Search found 510 matches

by Kaiel
Thu Mar 02, 2023 4:21 pm
Forum: Reviewing
Topic: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]
Replies: 18
Views: 2834

Re: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]

Update, a lot of refining and tweaks, hopefully the whole mechanics are working now. I haven't addressed the dialogue issues or changed the combat evaluation and Fort Istirus response, or added text to Embrilvus note. Fleshing out the relationship between Embrilvus and Alva will be done in the next ...
by Kaiel
Wed Mar 01, 2023 8:00 am
Forum: Reviewing
Topic: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]
Replies: 18
Views: 2834

Re: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]

Fixed Calvendrus' teleportation and more dialogue refining Still to do: Refine Dialogue Add little details and some extra dialogue entries Add advancement topic entries for Euratta. Add some undead to the exterior of Wavemoth Legion Fort Tweak Ghost spawning speed and maximum ghosts at once to be re...
by Kaiel
Wed Mar 01, 2023 5:12 am
Forum: Reviewing
Topic: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]
Replies: 18
Views: 2834

Re: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]

Another file, lots of improvements in dialogue and addressed most of the concerns above, though some things are up to personal preference.
by Kaiel
Tue Feb 28, 2023 3:37 am
Forum: Reviewing
Topic: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]
Replies: 18
Views: 2834

Re: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]

Okay, here's an update. I think I addressed everything you mentioned so far, as well as reworking a couple things and making some other upgrades. try this one out!
by Kaiel
Mon Feb 27, 2023 5:55 am
Forum: Completed
Topic: The Serpent's Wake (Refit) [Taniquetil][Reviewed]
Replies: 9
Views: 804

Re: The Serpent's Wake (Refit) [Taniquetil]

I can take this over
by Kaiel
Sun Feb 26, 2023 10:59 pm
Forum: Reviewing
Topic: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]
Replies: 18
Views: 2834

Re: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]

First draft of all 6 quests are implemented, needs playtesting, my next step Edit: Playtested it once, fixed a few bugs. Known Bug where if you show up during the Day the Goblin scout in quest 03 is not fully diabled, he stands there doing nothing and won't be lootable or update the journal until ni...
by Kaiel
Sun Feb 26, 2023 2:14 am
Forum: Completed
Topic: Anvil, Praetorium (Refit)[Lumpag/Kaiel][Reviewed]
Replies: 12
Views: 1136

Re: Anvil, Praetorium (Refit)[Lumpag]

Clean, pathgridded, and ready for review. Introduces 2 BkGens, they were there when I got the file, I added the NPC notes as markers with where each NPC should stand, their function, etc. Split into PC_Anvil, Praetorium and PC_Anvil, Pratorium: Praetor's Villa due to refcount.
by Kaiel
Thu Feb 23, 2023 8:09 am
Forum: Reviewing
Topic: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]
Replies: 18
Views: 2834

Re: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]

Quests 1, 2, and 3 are implemented fully. Quest 4 is mostly done just needs dialogue
by Kaiel
Wed Feb 22, 2023 7:40 am
Forum: Reviewing
Topic: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]
Replies: 18
Views: 2834

Re: [PC_q2_FStLeg01-05_Journal] Fort Strand Imperial Legion Quests[Kaiel]

Quests 1 and 2 more refined, Quest 3 and 4 implementations in progress
by Kaiel
Tue Feb 21, 2023 8:00 pm
Forum: Completed
Topic: PC_i3-Sut08 Sutch Jeweler [christixn][Reviewed]
Replies: 7
Views: 1166

Re: PC_i3-Sut08 Sutch Jeweler [christixn]

Name: PC_i3-Sut08 Clean:No, dirtied two T_D objects Fits exterior:Mostly, combine the two windows into one in the middle on the ext Lighting:Lowered and raised the sunlight values Northmarker:Good Pathgrid:Good Illegal to Sleep:Yes, good Gridsnap:Good First Floor: Bleeders: None Floaters: light_com_...
by Kaiel
Tue Feb 21, 2023 7:06 am
Forum: Completed
Topic: PC_i3-Sut30 Sutch, Boumara's Cliff Dwelling [Christixn][Reviewed]
Replies: 6
Views: 1323

Re: PC_i3-Sut30 Sutch, Boumara's Cliff Dwelling [Christixn]

