Search found 227 matches

by Texafornian
Sat Apr 13, 2019 6:22 pm
Forum: Unclaimed
Topic: Markarth: A Widow in Debt [Locked]
Replies: 0
Views: 3357

Markarth: A Widow in Debt [Locked]

Locked until Markarth is NPCed Miamian's description: We get it from one of the traders who wants us to get back the money that one woman owes him. This woman is the blacksmith's sister who lives with him. The quest can be solved in two ways: short: we go directly to a woman and say that she must g...
by Texafornian
Fri Apr 12, 2019 5:34 am
Forum: Completed
Topic: Angturiel + Hostile Reachman NPCs [Violet]
Replies: 9
Views: 5467

Angturiel + Hostile Reachman NPCs [Violet]

Load the following and save as a new esp: - Latest Sky_Main - Latest DS Section File (not active!) Don't rename the cells. http://i.imgur.com/7iLC4j7.jpg Angturiel is a Direnni ruin. Once a military outpost guarding Amhrothal and the holding of a minor Direnni lord, Angturiel is now inhabited by cre...
by Texafornian
Thu Apr 11, 2019 10:47 pm
Forum: Completed
Topic: Mairager NPCs [Tristior]
Replies: 8
Views: 3707

Mairager NPCs [Tristior]

Load the following and save as a new esp: - Latest Sky_Main - Latest DS Section File (not active!) Don't rename any of the cells, but feel free to suggest final cell names. http://i.imgur.com/sL7UAVK.jpg Mairager is a Reachmen settlement of the Alovach tribe. They're generally welcoming of outsiders...
by Texafornian
Thu Apr 11, 2019 10:39 pm
Forum: Completed
Topic: Nargozh Camp NPCs [Luxray]
Replies: 9
Views: 3255

Nargozh Camp NPCs [Luxray]

Load the following and save as a new esp: - PT Data Addon - Latest Sky_Main ( 04_13a+ ) - Latest DS Section File (not active!) Don't rename any of the cells, but feel free to suggest final cell names. http://i.imgur.com/S95tKiB.jpg Nargozh Camp is a group of Nomadic Orc in the exterior cell "Sky_Nar...
by Texafornian
Thu Apr 04, 2019 5:32 am
Forum: SHotN Character's & Questing
Topic: Dragonstar - Dialogue
Replies: 24
Views: 13460

Re: Dragonstar - Dialogue

Added the vast majority of the above dialogue to the DS section file except for Merchant Captains Guild, DSW Palace, and DSW Temple of Diagna.
by Texafornian
Tue Mar 05, 2019 4:47 pm
Forum: SHotN Character's & Questing
Topic: [Scripts] Random Trader Camps
Replies: 0
Views: 3491

[Scripts] Random Trader Camps

I've attached a set of template scripts that randomly controls whether a spot along a road has one variation of a trader camp, a second variation, or no camp at all. The traders should have unique goods for sale and possibly a Travel service to simulate the player going with the traders to the next ...
by Texafornian
Mon Jan 14, 2019 8:54 pm
Forum: SHotN General Discussion
Topic: Help?
Replies: 2
Views: 5025

Re: Help?

Welcome!

Look for Azzam near a distinctive rock feature just NE of Vorngyd's Stand.

The "Advancement" topic is a bug and prevents the player from actually doing any quests if clicked before doing Lorvacah's first quest. It has been fixed for the upcoming hotfix release.
by Texafornian
Mon Dec 24, 2018 8:23 pm
Forum: SHotN Character's & Questing
Topic: Dragonstar West - Mages Guild Quests
Replies: 5
Views: 5228

Re: Dragonstar West - Mages Guild Quests

The unused Direnni NPC Sky_iRe_LH_Ciirarril can be used in "Journey to Angturiel". Ciirarril has traveled from High Rock to find artifacts. It could be a "race" between Ciirarril and the MG to find <something>.
by Texafornian
Tue Dec 18, 2018 9:28 pm
Forum: Completed
Topic: Karthgad Quest "A Forlorn Barrow" sky_qre_kg04_Forlorn [Luxray]
Replies: 6
Views: 4593

