Search found 406 matches

by Luxray
Sat Mar 25, 2017 4:07 pm
Forum: SHotN Character's & Questing
Topic: [Karthwasten release] Quest planning thread
Replies: 13
Views: 8804

Re: [Karthwasten release] Quest planning thread

OK so now we have a NPC'd Karthgad/Karthwasten the work on the quests can begin. What sort of number of quests want to be done for a release candidate? So far we have 4 quests by Berry that are complete or near completion. I would suggest for the KW-release to have the 4 Misc quests for Karthwasten,...
by Luxray
Sat Mar 25, 2017 2:50 pm
Forum: Completed
Topic: The Reach - Direnni Ruin C (Sky_iRe_DH09)
Replies: 4
Views: 3374

Re: The Reach - Direnni Ruin C (Sky_iRe_DH09)

Finished, ready to merge with Mirilstaren underground

There is a mini-vault in the tower to fill with loot or perhaps one of teh sought out direnni registers for the KW quest
by Luxray
Sat Mar 25, 2017 2:48 pm
Forum: Completed
Topic: The Reach - Direnni Ruin B (Sky_iRe_DH08) [Luxray]
Replies: 22
Views: 7331

Re: The Reach - Direnni Ruin B (Sky_iRe_DH08) [Luxray]

Finished, ready for you to merge with the Mirilstaren underground berry
sky_int_direnniruin_02B.ESP
(55.79 KiB) Downloaded 110 times
by Luxray
Thu Mar 09, 2017 5:25 pm
Forum: Completed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 111
Views: 45234

Re: Dragonstar (Sky_xRe_Ds) [roerich]

I like the wood-wall-structure as it currently is because of the extra height, it makes it look like something more imposed upon the city than the outer walls.
by Luxray
Mon Mar 06, 2017 2:03 pm
Forum: SHotN Asset Development
Topic: Fortresses of the First Empire
Replies: 34
Views: 17116

Re: Fortresses of the First Empire

Fortresses of the first empire one would suggest
by Luxray
Sun Feb 26, 2017 1:29 pm
Forum: Completed
Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
Replies: 54
Views: 13958

Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)

Berry, great work on the basement and settling a joining pattern. I'll post the finished interiors B and C today if you can add them to this. I've tried to match your layout entrances in the basementfor the underground part of my towers.
by Luxray
Fri Dec 30, 2016 4:46 pm
Forum: Completed
Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
Replies: 54
Views: 13958

Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)

This is pretty cool. Is it connected to the underground escape tunnel? Also what is to be done about the remaining 2 claims I am sitting on; originally the plan was for them to all link underground, is that still the case? No worries if not. :)
by Luxray
Wed Dec 21, 2016 9:28 pm
Forum: Completed
Topic: Karthgad NPC & Dialouge Overhaul
Replies: 30
Views: 13544

Re: Karthgad NPC & Dialouge Overhaul

Looks good. It would be cool to add a line to Nauk gra-Olad's dialogue acknowledging when the spikeworms have been cleared. Maybe some small reward of a silver nugget or something.
by Luxray
Thu Dec 15, 2016 11:56 pm
Forum: Completed
Topic: Karthwasten NPCs and Dialouge
Replies: 28
Views: 11302

Re: Karthwasten NPCs and Dialouge

A few typos, nothing that can't be fixed within a wip file. Irja Red-World is labelled as Irja Red-wolf in the dialogue; I prefer Irja Red-World fwiw! Much more Bend'r-mahk veteran. Otherwise very good!! Are you happy to start implementing these NPCs Yeti? Once roerich is done with the city tweaks, ...
by Luxray
Tue Dec 13, 2016 4:42 pm
Forum: Modder Showcase
Topic: Nazox9's Exterior showcase
Replies: 3
Views: 6946

Re: Nazox9's Exterior showcase

These image links are dead for me.
by Luxray
Tue Nov 22, 2016 9:58 pm
Forum: Completed
Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
Replies: 54
Views: 13958

Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)

Looks a promising start.
by Luxray
Thu Oct 20, 2016 10:25 pm
Forum: Completed
Topic: The Reach - Direnni Ruin A (Sky_iRe_DH07)
Replies: 54
Views: 13958

Re: The Reach - Direnni Ruin A (Sky_iRe_DH07)

If you have a good concept for the underground portion muspila, feel free to start it. The connection to the underground and the escape tunnel can easily be added to my 2 towers.
by Luxray
Wed Oct 19, 2016 8:47 pm
Forum: Completed
Topic: Karthgad Quest: Mining for Worms (Sky_qRe-Kg01)
Replies: 10
Views: 8152

Re: Karthgad Quest: Mining for Worms (Sky_qRe-Kg01)

I will check this tomorrow.
by Luxray
Sun Oct 16, 2016 4:14 pm
Forum: P:C Asset Development
Topic: Ayleid Artifacts, Items, Clothing, and Clutter
Replies: 61
Views: 36578

Re: Ayleid Artifacts, Items, Clothing, and Clutter

That is a really cool thing you've managed to pull of there R-Zero, I love it! These Ayleid ruins will be great to explore with these in.
by Luxray
Sat Oct 15, 2016 6:50 pm
Forum: Off Topic
Topic: Unified download page for all the projects
Replies: 7
Views: 16064

Re: Unified download page for all the projects

We've discussed making such maps before and they are not at all easy to make, especially for a mod that is mostly not yet released. But some other alternate map outlining our lands and some comparison for size wouldn't go amiss. I'll see if we can't do something suitable when we make a release in th...
by Luxray
Tue Oct 11, 2016 10:13 pm
Forum: Completed
Topic: Aldkarth Lowlands - Cavern 01[Worsas]
Replies: 15
Views: 4509

Re: Aldkarth Lowlands - Cavern 01[Worsas]

You can move this to finished? Fairly sure i pathgridded it in the main file.
by Luxray
Fri Oct 07, 2016 11:45 am
Forum: Modding Discussion
Topic: What the hell is this?
Replies: 17
Views: 12386

Re: What the hell is this?