Name: PC_i3-Sut30
Clean:Yes
Fits exterior:Yes
Lighting:Good
Northmarker:Good
Pathgrid:Good
Illegal to Sleep:Yes, good
Gridsnap:Good

First Floor:

Bleeders:
T_Rga_Furn_LanternBrass01_128 x1

Floaters:
misc_com_bucket_01 x1
T_CyrCom_Furn_Ch1Empt x1
light_com_candle_05_64 x1

Other:
None
by Kaiel
Mon Feb 20, 2023 4:23 pm
Forum: Completed
Topic: PC_i3-Sut10 Sutch, Wealthy Inn [christixn][Reviewed]
Replies: 6
Views: 1168

Re: PC_i3-Sut10 Sutch, Wealthy Inn [christixn]

Name: PC_i3-Sut10 Clean:Yes Fits exterior:Yes Lighting:Reduced Sunlight Northmarker:Good Pathgrid: Good Illegal to Sleep:Yes, good Gridsnap:Good Basement: Bleeders: common_belt_02 x1 z-fighting misc_com_bottle_05 x2 Misc_Com_Bottle_08 x1 Light_Com_Candle_01_64 x2 T_IngFood_TrinityFruit_01 x1 T_IngFo...
by Kaiel
Mon Feb 20, 2023 2:28 am
Forum: Completed
Topic: PC_i3-85 Abandoned Farm #2 [PeterFargoth][Reviewed]
Replies: 6
Views: 1253

Re: PC_i3-85 Abandoned Farm #2 [PeterFargoth]

Name: PC_i3-85 Abandoned Farmhouse Clean:No, 4 T_D objects dirtied Fits exterior: Yes, exterior needs curtains added to windows Lighting: Too dark on ambient and sunlight Northmarker:Didn't have one. Calculated and added Pathgrid:Tweaked Illegal to Sleep:No, fixed Gridsnap:Good First Floor: Bleeders...
by Kaiel
Mon Feb 20, 2023 1:13 am
Forum: Completed
Topic: PC_i3-35 Ironrye Farmhouse 1 [AlexanderSig][Reviewed]
Replies: 4
Views: 983

Re: PC_i3-35 Ironrye Farmhouse 1 [AlexanderSig]

Name: PC_i3-35 Clean:Yes Fits exterior:Yes Lighting:Good Northmarker:Off by 180 degrees, fixed Pathgrid:Good Illegal to Sleep:Yes, good. Gridsnap:Good First Floor: Bleeders: misc_com_bottle_09 x1 T_Com_Lute_01 x1 Everything almost on the table Floaters: T_Imp_SetGC_X_Stool_01 x2 T_Com_Lute_01 x1 T_I...
by Kaiel
Sun Feb 19, 2023 11:17 pm
Forum: Completed
Topic: PC_i3-Sut17 Sutch, Shipmasters House [christixn][Reviewed]
Replies: 6
Views: 1214

Re: PC_i3-Sut17 Sutch, Shipmasters House [christixn]

Name: PC_i3-Sut17 Clean:Yes Fits exterior: Window missing, added to interior, space was open anyway Lighting:Lowered sunlight slightly Northmarker:Good Pathgrid:Adjusted slightly Illegal to Sleep: Yes, good. Gridsnap:good First Floor: Bleeders: light_com_candle_09_128 x1 Floaters: T_CyrCom_Furn_Ch3E...
by Kaiel
Sun Feb 19, 2023 9:35 pm
Forum: Completed
Topic: PC_i3-Sut22 Sutch, Hut [Fremennik][Reviewed]
Replies: 5
Views: 1264

Re: PC_i3-Sut22 Sutch, Hut [Fremennik]

Name: PC_i3-Sut22 Clean: Yes Fits exterior: Yes Lighting: Reduced sunlight slightly Northmarker:Good Pathgrid: Adjusted slightly Illegal to Sleep: Yes, good. Gridsnap:Good First Floor: Bleeders: None Floaters: T_CyrCom_Furn_Ch1Repair x1 T_Imp_Cm_PantsColWest_03 x1 Other: Replaced deprecated static c...
by Kaiel
Sun Feb 19, 2023 7:57 pm
Forum: Completed
Topic: Hal Sadek #4, Thief's House [Deenday][Reviewed]
Replies: 7
Views: 598

