Search found 705 matches

by Tristior
Sat Jan 06, 2024 1:56 am
Forum: Completed
Topic: Lugrash Orc Camp (Sky_iRe15_OrcH) [Paramelia][Reviewed]
Replies: 9
Views: 2111

Re: Lugrash Orc Camp (Sky_iRe15_OrcH) [Paramelia]

Oh my god, this is so exciting! Reviewing.
by Tristior
Tue Dec 26, 2023 4:09 pm
Forum: Completed
Topic: Rjonn (Sky_iRe_KM03) [Moyglass][Reviewed]
Replies: 7
Views: 1000

Re: Rjonn (Sky_iRe_KM03) [Moyglass]

Clean: yes Lighting: good Northmarker: present, correct Fits exterior: yes Pathgrid: yes Illegal to sleep here: no, good Bleeders: - in_t_crystal_01 Floaters: - BM_IC_sno_mound_01 Misc.: - adjusted Blacksquares - renamed "Enervater" to "Enervator" - adjusted height of BM_IC_sno_m...
by Tristior
Tue Dec 26, 2023 2:39 pm
Forum: Completed
Topic: Rjonn (Sky_iRe_KM03) [Moyglass][Reviewed]
Replies: 7
Views: 1000

Re: Rjonn (Sky_iRe_KM03) [Moyglass]

Reviewing.
by Tristior
Sat Dec 23, 2023 12:54 pm
Forum: Completed
Topic: Tofin (Sky_iRe_GP04) [CdoubleOK][Reviewed]
Replies: 7
Views: 1037

Re: Tofin (Sky_iRe_GP04) [CdoubleOK]

Clean: yes
Lighting: matched average values
Northmarker: present, incorrect (fixed)
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good

Misc.:
- added missing exit door
by Tristior
Sat Dec 23, 2023 12:45 pm
Forum: Completed
Topic: Tofin (Sky_iRe_GP04) [CdoubleOK][Reviewed]
Replies: 7
Views: 1037

Re: Tofin (Sky_iRe_GP04) [CdoubleOK]

Reviewing.
by Tristior
Mon Nov 13, 2023 7:24 am
Forum: Unclaimed
Topic: Sundered Towers NPCs + Dialogue [Unclaimed]
Replies: 0
Views: 972

Sundered Towers NPCs + Dialogue [Unclaimed]

Load the following and save as a new esp: - Latest Sky_Main - Latest MK Section File (not active) Check dialogue guidelines here and here and here . NPCs will use the ID format Sky_[]Wh_SH_ Dialogue: two or three Greeting 9s for the Reachmen as well as some rumours and other misc. All Reachmen NPCs ...
by Tristior
Sat Oct 21, 2023 5:10 am
Forum: Completed
Topic: Tofin (Sky_iRe_GP04) [CdoubleOK][Reviewed]
Replies: 7
Views: 1037

Re: Tofin (Sky_iRe_GP04) [Unclaimed]

Granted.
by Tristior
Sat Oct 21, 2023 3:45 am
Forum: Completed
Topic: Arvadr (Sky_iRe_KM02) [Aveno][Reviewed]
Replies: 7
Views: 947

Re: Arvadr (Sky_iRe_KM02) [Aveno][Reviewed]

Merged.
by Tristior
Sat Oct 21, 2023 2:48 am
Forum: Completed
Topic: The Sundered Towers (Sky_iRe23_Sundered_Towers) [CdoubleOK][Reviewed]
Replies: 8
Views: 2449

Re: The Sundered Towers (Sky_iRe23_Sundered_Towers) [CdoubleOK]

Sky_iRe23_Sundered_Towers_Cellar Clean: yes Lighting: good Northmarker: present, correct Fits exterior: yes Pathgrid: yes, culled nodes Illegal to sleep here: no, good Sky_iRe23_Sundered_Towers_Collapsed_Tower Clean: yes Lighting: good Northmarker: missing, added Fits exterior: yes Pathgrid: yes, cu...
by Tristior
Tue Oct 10, 2023 12:40 am
Forum: Completed
Topic: Arvadr (Sky_iRe_KM02) [Aveno][Reviewed]
Replies: 7
Views: 947