I reported it, unfortunately seems moddb isn't as easy to flag it up to someone human on.
by Luxray
Thu Oct 06, 2016 8:57 pm
Forum: Completed
Topic: The Reach: House (Sky_iRe_DH13) [Tristior][Reviewed]
Replies: 12
Views: 7194

Re: The Reach: House (Sky_iRe_DH13)

Calumny
by Luxray
Thu Oct 06, 2016 2:12 pm
Forum: Completed
Topic: Aldkarth House 05 - (Sky_iRe_Aldk05)
Replies: 8
Views: 4244

Re: Aldkarth House 05 - (Sky_iRe_Aldk05)

Finished. I couldn't make a storage look good berry, but I appreciate the suggestion. I did box it off to hide the roof. Hopefully that is sufficient. I didn't really mind it either way. Oh, whilst I remember the chimney on this exterior will need adjusting slightly (it was in line with a window) C...
by Luxray
Thu Oct 06, 2016 9:27 am
Forum: Completed
Topic: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]
Replies: 50
Views: 20760

Re: Karthwasten Quests: Thieves Guild

I really like this. For quest #6, is the inference that the Sogat's documents are all selling out the Thieves' Guild?
by Luxray
Tue Oct 04, 2016 11:35 am
Forum: Completed
Topic: Aldkarth House 05 - (Sky_iRe_Aldk05)
Replies: 8
Views: 4244

Re: Aldkarth House 05 - (Sky_iRe_Aldk05)

Basic layout done. I made a little C&E customs area, then added a small meal area and in the back room for the guards to sleep. I must say, the new data file is a joy to work with. I was worried everything would be a PITA to find, very impressed that it's so easy -- which I guess was the whole aim! ...
by Luxray
Mon Oct 03, 2016 10:00 pm
Forum: Completed
Topic: Aldkarth House 05 - (Sky_iRe_Aldk05)
Replies: 8
Views: 4244

Re: Aldkarth House 05 - (Sky_iRe_Aldk05)

Claiming please
by Luxray
Mon Oct 03, 2016 9:44 pm
Forum: SHotN Concept Art
Topic: Haafingar Concepts
Replies: 25
Views: 22973

Re: Haafingar Concepts

Is that a bear skin saddle? Very cool! I like the robe design, as well. Similar in colour to one of the shirts worsas made already.
by Luxray
Mon Oct 03, 2016 2:24 pm
Forum: Modding Discussion
Topic: Modder Interviews and Developer Logs
Replies: 27
Views: 13505

Re: Modder Interviews and Developer Logs

Really excellent work on this Darkelfguy. Thanks again for all your hard work, I really enjoyed watching it!

I'm confident a release will be the thing to break the floodgates. I think most people will take us a lot more seriously then.
by Luxray
Mon Oct 03, 2016 2:20 pm
Forum: SHotN General Discussion
Topic: SHOTN Interview with Worsas & Roerich - Video & Transcript
Replies: 11
Views: 8383

Re: SHOTN Interview with Worsas & Roerich - Video & Transcri

This interview was really interesting, I think you both had a fair crack of speaking time, I didn't take it as overly one sided. You both did well to speak about some of those topics that we don't have a lot written down about, like the lore behind the Redguards and Dragonstar, for example, people w...
by Luxray
Tue Sep 27, 2016 2:46 pm
Forum: Completed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 111
Views: 45234

Re: Dragonstar (Sky_xRe_Ds) [roerich]

Huh, Shadowkey remains a great source for names and ideas, huh :) Good find. I like the name for the pass. That overview map is surely a good thing to work off now, thank you. The aerial shot really cements to me how well you have meshed the city in the landscape. Given the many opportunities afford...
by Luxray
Mon Sep 26, 2016 12:25 pm
Forum: Completed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 111
Views: 45234

Re: Dragonstar (Sky_xRe_Ds) [berry]

With the new unified Tamriel-Data this kind of stylemixing is surely bound to happen more often. Thus I hope we can all agree to take criticism like this in good stead, where it is offered (and be diligent about pointing it out, too). So I hope you won't be offended if I agree with muspila. This sta...
by Luxray
Fri Sep 16, 2016 9:42 pm
Forum: SHotN Concept Art
Topic: Landscaping ideas
Replies: 28
Views: 17674

Re: Landscaping ideas

Welcome! That is indeed an interesting concept. Thanks for sharing it :)
by Luxray
Thu Sep 15, 2016 2:53 pm
Forum: Completed
Topic: The Reach: House (Sky_iRe_DH21)[Reviewed]
Replies: 11
Views: 6757

Re: The Reach: House (Sky_iRe_DH21)

Can you not check the auto backup file? It should be a copy of your last saved esp.
by Luxray
Sun Sep 11, 2016 10:18 pm
Forum: Completed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 111
Views: 45234

Re: Dragonstar (Sky_xRe_Ds) [berry]

Had a quick look at this file, looks good. Wagon wheels on the Travelling Merchant on the Redguard-side of Dragonstar by the gate have 2 wheels bleeding though!

Also, I appreciate anew how separated (subtly) Jarla Jona's palace is from the rest of the city -- great touch!

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