Re: Karthgad Quest "A Forlorn Barrow" sky_qre_kg04_Forlorn [Luxray]

Merged into Sky_Main

- Touched up the scripts
- Added an additional journal ID (65) that fires if the player is outside of the Reach after two days pass. It stops the ambush script
by Texafornian
Wed Nov 28, 2018 9:57 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv07[Reviewed][roerich]
Replies: 11
Views: 5833

Re: Anvil Interior Claim PC_i2-Anv07[Roerich]

Dropping and ready for review. Not pathgridded, not reliant on addon. Changes: - Made floating clutter rotate - Picking up floating clutter will give player a normal, non-floating item - The doors can't be opened remotely, so they instead make sounds every so often NOTE TO REVIEWER: The clutter floa...
by Texafornian
Wed Nov 28, 2018 4:09 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv07[Reviewed][roerich]
Replies: 11
Views: 5833

Re: Anvil Interior Claim PC_i2-Anv07[Roerich]

Grabbing this to implement roerich's ideas.
by Texafornian
Tue Oct 23, 2018 5:13 pm
Forum: Completed
Topic: Vorndgad Forest Quest: Divided Loyalties (Sky_qRe-VF01)[Texafornian]
Replies: 8
Views: 11018

Re: Vorndgad Forest Quest: Divided Loyalties (Sky_qRe-VF01)[Texafornian]

- Bug fixes.
- Added a couple of Reachmen NPCs that appear if the player follows a certain path.
by Texafornian
Wed Oct 10, 2018 2:40 am
Forum: Completed
Topic: Vorndgad Forest Quest: Divided Loyalties (Sky_qRe-VF01)[Texafornian]
Replies: 8
Views: 11018

Re: Vorndgad Forest Quest: Divided Loyalties (Sky_qRe-VF01)[Texafornian]

1st version (WIP). I've been adding stuff to it piece-by-piece... Haven't been able to really playtest it yet.
by Texafornian
Sun Aug 26, 2018 9:40 pm
Forum: Modder Showcase
Topic: Iskuss's Questing Showcase (Gotta get Licenced)
Replies: 4
Views: 31319

Re: Iskuss's Questing Showcase (Gotta get Licenced)

Almost there. - It looks like the beggar's Greetings now break when the player gives 1 gold then refuses to help him out. Could be solved by just changing some conditions around to account for journal state 10 and/or 15. - The words "get in contact with Halvir" should be included in the acceptance j...
by Texafornian
Fri Aug 24, 2018 5:23 pm
Forum: Modder Showcase
Topic: Iskuss's Questing Showcase (Gotta get Licenced)
Replies: 4
Views: 31319

Re: Iskuss's Questing Showcase (Gotta get Licenced)

Looks very good so far. It's fine mechanically except for the missing gold check and adding a journal entry to allow the player to decide whether to accept the quest. - ESP was already cleaned - Dialogue was already cleaned - autocalc was already checked then unchecked - There's no condition on Bjor...
by Texafornian
Wed Aug 01, 2018 10:44 pm
Forum: Completed
Topic: Karthwasten Quest: Bounty posters [Texafornian]
Replies: 18
Views: 9034

Re: Karthwasten Quest: Bounty posters [Texafornian]

Requires Sky_Main_2018_07_31: Known bugs (to be fixed in Sky_Main): - Maniel (Herkja bounty) needs some stat tweaking - Some of Beloth's gang members might be stuck in their tents - The weapon "Mercy" is missing an inventory icon (need to change model to pc\w\PC_W_Pirate_Cutlass.nif) Fixes: - Added ...
by Texafornian
Wed Aug 01, 2018 5:02 am
Forum: Completed
Topic: Karthwasten Quest: Bounty posters [Texafornian]
Replies: 18
Views: 9034

Re: Karthwasten Quest: Bounty posters [Texafornian]

Requires Sky_Main_2018_07_31. Fixes: - Added Rakan's Cell bounty mechanics/reward - Azzam should no longer dialogue-loop after pacifying him (if player aggroed) - Replaced some startcombat dialogue results with the new, safer startscript method - Corrected bounty poster name for Herkja - Player is n...
by Texafornian
Sat Jul 28, 2018 5:21 am
Forum: Completed
Topic: Karthwasten Quest: Bounty posters [Texafornian]
Replies: 18
Views: 9034

