Search found 166 matches

by Melchior Dahrk
Mon Aug 24, 2015 6:55 pm
Forum: L:AZ Playtesting & Error Reporting
Topic: Official Error Reporting Topic
Replies: 17
Views: 14371

Re: Official Error Reporting Topic

Hopefully I can tweak it so that it works this way. I like the look of the flame in the crystal. Sometimes the z buffer property works and sometimes changing the alpha settings works. We'll see.
by Melchior Dahrk
Mon Aug 24, 2015 6:14 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

Yeah, I thought they combined well too! Helps contrast the Lyithdonea tombs from what you see on Vvardenfell.
by Melchior Dahrk
Mon Aug 24, 2015 5:06 pm
Forum: L:AZ Playtesting & Error Reporting
Topic: Official Error Reporting Topic
Replies: 17
Views: 14371

Re: Official Error Reporting Topic

Yeah I mentioned in the other thread that mesh had issues with alpha settings. It's definitely a WIP. Morrowind Doesn't like alpha on top of alpha very much...
by Melchior Dahrk
Mon Aug 24, 2015 1:24 am
Forum: L:AZ Announcements
Topic: ALPHA 0.1.3 Released!
Replies: 6
Views: 7025

Re: ALPHA 0.1.3 Released!

Hey, thanks for the suggestion, Moritius. I'll take a look at it.

And that's good to hear, arrianas! I hope your camping trip was enjoyable and the weather was pleasant.
by Melchior Dahrk
Mon Aug 24, 2015 1:22 am
Forum: L:AZ Playtesting & Error Reporting
Topic: Official Error Reporting Topic
Replies: 17
Views: 14371

Re: Official Error Reporting Topic

Thanks, looks like I missed copying those over.
by Melchior Dahrk
Sun Aug 23, 2015 3:24 am
Forum: L:AZ Announcements
Topic: ALPHA 0.1.3 Released!
Replies: 6
Views: 7025

ALPHA 0.1.3 Released!

Version 0.1.3 of the Lyithdonea alpha was released on the Nexus today. DOWNLOAD (Nexus) Here is the changelog to date: Version 0.1.3 Fixed collision on more objects Made all inhabited exterior cells illegal to rest in Tweaked ko'tau creature to be more fish-like Added various misc and furn items for...
by Melchior Dahrk
Sun Aug 23, 2015 1:16 am
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 56852

Re: Direnni Clutter

And a helmet! This set is beautiful. Everything about the Direnni is looking awesome, worsas. Great work.
by Melchior Dahrk
Fri Aug 21, 2015 2:01 am
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

Hmm... well I tried out making a couple different corrupted versions of the ghostfence and I did not like it at all. So I don't think that will visually work. However, what can be done would be to use a mix of the blue soul lights and these "corupted" purple ones . These are encased in what is essen...
by Melchior Dahrk
Thu Aug 20, 2015 11:58 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

That's "az_furn_v_discase_03"? You're welcome to use it, of course. Well, perhaps for the "corrupted" stuff, we could go with something purple like the soultrap effect . But I'd rather it be more of something affecting the existing stuff rather than just recoloring them. Let me try to show what I me...
by Melchior Dahrk
Thu Aug 20, 2015 8:32 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

Hmm, I like the idea of having visual cues that the tomb is corrupted, but I'm not sure about corrupted souls. It's not really a possibility in TES that I am aware of. Souls are really a type of energy, if anything. It could be converted or siphoned, yes... perhaps we could have some instruments wit...
by Melchior Dahrk
Thu Aug 20, 2015 8:26 pm
Forum: L:AZ Asset Development
Topic: [Concept]Artifact - Robe of Dawn and Dusk
Replies: 2
Views: 4770

Re: [Concept]Artifact - Robe of Dawn and Dusk

I like the concept. And it shouldn't be hard. I believe that I already have a script like that which I made for Mageographic Influences. If you're planning on creating some concept art for it, I'd love to see something.
by Melchior Dahrk
Thu Aug 20, 2015 7:24 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

Looking good!

I don't have many resources created for the necromancers yet... if you think of anything or know of anything which should be added, let me know. Black robes... that sort of thing.
by Melchior Dahrk
Thu Aug 20, 2015 6:50 pm
Forum: Modding Discussion
Topic: Player Freedom
Replies: 3
Views: 6758

Re: Player Freedom

Well said. I think the aspect of choices wasn't something I had a major focus on when writing the main quest I have for Lyithdonea. I've been considering making some changes to it to allow flexibility for different types of player characters. So thank you for the prompt. Good thing is that I am at a...
by Melchior Dahrk
Thu Aug 20, 2015 6:41 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

Yeah, necromancer could be done. I'll probably place the tomb entrance inside or near the Scabrous Residuum where they have a foothold. There is an Undead Winged Twilight I made with the creatures, there are some other things in there too. Should be plenty to work with. The undead winged twilights a...
by Melchior Dahrk
Thu Aug 20, 2015 6:13 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

Let me think about it out loud... Azura hates Vampires. For there to be an active gathering of them in Lyithdonea, they would need to be very well hidden given that the isles are relatively densely populated. Given that, I'm not sure how easy it would be to justify unless they are masters of Illusio...
by Melchior Dahrk
Thu Aug 20, 2015 12:08 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

Awesome, thank you! I will download it and take a look when I get home.

