Search found 272 matches
- Sat Aug 11, 2018 8:10 pm
- Forum: Completed
- Topic: Vorndgad Forest (Sky_xRe_21) [spineinside] [Reviewed]
- Replies: 13
- Views: 12149
Re: Vorndgad Forest (Sky_xRe_21) [spineinside]
- Persarines replaced with Bearclaw - Wrothgarian Grapes Removed - Unused elsewhere grass replaced for TerrGrassDirt_Re_01 - 1 Barrow added (right under Reachmen's village) - 1 Breton cave entry replaced for Sky regular one - Reachmen's village detailed - some levitating rocks fixed - grass inside r...
- Thu Aug 09, 2018 6:46 pm
- Forum: Completed
- Topic: Falkheim (Sky_xRe_02) [spineinside]
- Replies: 20
- Views: 18925
Re: Falkheim (Sky_xRe_02) [spineinside][Reviewed]
even more texture seams fixed
- Sun Aug 05, 2018 11:25 pm
- Forum: Completed
- Topic: Vorndgad Forest (Sky_xRe_21) [spineinside] [Reviewed]
- Replies: 13
- Views: 12149
- Sun Aug 05, 2018 11:19 pm
- Forum: Completed
- Topic: Midkarth County (Sky_xRe_13) [spineinside]
- Replies: 12
- Views: 14721
- Sun Aug 05, 2018 11:18 pm
- Forum: Completed
- Topic: Midkarth County|Ridgelands (Sky_xRe_14) [Unclaimed]
- Replies: 11
- Views: 11339
- Sun Aug 05, 2018 1:04 pm
- Forum: Completed
- Topic: Falkheim (Sky_xRe_02) [spineinside]
- Replies: 20
- Views: 18925
Re: Falkheim (Sky_xRe_02) [spineinside]
Opened for Review (esp not cleaned)
- Fri Jul 06, 2018 5:10 pm
- Forum: Completed
- Topic: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki] [Reviewed]
- Replies: 17
- Views: 12788
Re: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki]
this is a wip file for archive purposes
- Wed Jun 20, 2018 6:23 pm
- Forum: Completed
- Topic: Gold Coast Exterior: GC_05 [chef] [Sutch] [Reviewed]
- Replies: 26
- Views: 19237
Re: Gold Coast Exterior: GC_05 [Scamp] [Sutch]
6 neghbour cells excluded from a file to serve me well
- Wed Jun 20, 2018 5:06 pm
- Forum: Completed
- Topic: Gilded Hills Exterior: GC_08 [spineinside] [Seppaki] [Reviewed]
- Replies: 17
- Views: 12788
Re: Gilded Hills Exterior: GC_08 [Unclaimed] [Seppaki]
officially claiming it
- Tue Apr 03, 2018 10:24 am
- Forum: Completed
- Topic: PC_N_Spices_01_??[Spineinside]
- Replies: 3
- Views: 7239
Re: PC_N_Spices_01_??[Spineinside]
sent to contribution tread
- Sun Apr 01, 2018 6:15 pm
- Forum: Completed
- Topic: PC_N_Spices_01_??[Spineinside]
- Replies: 3
- Views: 7239
Re: PC_N_Spices_01_??
easy and fun, would like to claim
- Sun Apr 01, 2018 2:22 pm
- Forum: Completed
- Topic: Cod resources [spineinside]
- Replies: 5
- Views: 8677
Re: Cod resources [spineinside]
Cod:
creature
2 containers
2 ingredients
2 inventory icons
I will post racks in a different zip
creature
2 containers
2 ingredients
2 inventory icons
I will post racks in a different zip
- Sat Mar 31, 2018 12:15 am
- Forum: Completed
- Topic: Falkheim (Sky_xRe_02) [spineinside]
- Replies: 20
- Views: 18925
Re: Falkheim (Sky_xRe_02) [spineinside]
This is a file for border operation to be performed by Scamp
- Wed Dec 13, 2017 8:27 am
- Forum: Completed
- Topic: Falkheim (Sky_xRe_02) [spineinside]
- Replies: 20
- Views: 18925
Re: Falkheim (Sky_xRe_02) [spineinside]
Yeah, sounds good to me, that should make transition between claims blending nicely.
I will seperate the cells for this claim when heightmaps will be ready and then return to you.
I will seperate the cells for this claim when heightmaps will be ready and then return to you.
- Tue Dec 12, 2017 1:00 pm
- Forum: Completed
- Topic: Falkheim (Sky_xRe_02) [spineinside]
- Replies: 20
- Views: 18925
- Tue Dec 12, 2017 10:08 am
- Forum: Completed
- Topic: Falkheim (Sky_xRe_02) [spineinside]
- Replies: 20
- Views: 18925
Re: Falkheim (Sky_xRe_02) [Unclaimed]
I can take it if possible
- Tue Aug 15, 2017 10:54 pm
- Forum: P:C Asset Development
- Topic: Bad assets - to be replaced
- Replies: 3
- Views: 6371
Re: Bad assets - to be replaced
These are new models of 3 mentioned above with ingredients, textures and icons.
