Search found 166 matches

by Melchior Dahrk
Tue Sep 13, 2016 9:16 pm
Forum: Cross-Project Coordination
Topic: PT_Data - credits
Replies: 6
Views: 6244

Re: PT_Data - credits

Melchior Dahrk - Imperial Sewer Grates

I think I saw those in a picture anyway. And Saint_Jiub had asked me to use some of my hourglasses if those ever got added.

This is really cool to see released guys!
by Melchior Dahrk
Wed Aug 10, 2016 3:10 am
Forum: L:AZ Asset Development
Topic: [Model/concept] Jellyglowfish lamp
Replies: 7
Views: 6186

Re: [Model/concept] Jellyglowfish lamp

Without your inspiration, I never would have made it! And without your concept, it would have turned out very differently. Thank you very much. I really like how it enhances the atmosphere of the place. It was definitely worth the effort.
by Melchior Dahrk
Tue Aug 09, 2016 5:13 pm
Forum: L:AZ Asset Development
Topic: [Model/concept] Jellyglowfish lamp
Replies: 7
Views: 6186

Re: [Model/concept] Jellyglowfish lamp

Good news! I was able to fix the animation issue! All but one of the eyeballs were set to clamp rather than cycle the animation. So I made a few tweaks and finished up the jellyfish light.

https://youtu.be/3KKxM9MPnhY" onclick="window.open(this.href);return false;

bonus nighttime pic
by Melchior Dahrk
Tue Aug 09, 2016 4:08 pm
Forum: L:AZ Asset Development
Topic: [Model/concept] Jellyglowfish lamp
Replies: 7
Views: 6186

Re: [Model/concept] Jellyglowfish lamp

Dang, I found an issue with qarl's animation on that eyeball jar. Only 1 of the eyes actually properly animates in game... I'm going to see if I can take the one that works and copy it or something.
by Melchior Dahrk
Mon Aug 08, 2016 1:37 pm
Forum: L:AZ Asset Development
Topic: [Model/concept] Jellyglowfish lamp
Replies: 7
Views: 6186

Re: [Model/concept] Jellyglowfish lamp

Yeah, took me a second to think of where you got the animation from. :D And I am going to add a glow around the light as you suggest. HedgeHog has a really good one that utilizes mipmaps that I've used in a couple of my other lanterns. My test in game makes the lanterns a pinkish-red (I guess a cora...
by Melchior Dahrk
Sun Aug 07, 2016 1:27 am
Forum: L:AZ Asset Development
Topic: [Model/concept] Jellyglowfish lamp
Replies: 7
Views: 6186

Re: [Model/concept] Jellyglowfish lamp

I like this idea, berry! And it does fit really well with the Ouag Tong. I tested it out in game and it looks like there are some issues with the alpha-ed meshes not playing nicely with each other. I'm going to try playing with a NiZBufferProperty and see if I can get it to display properly.
by Melchior Dahrk
Tue Aug 02, 2016 5:51 pm
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 259
Views: 110077

Re: Cyrodiil Creatures

I know you stopped talking about it but I was critiquing those fish names.

Stridfish is good
Fel-Fish is pretty horrendous IMO. Why not something like "Spearmouth", "Lancet", "Tapered Buccfish"
by Melchior Dahrk
Mon Aug 01, 2016 7:37 pm
Forum: L:AZ Master Planning
Topic: Interiors Road Map
Replies: 1
Views: 6435

Re: Interiors Road Map

~191 left to complete!

I am the turtle and Lyithdonea is my race - and my claimants are the people I hand the baton to and get water bottles from now and then (I think my analogy is weakening here).
by Melchior Dahrk
Thu Jul 28, 2016 1:54 am
Forum: L:AZ Buildings
Topic: Griffs interior claims
Replies: 7
Views: 8172

Re: Griffs interior claims

Griff, the interior looked fine to me! I just added a few Lyithdonea-specific items to spice it up a little and put the owner into the Golem's Foot cornerclub. Thanks again. :)
by Melchior Dahrk
Thu Jul 28, 2016 1:24 am
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 16123

Re: Arrianas Claims!

Oh, something of note about this claim (Re-01). It has a door in the back onto the balcony.
by Melchior Dahrk
Wed Jul 27, 2016 10:47 pm
Forum: L:AZ Buildings
Topic: Griffs interior claims
Replies: 7
Views: 8172

Re: Griffs interior claims

Downloaded, thanks for sending it over, griff!
by Melchior Dahrk
Wed Jul 27, 2016 12:09 pm
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 16123

Re: Arrianas Claims!

It's the one in the middle (there's a pub on top level). But yes, not the one on ground level. Autoclock reminded me that I should send him the WIP 0.1.4 file. I'll send you a link in around 12 hours as well. If you're getting started now, you should be able to just use Wrye Mash to update the Maste...
by Melchior Dahrk
Tue Jul 26, 2016 12:43 pm
Forum: L:AZ Buildings
Topic: Griffs interior claims
Replies: 7
Views: 8172

Re: Griffs interior claims

Claims revoked by request.
by Melchior Dahrk
Tue Jul 26, 2016 12:42 pm
Forum: L:AZ Buildings
Topic: Autoclock's Building Claims
Replies: 2
Views: 4230

Re: Autoclock's Building Claims

Granted Claim Re-13.

Let me know if you have any questions, Autoclock!
by Melchior Dahrk
Tue Jul 26, 2016 12:41 pm
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 16123

Re: Arrianas Claims!

Hey, welcome back!

How about Re-01? It's just a small commoner's home. Nothing remarkable.