And I'm all for new scrolls and I'm definitely looking for more items for my vendors to sell (I'm working on a market area when I'm not toying around with tomb assets).
by Melchior Dahrk
Tue Aug 18, 2015 7:12 pm
Forum: SHotN General Discussion
Topic: Goals for 2015
Replies: 36
Views: 19974

Re: Goals for 2015

Sadly, they are visible ( pic ), heck, they even have collision :D I haven't examined it any further, but I believe their nifs aren't set as markers, and the game rendering them invisible is somehow hardcoded. Using actual NorthMarker statics might do the trick, but I haven't tried it afraid that s...
by Melchior Dahrk
Tue Aug 18, 2015 12:37 pm
Forum: SHotN General Discussion
Topic: Goals for 2015
Replies: 36
Views: 19974

Re: Goals for 2015

Apologies, you are right. That forum is only for promoted modders. Perhaps we should have a general forum under the public category for each project. This was one of the reasons I asked you to put the "L:AZ General Discussion" in the public forum on mine. Just seemed to make more sense to me to all...
by Melchior Dahrk
Tue Aug 18, 2015 12:34 pm
Forum: L:AZ General Discussion
Topic: Status report
Replies: 12
Views: 8625

Re: Status report

but the female voices weren't as mature as I'd like Maybe you should try with slight pitch change to make sound files more fitting? That could possibly work. Though it sounds like a lot of work (unless I find a single pitch change which works across the board). Definitely something to wait until la...
by Melchior Dahrk
Tue Aug 18, 2015 11:57 am
Forum: SHotN General Discussion
Topic: Goals for 2015
Replies: 36
Views: 19974

Re: Goals for 2015

Yes, I do! Well, kind of: 2. There were two dungeons in the claim area, they are located roughly in the same place now; DoorMarker-shaped statics called "_interior" guide to them for your convienience. I turned one of this caves into goblin cave, I figured it's fitting here, with rough-looking coun...
by Melchior Dahrk
Mon Aug 17, 2015 10:55 pm
Forum: SHotN General Discussion
Topic: Goals for 2015
Replies: 36
Views: 19974

Re: Goals for 2015

I am seriously having the hardest time finding a sub-forum I can post a topic in or a topic I can post a reply in here at S:HotN... All I wanted to ask was related to the north markers in this thread . I was curious if berry is using those to mark dungeon entrances which may otherwise be missed. See...
by Melchior Dahrk
Mon Aug 17, 2015 10:25 pm
Forum: L:AZ Dungeons
Topic: Arrianas Dungeon Claims!
Replies: 7
Views: 5995

Re: Arrianas Dungeon Claims!

Hey, just wanted to let you know I took a look at the .esp. Unfortunately, there are no Dwemer ruins in Lyithdonea, so I won't be able to use it. But I think this would absolutely be a prime candidate for the project I mentioned above that Darkelfguy and I are mulling over. So, hang onto it!
by Melchior Dahrk
Mon Aug 17, 2015 10:18 pm
Forum: L:AZ Dungeons
Topic: Arrianas Dungeon Claims!
Replies: 7
Views: 5995

Re: Arrianas Dungeon Claims!

It was a blast! We were out in the boondocks. No cellular service whatsoever. Total disconnect, which was refreshing. I hope you get to do the same this coming weekend!
by Melchior Dahrk
Mon Aug 17, 2015 7:35 pm
Forum: L:AZ Dungeons
Topic: Arrianas Dungeon Claims!
Replies: 7
Views: 5995

Re: Arrianas Dungeon Claims!

Absolutely! There have been talks in the past and recently about people being able to upload their random unfinished projects (especially interiors) for people to use in large projects like Lyithdonea. Darkelfguy and I have talked about that being the next big project after ModTown 2015... so we'll ...
by Melchior Dahrk
Mon Aug 17, 2015 7:12 pm
Forum: L:AZ Dungeons
Topic: Arrianas Dungeon Claims!
Replies: 7
Views: 5995

Re: Arrianas Dungeon Claims!

Hey, thanks for sending that over! I will take a look as soon as I can.
by Melchior Dahrk
Mon Aug 17, 2015 7:11 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

Soulgem... I like that idea and it's so obvious that I can't believe I didn't think of it. Going to have to try messing around with this after I update the ModTown landmass...
by Melchior Dahrk
Fri Aug 14, 2015 12:13 am
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 17981

Re: Arrianas Claims!

Gotta get these things in before the end of summer. It's that time of year!
by Melchior Dahrk
Thu Aug 13, 2015 9:27 pm
Forum: L:AZ Buildings
Topic: Arrianas Claims!
Replies: 40
Views: 17981

Re: Arrianas Claims!

That's great to hear, arrianas! Any particular claims? Well there are all the claims mentioned in the Azura City Planning thread that I have yet to make threads for here. If you're interested in any of those interiors, then let me know! FYI. I am going to be gone camping for the weekend starting tom...
by Melchior Dahrk
Thu Aug 13, 2015 9:24 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

Well, there was planned to be a large series of catacombs under Drakhis (Lyithdonea's equivalent of Necrom, city of the dead). Someone quite skilled at such a task had offered to do it for me a couple years ago, but it never ended up coming to fruition. I still plan to have catacombs under there, bu...
by Melchior Dahrk
Thu Aug 13, 2015 6:56 pm
Forum: L:AZ Dungeons
Topic: Moritius' Dungeon Claims
Replies: 38
Views: 16387

Re: Moritius' Dungeon Claims

Sounds good!

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