Search found 346 matches

by MinerMan60101
Fri Aug 16, 2019 11:20 pm
Forum: Reviewing
Topic: Gold Coast interior Claim PC_i2-80[Reviewing][Torlof]
Replies: 8
Views: 5779

Re: Gold Coast interior Claim PC_i2-80[Reviewing][Torlof]

Clean: Northmarker: Lighting: Fits Exterior: Pathgrid: Floaters: T_Com_Iron_Broadsword_01 T_Imp_Furn_RugBigCm_01 - rugs with tassels need to be bled, and this one bleeds into the door while it's open T_Imp_DngRuinCyr_Braz02_off - caspering, scaled down. T_Imp_DngRuinCyr_Braz02_128 - as above Bleeder...
by MinerMan60101
Sun Aug 11, 2019 3:40 pm
Forum: Completed
Topic: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]
Replies: 17
Views: 6896

Re: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [MinerMan60101]

Update. Tweaks throughout, started the road to the Blood Dome Temple.
by MinerMan60101
Sun Aug 04, 2019 5:02 pm
Forum: Completed
Topic: Sundered Hills (Sky_xRe_30) [mojo187]
Replies: 25
Views: 10964

Re: Sundered Hills (Sky_xRe_30) [chef]

Cut out some border cells for Re_31 and fixed the regions
by MinerMan60101
Sun Aug 04, 2019 5:02 pm
Forum: Completed
Topic: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]
Replies: 17
Views: 6896

Re: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [roerich]

Grabbed some border cells from Re_30 and merged in the above cells.
by MinerMan60101
Sun Aug 04, 2019 4:16 pm
Forum: Completed
Topic: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]
Replies: 17
Views: 6896

Re: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [roerich]

Claim! First S:HotN exterior.
by MinerMan60101
Sun Aug 04, 2019 4:33 am
Forum: Completed
Topic: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]
Replies: 17
Views: 6896

Re: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [roerich]

Two cells for this claim and two border cells
by MinerMan60101
Sun Aug 04, 2019 4:31 am
Forum: Unclaimed
Topic: Sundered Hills (Sky_xRe_32) [Reserved: spineinside]
Replies: 4
Views: 3999

Sundered Hills (Sky_xRe_32) [Reserved: spineinside]

Claim for the area 32 on this map: https://cdn.discordapp.com/attachments/391968617790439435/607335624579743754/unknown.png Spineinside's exterior showcase. This is beautiful work, but has a few procedural issues which need to be fixed such as a lack of vertex shading for texture transitions. Region...
by MinerMan60101
Mon Jul 22, 2019 2:17 am
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv47[Reviewed][Roerich]
Replies: 7
Views: 4199

Re: Anvil Interior Claim PC_i2-Anv47[Roerich]

Clean: Yes Northmarker: C's is backwards Fits exterior: Yes Illegal to Sleep Here: Good Lighting: A sunlight is too bright Pathgrid: Absent A Bathhouse Apartments: Floaters: misc_com_redware_plate x3 - orinted bottoms straight down T_Imp_SetGC_I_Wall_01 - outside of interior Bleeders: misc_com_redwa...
by MinerMan60101
Fri Jul 19, 2019 9:12 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-73[Reviewed][MinerMan60101]
Replies: 15
Views: 6176

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Finished, pathgridded, and ready for review.
by MinerMan60101
Tue Jul 09, 2019 3:03 am
Forum: Claimed
Topic: Falkheim/Kilkreath Mountains (Sky_xHf_03) [chef]
Replies: 11
Views: 3142

Re: Falkheim/Kilkreath Mountains (Sky_xHf_03) [Nemon]

Removed top row of cells to give to roerich
by MinerMan60101
Fri Jul 05, 2019 1:52 am
Forum: Claimed
Topic: Falkheim (Sky_xRe_01) [roerich]
Replies: 19
Views: 9939

Re: Falkheim (Sky_xRe_01) [roerich]

Cut out the border cells to give to Meriyal, and cleaned. Give mine over a hundred downloads now.

Turns out Meriyal didn't leave the cells in his file, so use roerich's upload above.
by MinerMan60101
Tue Jul 02, 2019 10:24 pm
Forum: Claimed
Topic: Snowhawk Mountain|Falkirstad (Sky_xRe_03) [Scamp]
Replies: 14
Views: 9952

Re: Snowhawk Mountain|Falkirstad (Sky_xRe_03) [Scamp]

Gave border cells back to newly made Haafinheim claims. The cells in here now are now exactly the ones that belong to this claim.
by MinerMan60101
Tue Jun 18, 2019 3:14 am
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-63[Reviewed][Kaiel]
Replies: 7
Views: 4473

Re: Gold Coast Interior Claim PC_i2-63 [Kaiel]

Clean: Yes
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Lowered nodes

Floaters:
Light_Com_Candle_01_64 - use movement speed 0.1
furn_com_p_bench_01

Bleeders:
None

Other:
T_Imp_SetGCPoor_I_Fireplace_01 - anglesnapped to match similar interiors.
by MinerMan60101
Tue Jun 18, 2019 2:42 am
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-71 [Reviewed][Kaiel]
Replies: 6
Views: 4203