EDITED:
Textures should no longer be mispathed;
alpha explict Icons.
EDITED:
Textures should no longer be mispathed;
alpha explict Icons.
- Mon Aug 07, 2017 11:37 am
- Forum: Completed
- Topic: Aldkarth Lowlands (Sky_xRe_27) [chef]
- Replies: 23
- Views: 16284
Re: Aldkarth Lowlands (Sky_xRe_27) [Unclaimed]
auuch, maybe if this area is too complex to split it up I'll leave it and take something else
- Mon Aug 07, 2017 11:35 am
- Forum: P:C Asset Development
- Topic: Common Plants and Ingredients
- Replies: 42
- Views: 30642
Re: Common Plants and Ingredients
For now I can focus my work around vineyards, remeshing and retexturing some of my old models from the list
- Mon Aug 07, 2017 9:54 am
- Forum: Completed
- Topic: Aldkarth Lowlands (Sky_xRe_27) [chef]
- Replies: 23
- Views: 16284
Re: Aldkarth Lowlands (Sky_xRe_27) [Unclaimed]
I'd like to take it.
Is this a transition for Sundered Hills textures?
And there seems to be a nord settlement on a border with SKY_XRE_30, does it belong here?
Is this a transition for Sundered Hills textures?
And there seems to be a nord settlement on a border with SKY_XRE_30, does it belong here?
- Thu Aug 03, 2017 1:47 pm
- Forum: SHotN Concept Art
- Topic: Haafingar Concepts
- Replies: 25
- Views: 35911
Re: Haafingar Concepts
Is Haafingar in development now using these meshes ?
- Wed Aug 02, 2017 2:06 pm
- Forum: P:C Asset Development
- Topic: Imperial Settlement Tilesets
- Replies: 17
- Views: 16770
Re: Imperial Tilesets
just thought about Saint_Jiub's concepts while seeing this, might be a nice roof extension to Saint-Michel-wise proposal of Skingrad https://www.google.pl/search?q=karlstejn+castle&safe=off&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjl-f-l2bjVAhVMlxoKHZL1D3cQ_AUICigB&biw=2400&b...
- Wed Aug 02, 2017 12:02 am
- Forum: P:C Asset Development
- Topic: Bad assets - to be replaced
- Replies: 3
- Views: 6371
Re: Bad Flora Assets
I don't want to interfere too much as long as here are actually peoeple interested in changing flora meshes. But it would be perfectly fine to me to care of them too. I worked on columbine, and tomato so I can easily make changes to weird them up following other topics. Is it fine for tomato stalks ...
- Tue Aug 01, 2017 9:01 pm
- Forum: Completed
- Topic: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
- Replies: 46
- Views: 32627
Re: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
You guys are more patient than I was in this case
Berry, is it ok if i prepare a tent Asset suggested by you? I cannot find it in the data.
Berry, is it ok if i prepare a tent Asset suggested by you? I cannot find it in the data.
- Tue Aug 01, 2017 12:39 am
- Forum: Completed
- Topic: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
- Replies: 46
- Views: 32627
Re: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
And there we go...
- Tue Feb 28, 2017 11:11 am
- Forum: Completed
- Topic: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
- Replies: 46
- Views: 32627
Re: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
Hello back,
I've landed myself in a fine mess with this claim so I have to retouch myself to take a final lesson
Sticking to rules I'll bring up the changes.
Edited:
Ok, Im terrible, but now Im back for REAL so...
I've landed myself in a fine mess with this claim so I have to retouch myself to take a final lesson
Sticking to rules I'll bring up the changes.
Edited:
Ok, Im terrible, but now Im back for REAL so...
- Tue Feb 07, 2017 6:18 pm
- Forum: Completed
- Topic: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
- Replies: 46
- Views: 32627
Re: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
yeah, the dark hole is a proposition of a hidden cave entry, yet i don't know if it would be suitable for human or some hostile creatures.
Ladder changed for T_Rga_SetReach_X_FortStairs_03, blends perfectly.
Ladder changed for T_Rga_SetReach_X_FortStairs_03, blends perfectly.
- Sat Feb 04, 2017 2:34 pm
- Forum: Completed
- Topic: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
- Replies: 46
- Views: 32627
Re: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
Ladder added
- Wed Feb 01, 2017 4:26 pm
- Forum: Completed
- Topic: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
- Replies: 46
- Views: 32627
Re: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
haha, no problem, it doesn't really contain big changes and as long as I don't need to make a total overhaul it's really ok and I appreciate yours and everybody's suggestions
And you're completely right about a leader if it's going to be a human hideout
And you're completely right about a leader if it's going to be a human hideout
- Sun Jan 29, 2017 11:07 am
- Forum: Completed
- Topic: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
- Replies: 46
- Views: 32627
Re: Aldkarth Lowlands (Sky_xRe_29) [spineinside]
Uploaded burned village with flat ground and added an "opened" basement with a dark hole and a basket with apples of some kind of unlucky picker.
Unwanted Bushes removed
Unwanted Bushes removed