Search found 166 matches

by Melchior Dahrk
Fri Dec 04, 2015 3:50 pm
Forum: PO General Discussion
Topic: Project outreach dead ?
Replies: 16
Views: 20103

Re: Project outreach dead ?

NerevarTheWise wrote:
Melchior Dahrk wrote:make Khenarthi's Roost.
...and have actually already created a fully playable maormer race.
Now that I am interested in... any screens of the progress on them?
by Melchior Dahrk
Sat Oct 31, 2015 1:07 am
Forum: PO General Discussion
Topic: Project outreach dead ?
Replies: 16
Views: 20103

Re: Project outreach dead ?

Now I just need some more able people... That's where I think you missed Yeti's point. If you have the drive to do it yourself whether or not you have assistance, then you have a chance (provided that you also have an overabundance of time). But there are just so few modders here now, and most who ...
by Melchior Dahrk
Thu Oct 29, 2015 4:06 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 76272

Re: Jiub's Projects

That Anuad fresco is awesome. Fantastic work! (great work on the others too, but it's just sweet seeing the Anuad visualized like that).

Somebody should post these to the PT tumblr feed in an album!
by Melchior Dahrk
Sun Oct 25, 2015 11:21 pm
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 259
Views: 117939

Re: Cyrodiil Creatures

worsas wrote:We already have a welkynd spirit at our disposal. See here
I know this isn't value-added to this thread... but, HOT DAMN! I hadn't seen that thing before! Looks fantastic. I bet alpha settings were/are a pain in the neck though.
by Melchior Dahrk
Tue Oct 13, 2015 4:51 pm
Forum: Off Topic
Topic: Ubisoft uses misleading advertising for HoMM7
Replies: 2
Views: 12929

Re: Ubisoft uses misleading advertising for HoMM7

To be honest, I had never had an issue with Ubisoft before. After Heroes 5 and 6 (which, despite what anyone else says about them, I really enjoyed), Ubisoft was on my list of publishers that I actually liked. I had even gotten over the double DRM with Uplay and Steam. So, perhaps somewhat naively I...
by Melchior Dahrk
Mon Oct 12, 2015 6:07 pm
Forum: Off Topic
Topic: Ubisoft uses misleading advertising for HoMM7
Replies: 2
Views: 12929

Ubisoft uses misleading advertising for HoMM7

I pre-ordered the HoMM7 Collector's Edition and Ubisoft tried to pull a fast one by not even shipping it with a game. They wouldn't even acknowledge their mistake when I and many others complained about it on their forums. This affected all the US customers but not the EU. I helped raise awareness b...
by Melchior Dahrk
Sat Oct 10, 2015 3:55 pm
Forum: Modding Discussion
Topic: Show us what you're working on
Replies: 42
Views: 31669

Re: Show us what you're working on

Yeah, I figured it might be the CS. I definitely like the effect of the more well kept palisades with stone integration. I think as Worsas said, maybe those columns could use some wood framing or something. But as a mockup, I like it!
by Melchior Dahrk
Sat Oct 10, 2015 2:03 pm
Forum: Modding Discussion
Topic: Show us what you're working on
Replies: 42
Views: 31669

Re: Show us what you're working on

I'm thinking about going down a path where when Maormer die they can leave water elementals/spirits behind as vestiges. Their version of a ghost. They probably wouldn't be sentient as they would be residual soul energy but not associated with the mer's animus. Large portions of the ruins will likely...
by Melchior Dahrk
Sat Oct 10, 2015 12:52 am
Forum: Modding Discussion
Topic: Show us what you're working on
Replies: 42
Views: 31669

Re: Show us what you're working on

I'm not fully versed on the design direction you guys have for Skyrim, but I think it's a good looking palisade. Would the block-tower-nodes get some more mesh detail? Neat idea for a thread! I mocked up a Maormeri ruin for Lyithdonea - there will be 1+ hidden/buried in the mod as it was previously ...
by Melchior Dahrk
Sat Oct 10, 2015 12:41 am
Forum: SHotN Screenshot Gallery
Topic: The Reach Screenshots
Replies: 12
Views: 21753

Re: The Reach Screenshots

Some peaked mountains! I feel like I haven't seen any of those yet in previous screens. These are impressive to say the least. I love the level of quality and consistency you guys are achieving here. :thumbsup:
by Melchior Dahrk
Thu Oct 08, 2015 5:48 pm
Forum: L:AZ Buildings
Topic: Griffs interior claims
Replies: 7
Views: 8895

Re: Griffs interior claims

Claims granted!

Just so you know, I have created the other claims maps which you can look at in this thread, I just haven't created the threads and descriptions for them yet. If anything else strikes your fancy, just let me know.

Thanks again, griff! I appreciate all the help I can get.
by Melchior Dahrk
Wed Oct 07, 2015 2:26 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 76272

Re: Jiub's Projects

Awesome work on the face especially. A very skillful variant in my opinion.
by Melchior Dahrk
Tue Oct 06, 2015 8:40 pm
Forum: SHotN Skyrim Discussion
Topic: Economic resources
Replies: 11
Views: 7116

Re: Economic resources

Is there a lore basis for aquamarine being in Skyrim? Just curious as I landed on putting aquamarine as a resource in Lyithdonea.
by Melchior Dahrk
Tue Oct 06, 2015 2:04 am
Forum: L:AZ Buildings
Topic: Griffs interior claims
Replies: 7
Views: 8895

Re: Griffs interior claims

Hey! - Is there any kind of lighting guidelines ? I like to have some variety from building to building, so no requirements or anything. But, in general, the fog setting should be set to 0.75 (unless it's a tavern or something) and the lighting should be on the darker end of the spectrum. These seti...
by Melchior Dahrk
Sun Oct 04, 2015 3:20 pm
Forum: L:AZ General Discussion
Topic: Interested in helping
Replies: 1
Views: 4846

Re: Interested in helping

Hey, griff! I would welcome the help with interiors. In order to start making an interior for Lyithdonea, you need to download the main file and then just make your plugin dependent on "MD_Azurian Isles.esm" and use the resources from the master file. Let me know if there's anything in particular th...
by Melchior Dahrk
Sun Oct 04, 2015 3:36 am
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 17981

Re: Arrianas Claims!