Re: Karthwasten Quest: Bounty posters [Texafornian]

Fixes:
- "Grundar" removed from quest title and bounty poster
- Gave Fenand Vette a weapon
- Changed Azzam's dialogue that fires after forcing him to yield (haven't been able to test this ingame)
by Texafornian
Fri Jul 27, 2018 5:55 am
Forum: Completed
Topic: Karthwasten Quest: Bounty posters [Texafornian]
Replies: 18
Views: 9034

Re: Karthwasten Quest: Bounty posters [Texafornian]

Made some changes to the wonky capture mechanics in bounties 4 and 5 to help push this claim along:
- Tharag and Meshif can no longer be captured, only killed.
- Grundar has been removed from the Emfrid and Grundar bounty (will probably reappear in DS bounty). Emfrid can either be captured or killed.
by Texafornian
Thu Jul 26, 2018 6:21 pm
Forum: Completed
Topic: Karthwasten Quest: Bounty posters [Texafornian]
Replies: 18
Views: 9034

Re: Karthwasten Quest: Bounty posters [Texafornian]

Attempts to fix:
- More "dead or alive" script fixes
- Dovica aggroing 1-2 other NPCs
- Bounties 4 and 5 not aggroing on sight
- Bounties 4 and 5 not following the player after yielding
by Texafornian
Mon Jul 23, 2018 5:45 am
Forum: Completed
Topic: Karthwasten Quest: Bounty posters [Texafornian]
Replies: 18
Views: 9034

Re: Karthwasten Quest: Bounty posters [Texafornian]

Still WIP.

- Some dialogue fixes for Bounty #2 & #7 (latter hasn't been tested thoroughly)
- Script fixes for all "dead or alive" bounties
by Texafornian
Mon Jul 23, 2018 4:16 am
Forum: Completed
Topic: Karthwasten - Pursuit of Knowledge (Sky_qRe_KW05) [Texafornian]
Replies: 6
Views: 5516

Re: Karthwasten - Pursuit of Knowledge (Sky_qRe_KW05) [Texafornian]

Fixes/changes: - The player can now see Davanna cast the spell upon herself - No more dialogue loops after curing Davanna - Davanna doesn't teleport back to her house until after you stop speaking to her - I wanted to include her "cast recall" animation, but for some reason she refuses to do anythin...
by Texafornian
Sun Jul 22, 2018 6:56 pm
Forum: Completed
Topic: Karthwasten Quest: Bounty posters [Texafornian]
Replies: 18
Views: 9034

Re: Karthwasten Quest: Bounty posters [Texafornian]

Still WIP.

Fixed more KW03 (Hjalmar's Captives) dialogue issues.
by Texafornian
Sun Jul 22, 2018 4:51 pm
Forum: Completed
Topic: Karthwasten - Pursuit of Knowledge (Sky_qRe_KW05) [Texafornian]
Replies: 6
Views: 5516

Re: Karthwasten - Pursuit of Knowledge (Sky_qRe_KW05) [Texafornian]

New file attached: Davanna should start walking again.
by Texafornian
Sat Jul 21, 2018 5:33 pm
Forum: Completed
Topic: Karthwasten Quest: Bounty posters [Texafornian]
Replies: 18
Views: 9034

Re: Karthwasten Quest: Bounty posters [Texafornian]

Still WIP.

To do:
- Give Hadnar rewards that aren't tied to specific bounties, but instead depend on the # of bounties completed
- Modify Rakan script now that his TG changes have been merged
- Give Tabica a suitable reward
- Play-test
by Texafornian
Tue Jul 03, 2018 1:31 am
Forum: Completed
Topic: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]
Replies: 18
Views: 6665

Re: The Reach: Cavern (Sky_iRe_Lorchw01) [Iskuss1418] [Reviewed]

Note to merger:
The T_IngFood_CheeseWheelNord_01 and T_IngFood_CheeseWheelNord_02 references will have to be replaced with the equivalent cheesewheel containers when they're added to PT Data Addon.

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