You can check the claim map for reference in this thread. Let me know if you have any questions!
by Melchior Dahrk
Mon Jul 25, 2016 8:15 pm
Forum: L:AZ Master Planning
Topic: Interiors Road Map
Replies: 1
Views: 6435

Interiors Road Map

There are a lot of interiors left to be completed in Lyithdonea, so I have put together this road map to lay down the work needed to finish that aspect of the project and also to track progress. The list is currently a bit rough because I did this from memory: https://docs.google.com/document/d/1hF8...
by Melchior Dahrk
Mon Jul 25, 2016 4:59 pm
Forum: L:AZ Announcements
Topic: ALPHA 0.1.3 Released!
Replies: 6
Views: 6261

Re: ALPHA 0.1.3 Released!

Thank you, Leon! I'm really flattered. It's often crossed my mind to try breaking out into making my own game. There are a number of skills I'd have to further develop to make that possible and that's mainly character and creature modeling, making textures from scratch (I can do it, but I mainly jus...
by Melchior Dahrk
Wed Apr 27, 2016 12:39 am
Forum: L:AZ Playtesting & Error Reporting
Topic: Official Error Reporting Topic
Replies: 17
Views: 12668

Re: Official Error Reporting Topic

Oh, that issue. Thanks, Berandas. Yes, that one has been fixed for the next version; along with some other cleanup on the model.

For now, I'll probably just note it as a kjnown incompatibility, so thank you for the heads up.
by Melchior Dahrk
Tue Apr 26, 2016 12:26 am
Forum: L:AZ Playtesting & Error Reporting
Topic: Official Error Reporting Topic
Replies: 17
Views: 12668

Re: Official Error Reporting Topic

Hey! I did a quick walkthrough and find some issues, here they are: Also your mod is incompatible with this ship replacer: http://www.nexusmods.com/morrowind/mods/44001" onclick="window.open(this.href);return false; Especially in that village composed of ship parts. Crap, I have been meaning to che...
by Melchior Dahrk
Wed Mar 02, 2016 4:28 am
Forum: SHotN Asset Development
Topic: Needed Assets for Skyrim
Replies: 73
Views: 31076

Re: Needed Assets for Skyrim

Just popping in to say that the stuff you're creating is awesome, spineinside! Fits into Morrowind perfectly well - while still advancing the quality enough to fit in with the other great models I've seen in S:HotN.
by Melchior Dahrk
Mon Feb 08, 2016 7:37 pm
Forum: P:C General Discussion
Topic: Developer Roll-Call
Replies: 67
Views: 27006

Re: Developer Roll-Call

It's awesome to see this thread revitalizing the project (not that it had ever died). I agree that a beta and a prompt to DEG would be an excellent direction to take. Doing so would help raise awareness of what has already been accomplished but what's left to do as well. It was extremely temporary, ...
by Melchior Dahrk
Wed Feb 03, 2016 1:58 am
Forum: SHotN General Discussion
Topic: Goals for 2015
Replies: 36
Views: 18411

Re: Goals for 2015

No, it's Not.



... I'll show myself out now.
by Melchior Dahrk
Wed Feb 03, 2016 1:58 am
Forum: SHotN Screenshot Gallery
Topic: Shotn: Misc screenshots
Replies: 5
Views: 19174

Re: Shotn: Misc screenshots

I feel like the bump maps probably look much more impressive in game. But these are some really nice screenshots. I can see the effect to an extent in some of the pictures.
by Melchior Dahrk
Sat Jan 30, 2016 3:11 pm
Forum: Modding Discussion
Topic: Show us what you're working on
Replies: 42
Views: 29591

Re: Show us what you're working on

Jet133 wrote:I have been wondering for a while who's territory this "no man's land" would become?
"Passes of Tamriel - The Mod"
by Melchior Dahrk
Sun Jan 24, 2016 8:29 pm
Forum: SHotN Asset Development
Topic: Needed Assets for Skyrim
Replies: 73
Views: 31076

Re: Needed Assets for Skyrim

You're really nailing these small plants, spineinside. Awesome work!
by Melchior Dahrk
Fri Jan 08, 2016 11:47 pm
Forum: SHotN Asset Development
Topic: Needed Assets for Skyrim
Replies: 73
Views: 31076

Re: Needed Assets for Skyrim

Hey, Stavroguin says it'd be best to reach him on Bethsoft, Nexus, or Fullrest to get a copy of the set to use in S:HotN.
by Melchior Dahrk
Fri Jan 08, 2016 4:52 pm
Forum: SHotN Asset Development
Topic: Needed Assets for Skyrim
Replies: 73
Views: 31076

Re: Needed Assets for Skyrim

Yeah, Stavroguin is a really skilled modeler. Both for tilesets and armor that I have seen which we don't get a ton of mods for in Morrowind. I'll see how he thinks it'd be best to share it since you guys are interested. I agree that it could make a really good Solitude castle. It has that imposing ...
by Melchior Dahrk
Tue Jan 05, 2016 9:06 pm
Forum: SHotN Asset Development
Topic: Needed Assets for Skyrim
Replies: 73
Views: 31076

Re: Needed Assets for Skyrim

Thankyou for sharing it back. I was prepared to do without the plant, by making a new version at some point in future. But it's great to have it now, which means I can take it from the above list! :D Happy to help. On another topic, on behalf of the creator, Stavroguin, I posted this image to TR la...
by Melchior Dahrk
Tue Jan 05, 2016 1:39 am
Forum: SHotN Asset Development
Topic: Needed Assets for Skyrim
Replies: 73
Views: 31076

Re: Needed Assets for Skyrim

Lizard's Foot
by Melchior Dahrk
Mon Jan 04, 2016 8:21 pm
Forum: SHotN Asset Development
Topic: Needed Assets for Skyrim
Replies: 73
Views: 31076

Re: Needed Assets for Skyrim

I will try to remember to upload the Lizard's Foot when I get home this evening.

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