I agree with you there. Being careful about stuff and maintaining best practices for interior creation can help reduce the need for clean up later on. I'm just saying that at the moment, I'll take 10 good but potentially buggy interiors over 1 perfectly clean interior. :D
by Melchior Dahrk
Thu Oct 01, 2015 11:15 am
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 17981

Re: Arrianas Claims!

Yeah... minor bug fixing can come later for this project. For right now, I'm looking at getting the massive amount of interior cell content in there first.
by Melchior Dahrk
Tue Sep 29, 2015 7:26 pm
Forum: L:AZ General Discussion
Topic: Status report
Replies: 12
Views: 8625

Re: Status report

I just want to give a quick status update to say that I am still around, and this project hasn't died or anything (it never dies, just sleeps every now and then). I've just been focusing my modding efforts on ModTown 2015 at the moment since the deadline is quickly drawing near for that project. I'm...
by Melchior Dahrk
Tue Sep 29, 2015 7:24 pm
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 17981

Re: Arrianas Claims!

Hey arrianas, Sorry about the exorbitant delay in my response. I have also been quite busy with other things (both in my life and in modding). I'm still here, I'm just focusing on ModTown 2015 at the moment as it has a much closer deadline... I'm happy to hear that you are still working on these and...
by Melchior Dahrk
Tue Sep 01, 2015 5:24 pm
Forum: SHotN Skyrim Discussion
Topic: Notes on Direnni ruins
Replies: 12
Views: 9135

Re: Notes on Direnni ruins

Hey, you guys may already be aware of this, but I just found this document as I was looking up Stone Atronachs and saw it mentioned some Direnni classes/professions: Battlereeves and Sapiarchs. Not sure if you're having undead Direnni in your mod, but I just thought that could be useful info. And th...
by Melchior Dahrk
Thu Aug 27, 2015 3:40 am
Forum: Off Topic
Topic: Old TES games are now on GOG
Replies: 8
Views: 16184

Re: Old TES games are now on GOG

Are you sure you're not thinking of Daggerfall and Arena? (TES1 and TES2)?
by Melchior Dahrk
Wed Aug 26, 2015 7:31 pm
Forum: Off Topic
Topic: Old TES games are now on GOG
Replies: 8
Views: 16184

Re: Old TES games are now on GOG

Not sure what Anthology you got... but they weren't in the mainstream edition.
by Melchior Dahrk
Wed Aug 26, 2015 4:22 pm
Forum: Off Topic
Topic: Old TES games are now on GOG
Replies: 8
Views: 16184

Re: Old TES games are now on GOG

Yeah I just saw this posted over on Bethesda's forums. I'm very excited about this. I don't need Arena and Daggerfall since they were in the Anthology. But I am super excited about Battlespire and Redguard finally being available again. I've wanted to play Battlespire for a while to delve into the D...
by Melchior Dahrk
Wed Aug 26, 2015 3:02 am
Forum: L:AZ Playtesting & Error Reporting
Topic: Official Error Reporting Topic
Replies: 17
Views: 14371

Re: Official Error Reporting Topic

Alright, fixed for the next update. The diffuse texture was missing. Thanks, Moritius!
by Melchior Dahrk
Tue Aug 25, 2015 3:37 pm
Forum: Modding Discussion
Topic: Working Directory
Replies: 5
Views: 7728

Re: Working Directory

Wrye Mash Installers? I've been using this approach with my ModTown stuff for the most part. I use it for testing Lyithdonea on my modded installation as well (I can just copy my installer folder over to the new installation).
by Melchior Dahrk
Tue Aug 25, 2015 3:10 pm
Forum: L:AZ Playtesting & Error Reporting
Topic: Official Error Reporting Topic
Replies: 17
Views: 14371

Re: Official Error Reporting Topic

Thanks for the dj report. I'll take a look at that mesh. Something strange is going on with the fire grass. When I was running my tests initially it was fine, abot found something similar to what you're showing but when I looked at it, I could not recreate the issue. So I'll take another peek... I'm...
by Melchior Dahrk
Tue Aug 25, 2015 3:07 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

I noticed that, I might have to tweak it for the time being as I don't think I have the Siren's ready to make an appearance yet. But I'm really glad that you're taking the initiative with stuff like that to make the areas more interesting for player!
by Melchior Dahrk
Tue Aug 25, 2015 3:40 am
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

That'll be a fun place to include then, I think! I'll be happy to have a nice dungeon for people to explore. Ended up making the entire Waistworks for one of the Manor District cantons to create the entrance for your first tomb! Turned out pretty well I think. The highlighted doormarker is the entra...
by Melchior Dahrk
Tue Aug 25, 2015 12:31 am
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

Hah! Yes, well... I'm working on setting up where the entrance will be to #1. I think I'll put it underneath the Manor District in the canton there rather like you see in Vivec.
by Melchior Dahrk
Mon Aug 24, 2015 11:13 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

Nabbed. I'll try and take a look this evening!

Wait, did I miss #2? :D

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