Search found 362 matches

by MinerMan60101
Fri Sep 27, 2019 4:08 pm
Forum: Completed
Topic: Refurbishment Claim PC_i2-23[Reviewed][chef]
Replies: 7
Views: 3884

Re: Refurbishment Claim PC_i2-23[chef]

Re-reviewing
by MinerMan60101
Thu Sep 26, 2019 4:17 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv36[Reviewed][Infragris]
Replies: 12
Views: 7735

Re: Anvil Interior Claim PC_i2-Anv36[Reviewing][Infragris]

Clean: Yes Northmarker: Correct Fits exterior: Yes Illegal to Sleep Here: Incorrect Lighting: Toned down sunlight Pathgrid: Edited Bottom Floor: Floaters: misc_com_broom_01 Misc_Com_Bottle_14 T_Com_Cm_Pants_03 - clothes need to be f'ed a second time or rotated T_Imp_Cm_SkirtColWest_03 - as above mis...
by MinerMan60101
Tue Sep 24, 2019 8:18 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv73[Reviewed][Iskuss]
Replies: 6
Views: 4187

Re: Anvil Interior Claim PC_i2-Anv73[Reviewing][Iskuss]

Clean: Yes Northmarker: Correct Fits exterior: Yes Illegal to Sleep Here: Correct Lighting: Good Pathgrids: Added Floaters: None Bleeders: T_CyrCom_Var_Sk1Salt - bled into Furn_de_practice_mat weirdly T_Com_Var_Rope_05 x3 - bleeding through to other side of a pole T_CyrCom_Var_Bl1Rga Other: Added pa...
by MinerMan60101
Mon Sep 23, 2019 4:24 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv59[Reviewed][Torlof]
Replies: 7
Views: 4643

Re: Anvil Interior Claim PC_i2-Anv59[Reviewing][Torlof]

Clean: Yes Northmarker: Correct Fits exterior: Yes Illegal to Sleep Here: Correct Lighting: Toned down the sunlight a bit Pathgrid: Edited Floaters: T_Imp_Furn_RugBigCm_01 x3 - rugs with tassles need to be bled T_Imp_Furn_RugBigCm_03 - as above misc_com_wood_cup_02 - since this is water logged, it s...
by MinerMan60101
Wed Sep 04, 2019 6:37 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-67[Reviewed][Kaiel]
Replies: 7
Views: 7748

Re: Gold Coast Interior Claim PC_i2-67[Reviewing][Kaiel]

Clean: Yes Northmarkers: Correct Fits Exterior: No, two windows on wrong wall Illegal to Sleep Here: Good Lighting: Good Pathgrid: Added A: Floaters: T_Imp_Furn_Tapestry_08 x3 T_Imp_Furn_Tapestry_25 x4 T_Imp_SetGC_I_Railing_01 T_Com_Var_Cleaver_01 x2 - resting on a point T_Com_Var_Cleaver_01 x2 - re...
by MinerMan60101
Thu Aug 29, 2019 3:32 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv08[Reviewed][Worsas]
Replies: 10
Views: 7595

Re: Anvil Interior Claim PC_i2-Anv08[Reviewing][Worsas]

Clean: Yes Northmarker: Absent Fits exterior: No Illegal to Sleep Here: Good Lighting: Good Pathgrid: Added Bottom Floor: Floaters: T_Imp_Furn_Tapestry_06 T_Imp_SetGC_I_Railing_02 - caspering T_Imp_Furn_Rug_02 furn_com_rm_bench_02 x3 T_CyrImp_Furn_ColA2Empty x2 misc_imp_silverware_plate_03 x2 T_Imp_...
by MinerMan60101
Tue Aug 27, 2019 3:56 pm
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv08[Reviewed][Worsas]
Replies: 10
Views: 7595

Re: Anvil Interior Claim PC_i2-Anv08[Reviewing][Worsas]

Reviewing. If the botanical section's windows face another house I'll move it, if not I'll axe some other windows or something.
by MinerMan60101
Tue Aug 27, 2019 3:53 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-65[Reviewed][Kaiel]
Replies: 5
Views: 5608

Re: Gold Coast Interior Claim PC_i2-65[Reviewing][Kaiel]

Clean: Yes Northmarker: Correct Fits exterior: Yes Illegal to Sleep Here: Good Lighting: Good Pathgrid: Lowered Nodes, edited to let NPCs move better. Floaters: T_Com_Var_Cleaver_01 - resting on a point, made lie flat T_CyrCom_Var_Sk2FoodGC - bled a little more Bleeders: T_CyrCom_Var_Bl1FoodGC - ble...
by MinerMan60101
Sat Aug 24, 2019 4:41 pm
Forum: Completed
Topic: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]
Replies: 32
Views: 14980