Re: Gold Coast Interior Claim PC_i2-71 [Kaiel]

Clean: Yes Northmarker: Correct Fits exterior: Yes Illegal to Sleep Here: Good Lighting: Good Pathgrid: Lowered Nodes Floaters: Light_Com_Candle_01_64 x2 - use 0.1 movement for lights Bleeders: None Other: T_Glb_Var_DaylightPanel_02 - moved these back a bit T_Imp_SetGCPoor_Door_01 - made scale 1.00 ...
by MinerMan60101
Sun Jun 16, 2019 10:15 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-72 [Reviewed][Kaiel]
Replies: 5
Views: 4045

Re: Gold Coast Interior Claim PC_i2-72 [Kaiel]

Clean: Yes Northmarker: Good Fits exterior: Yes Illegal to Sleep Here: Good Lighting: Good Pathgrid: Added another node Floaters: None Bleeders: furn_com_p_bench_01 - made fully on top of rug Other: T_Imp_SetGCPoor_X_Curtain_02 - scaled down Misc_Uni_Pillow_02 - replaced with misc_uni_pillow_01, the...
by MinerMan60101
Sat Jun 15, 2019 6:31 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv46[Reviewed][Kaiel]
Replies: 3
Views: 3286

Re: Anvil Interior Claim PC_i2-Anv46[Kaiel]

Clean: Yes Northmarker: Correct Fits exterior: Yes Illegal to Sleep Here: Good Lighting: Good Pathgrid: Added Bottom Floor: Floaters: T_Imp_Furn_Tapestry_08 x3 T_Imp_Furn_Tapestry_12 x6 T_Imp_Furn_Tapestry_22 x7 T_Imp_Furn_Tapestry_25 x4 light_com_candle_05 - use 0.1 movement for lights misc_com_bot...
by MinerMan60101
Sun Jun 02, 2019 5:33 pm
Forum: Modder Showcase
Topic: Tel Shadows Showcases
Replies: 10
Views: 4408

Re: Tel Shadows Showcases

For rough terrain, using a combination of smooth vertices and radius 1 moving does wonders. Radius 1 moves a single vertex at a time, press W to see how the vertices are. And for texture seams, press Shift+C to hide statics and go to everywhere that three textures meet. Then, for each seam, turn Shi...
by MinerMan60101
Tue May 28, 2019 4:25 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-77[Reviewed][MinerMan60101]
Replies: 9
Views: 3760

Re: Gold Coast Interior Claim PC_i2-77[MinerMan60101]

Finished, including pathgrid.

NOTE TO MERGER: the two arrowslits need to be moved up so that the top is just barely bleeding into the lip of the tower top, and two arrowslits need to be added to the circular tower to reflect the ones in the interior.
by MinerMan60101
Sat May 18, 2019 10:52 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-101[Merged][Kaiel]
Replies: 6
Views: 3141

Re: Gold Coast Interior Claim PC_i2-101[Reviewing]

Clean: Yes Northmarker: Incorrect Fits exterior: Yes Illegal to Sleep Here: Good Lighting: Good Pathgrid: Good Floaters: furn_com_rm_chair_03 x2 Bleeders: None Other: T_Glb_Light_Window_64 x8 - moved out a bit so they would have an effect. Also unrotated half of them NOTE TO MERGER: 8 ex_imp_gov_arr...
by MinerMan60101
Sat May 18, 2019 2:52 am
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-77[Reviewed][MinerMan60101]
Replies: 9
Views: 3760

Re: Gold Coast Interior Claim PC_i2-77[MinerMan60101]

As suggested on Discord, I switched to bunk beds and added more stuff to the barracks, as well as in_lava_blacksquares.
by MinerMan60101
Fri May 10, 2019 1:38 am
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-81[Reviewed][chef]
Replies: 6
Views: 2361

Re: Gold Coast Interior Claim PC_i2-81[Reviewing]

Clean: Yes Northmarker: Correct Lighting: Good Pathgrid: Added some more nodes Floaters: None Bleeders: None Other: Renamed PC_i2-81_Fortyd Barrow glacier light 1024 - questionable, as chef noted atronach_frost - deleted. Don't place NPCs in interior claims. - Whoops, didn't see the boss thing. The ...
by MinerMan60101
Wed May 08, 2019 3:37 am
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-62 [Reviewed][Kaiel]
Replies: 6
Views: 2515

Re: Gold Coast Interior Claim PC_i2-62 [Kaiel]

Clean: Yes Northmarker: Correct Fits exterior: Yes Illegal to Sleep Here: Good Lighting: Good Pathgrid: Lowered nodes Floaters: T_CyrCom_Var_Cr2Fish Light_Com_Candle_01_64 x4 Bleeders: None Other: T_Imp_SetGCPoor_X_Curtain_01 - scaled down and added T_Glb_Var_DaylightPanel_02 and T_Glb_Light_Window_...

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