Re: Arvadr (Sky_iRe_KM02) [Aveno]

Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good

Misc.:
- replaced T_Com_WoodBowl_c01 with T_Nor_WoodenBowl_01b
- replaced T_Com_WoodPlate_c01 with T_Nor_WoodenPlate_01b
- replaced T_Com_WoodKnife_c01 with T_Nor_WoodenKnife_01b
by Tristior
Sat Sep 30, 2023 4:08 am
Forum: Completed
Topic: Arvadr (Sky_iRe_KM02) [Aveno][Reviewed]
Replies: 7
Views: 947

Re: Arvadr (Sky_iRe_KM02) [Aveno]

Reviewing.
by Tristior
Sat Sep 30, 2023 4:07 am
Forum: Completed
Topic: Ormaskr (Sky_iRe_KM01) [Aveno][Reviewed]
Replies: 6
Views: 912

Re: Ormaskr (Sky_iRe_KM01) [Aveno]

Clean: yes
Lighting: good
Northmarker: present, correct
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, good

Note to merger: replace MW sack with Sky equivalent once added to T_D
by Tristior
Fri Sep 29, 2023 1:47 pm
Forum: Completed
Topic: Ormaskr (Sky_iRe_KM01) [Aveno][Reviewed]
Replies: 6
Views: 912

Re: Ormaskr (Sky_iRe_KM01) [Aveno]

Reviewing.
by Tristior
Fri Sep 29, 2023 9:16 am
Forum: Completed
Topic: Sorge's Farm (Sky_iRe_GP03) [Olórin][Reviewed]
Replies: 6
Views: 796

Re: Sorge's Farm (Sky_iRe_GP03) [Olórin]

Clean: yes
Lighting: reduced sunlight values
Northmarker: present, incorrect (fixed)
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: no, fixed

Floaters:
- T_IngFood_Leek_01

Misc.:
- added Blacksquare
by Tristior
Fri Sep 29, 2023 8:11 am
Forum: Completed
Topic: Midkarth Cave (Sky_iRe_Mid57) [Fran][Reviewed]
Replies: 7
Views: 2247

Re: Midkarth Cave (Sky_iRe_Mid57) [Fran]

Please do not clean out TES3 with TESAME Clean: yes Lighting: good Northmarker: present, incorrect (fixed) Fits exterior: yes Pathgrid: yes Illegal to sleep here: no, good Misc.: - added blue water ref 512_ripple x3 - added T_Glb_Light_Shroom2_128 - replaced Flame Light_64 with T_Glb_Light_Shroom2_...
by Tristior
Tue Sep 26, 2023 7:05 am
Forum: Completed
Topic: Kyrdhoj (Sky_iRe_DH_Kyrdhoj) [Serpentbyte][Reviewed]
Replies: 13
Views: 2202

Re: Kyrdhoj (Sky_iRe_DH_Kyrdhoj) [Serpentbyte]

Sky_iRe_DH_Krydhoj_Entrance_Upper Clean: yes Lighting: good Northmarker: present, correct Fits exterior: yes Pathgrid: yes Illegal to sleep here: no, good Sky_iRe_DH_Krydhoj_Entrance_Lower Clean: yes Lighting: good Northmarker: present, incorrect (fixed) Fits exterior: yes Pathgrid: yes Illegal to s...
by Tristior
Sun Sep 24, 2023 3:58 am
Forum: Completed
Topic: Midkarth Cave (Sky_iRe_Mid57) [Fran][Reviewed]
Replies: 7
Views: 2247

Re: Midkarth Cave (Sky_iRe_Mid57) [Fran]

Reviewing.
by Tristior
Wed Sep 13, 2023 12:40 am
Forum: Completed
Topic: Rjonn (Sky_iRe_KM03) [Moyglass][Reviewed]
Replies: 7
Views: 1000

Re: Rjonn (Sky_iRe_KM03) [Unclaimed]

Go for it.

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