02) [spineinside]
Whale skeletons, Barnacles , coastal sounds and ice chunks left
- Tue Feb 04, 2020 12:25 am
- Forum: Completed
- Topic: Falkheim (Sky_xHf_02) [spineinside]
- Replies: 11
- Views: 6479
Re: Falkheim (Sky_xHf_02) [spineinside]
What's left:
Smugglers entrance
Coastal grass placement
A few barren areas to take care of
Barnacles, Icy Fungus Shell placement
Vabrecul Cave exterior detailing
Lights and sounds placement
Ice chunks placement
A few weathered/ broken statics to spice up
Smugglers entrance
Coastal grass placement
A few barren areas to take care of
Barnacles, Icy Fungus Shell placement
Vabrecul Cave exterior detailing
Lights and sounds placement
Ice chunks placement
A few weathered/ broken statics to spice up
- Sun Feb 02, 2020 9:27 pm
- Forum: Completed
- Topic: Falkheim (Sky_xHf_02) [spineinside]
- Replies: 11
- Views: 6479
Re: Falkheim (Sky_xHf_02) [spineinside]
update
Main detailing of land and coastline (still in WIP)
Ruins - WIP
2 caves added - 1st specified for bandits or additional entrance to Vabrecul, 2nd specified for a very brutal villain or vampire
Main detailing of land and coastline (still in WIP)
Ruins - WIP
2 caves added - 1st specified for bandits or additional entrance to Vabrecul, 2nd specified for a very brutal villain or vampire
- Sun Jan 26, 2020 2:29 pm
- Forum: Claimed
- Topic: [Region reference] Colovian Highlands Exterior: CH_01 [Hal Verovar] [spineinside]
- Replies: 13
- Views: 7309
Re: [Region reference] Colovian Highlands Exterior: CH_01 [spineinside]
update (unavailable col house instances on map)