Re: Hal Sadek #4, Thief's House [Deenday][Reviewed]

Replaced a busted barrel and added a locked small gold chest to indicate the thief's stash since other items were removed
by Kaiel
Sun Feb 19, 2023 7:39 pm
Forum: Completed
Topic: PC_i3-Sut21 Sutch, Hut [christixn][Reviewed]
Replies: 6
Views: 1400

Re: PC_i3-Sut21 Sutch, Hut [christixn]

Name: PC_i3-Sut21 Clean: Yes Fits exterior:Mostly, mismatched curtain, fixed Lighting:Reduced sunlight value, too high Northmarker:Good Pathgrid: Adjusted minorly Illegal to Sleep: Gridsnap:Good First Floor: Bleeders: T_Com_Var_Nails_01 x1 Floaters: T_Rga_Furn_Burner02_128 x1 T_Imp_SetGCPoor_DoorIn_...
by Kaiel
Sun Feb 19, 2023 4:51 pm
Forum: Completed
Topic: PC_i3-Sut21 Sutch, Hut [christixn][Reviewed]
Replies: 6
Views: 1400

Re: PC_i3-Sut21 Sutch, Hut [christixn]

reviwing
by Kaiel
Sun Feb 19, 2023 4:46 pm
Forum: Completed
Topic: PC_i3-Sut26 Sutch, Izsandra's Cliff Dwelling [christixn][Reviewed]
Replies: 6
Views: 1307

Re: PC_i3-Sut26 Sutch, Izsandra's Cliff Dwelling [christixn]

Name: PC_i3-Sut26
Clean: Yes
Fits exterior: Yes
Lighting: Good
Northmarker:Good
Pathgrid: Good
Illegal to Sleep: Yes, good
Gridsnap:Good

First Floor:

Bleeders:
furn_coals_hot x1
T_Bk_TheAlikrTR x1
T_Rga_Furn_LanternBrass01_128 x1

Floaters:
None


Other:
Replaced Mori with Sift/Akul
by Kaiel
Sun Feb 19, 2023 9:59 am
Forum: Completed
Topic: Hal Sadek #2, Reeve's House [Fremennik][Reviewed]
Replies: 4
Views: 482

Re: Hal Sadek #2, Reeve's House [Fremennik]

Name: PC_HalSad02 Hal Sadek, Reeve's House Clean:Yes Fits exterior:Yes, chimney needs moved Lighting: Good Northmarker:Good Pathgrid:Good Illegal to Sleep: Yes, good. Gridsnap:Good First Floor: Bleeders: None Floaters: T_IngFood_Apple_01x1 Other: Another fantastic int. Love how the clutter turns out...
by Kaiel
Sun Feb 19, 2023 7:49 am
Forum: Completed
Topic: PC_i3-53 Cattle Farmhouse #1 [Nacho][Reviewed]
Replies: 8
Views: 1431

Re: PC_i3-53 Cattle Farmhouse #1 [Nacho]

Name: PC_i3-53 Cattle Farmhouse #1 Clean: Originally no, claimant fixed Fits exterior: Yes Lighting: Roughly swapped sunlight and ambient values Northmarker:Close but not quite right. You can calculate northmarker in discord with the command "!norhmarker ext int" where ext is the ext door ...
by Kaiel
Sat Feb 18, 2023 9:34 pm
Forum: Completed
Topic: Hal Sadek #4, Thief's House [Deenday][Reviewed]
Replies: 7
Views: 598

Re: Hal Sadek #4, Thief's House [Deenday]

Name: PC_Hal Sadek Thief's House Clean: No, uses and dirties a bunch of objects from Anvil Section Fits exterior: Yes Lighting:Ambient and Sunlight values were roughly swapped, fixed Northmarker:Off, probably got changed in latest anvil, fixed Pathgrid: Good Illegal to Sleep: Yes, good Gridsnap: Goo...
by Kaiel
Sat Feb 18, 2023 6:01 pm
Forum: Completed
Topic: Hal Sadek #4, Thief's House [Deenday][Reviewed]
Replies: 7
Views: 598

Re: Hal Sadek #4, Thief's House [Deenday]

Reviewing

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