Re: Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

Merged those cells back in, added another beach section.
by MinerMan60101
Sun Aug 18, 2019 2:19 am
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv54[Reviewed][Kaiel]
Replies: 4
Views: 4035

Re: Anvil Interior Claim PC_i2-Anv54[Reviewing][Kaiel]

Clean: Yes Northmarker: Correct Fits exterior: Yes Illegal to Sleep Here: Good Lighting: Good Pathgrid: Added Bottom Floor: Floaters: T_Imp_Furn_Tapestry_25 x8 T_Imp_Furn_Tapestry_27 x6 T_Imp_SetGC_I_DFrame_01 - not resting on wall misc_com_wood_knife - knives need rotation to rest properly T_Imp_Cm...
by MinerMan60101
Fri Aug 16, 2019 11:20 pm
Forum: Reviewing
Topic: [PRIORITY][CAUTION] Gold Coast interior Claim PC_i2-80[Reviewing][Torlof]
Replies: 8
Views: 7222

Re: Gold Coast interior Claim PC_i2-80[Reviewing][Torlof]

Clean: Northmarker: Lighting: Fits Exterior: Pathgrid: Floaters: T_Com_Iron_Broadsword_01 T_Imp_Furn_RugBigCm_01 - rugs with tassels need to be bled, and this one bleeds into the door while it's open T_Imp_DngRuinCyr_Braz02_off - caspering, scaled down. T_Imp_DngRuinCyr_Braz02_128 - as above Bleeder...
by MinerMan60101
Sun Aug 11, 2019 3:40 pm
Forum: Completed
Topic: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]
Replies: 17
Views: 8834

Re: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [MinerMan60101]

Update. Tweaks throughout, started the road to the Blood Dome Temple.
by MinerMan60101
Sun Aug 04, 2019 5:02 pm
Forum: Completed
Topic: Sundered Hills (Sky_xRe_30) [mojo187]
Replies: 25
Views: 13720

Re: Sundered Hills (Sky_xRe_30) [chef]

Cut out some border cells for Re_31 and fixed the regions
by MinerMan60101
Sun Aug 04, 2019 5:02 pm
Forum: Completed
Topic: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]
Replies: 17
Views: 8834

Re: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [roerich]

Grabbed some border cells from Re_30 and merged in the above cells.
by MinerMan60101
Sun Aug 04, 2019 4:16 pm
Forum: Completed
Topic: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]
Replies: 17
Views: 8834

Re: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [roerich]

Claim! First S:HotN exterior.
by MinerMan60101
Sun Aug 04, 2019 4:33 am
Forum: Completed
Topic: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [chef]
Replies: 17
Views: 8834

Re: Sundered Hills (Sky_xRe_31) [Old Hrol'dan] [roerich]

Two cells for this claim and two border cells
by MinerMan60101
Sun Aug 04, 2019 4:31 am
Forum: Unclaimed
Topic: Sundered Hills (Sky_xRe_32) [Reserved: spineinside]
Replies: 4
Views: 4781

Sundered Hills (Sky_xRe_32) [Reserved: spineinside]

Claim for the area 32 on this map: https://cdn.discordapp.com/attachments/391968617790439435/607335624579743754/unknown.png Spineinside's exterior showcase. This is beautiful work, but has a few procedural issues which need to be fixed such as a lack of vertex shading for texture transitions. Region...
by MinerMan60101
Mon Jul 22, 2019 2:17 am
Forum: Completed
Topic: Anvil Interior Claim PC_i2-Anv47[Reviewed][Roerich]
Replies: 7
Views: 5105

Re: Anvil Interior Claim PC_i2-Anv47[Roerich]

Clean: Yes Northmarker: C's is backwards Fits exterior: Yes Illegal to Sleep Here: Good Lighting: A sunlight is too bright Pathgrid: Absent A Bathhouse Apartments: Floaters: misc_com_redware_plate x3 - orinted bottoms straight down T_Imp_SetGC_I_Wall_01 - outside of interior Bleeders: misc_com_redwa...
by MinerMan60101
Fri Jul 19, 2019 9:12 pm
Forum: Completed
Topic: Gold Coast Interior Claim PC_i2-73[Reviewed][MinerMan60101]
Replies: 13
Views: 7748

Re: Gold Coast Interior Claim PC_i2-73 [MinerMan60101]

Finished, pathgridded, and ready for review.

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