Search found 1762 matches

by roerich
Thu Jul 23, 2015 8:23 am
Forum: Completed
Topic: The Reach - Western Grasslands #02 [berry]
Replies: 88
Views: 47525

Re: The Reach - Western Grasslands #02 [berry]

How old is this village supposed to be? Either way it could have been placed on the clifftop in order to be more protected against the warbands from east and west, using the Reach as their battleground.
by roerich
Thu Jul 23, 2015 7:13 am
Forum: SHotN Concept Art
Topic: Haafingar Concepts
Replies: 25
Views: 35571

Re: Haafingar Concepts

I don't want the houses to become too breton/imperial looking, though. This is also what I don't like about the concept pictures posted by Roerich. Please don't take the pictures too literal in how I imagine the city to look. I was trying to showcase how cramped and packed I imagined it to be, as w...
by roerich
Sat Jul 18, 2015 8:06 am
Forum: Completed
Topic: The Reach - Western Grasslands #02 [berry]
Replies: 88
Views: 47525

Re: The Reach - Western Grasslands #02 [berry]

We are lucky to have you on board, your alterations look absolutely great. I like how the Reachman village finally has the right feel. I've got no criticism to add right now, as I've only looked at the screenshots and no CS files.
by roerich
Thu Jul 16, 2015 7:17 pm
Forum: SHotN Asset Development
Topic: Direnni Clutter
Replies: 102
Views: 132188

Re: Direnni Clutter

That looks awesome, impressive work as usual.

The magus console.. Restoring magicka sounds like the best solution for now, if you ask me. Or we should think up a whole new function. I don't want us to mirror vanilla in these aspects, though teleportation could be justified here.
by roerich
Thu Jun 11, 2015 1:28 pm
Forum: SHotN Asset Development
Topic: Reach Map
Replies: 4
Views: 10331

Reach Map

A map static or misc item. To be hung on walls or put on tables (like the council room in Elfstone Keep). Showing The Reach and some of the Western Reach/Dragontails. WIP version here [hsimg=]http://i.imgur.com/KMkUTbl.jpg[/hsimg] Source: http://www.imperial-library.info/sites/default/files/gallery_...
by roerich
Mon Jun 08, 2015 8:09 am
Forum: P:C Asset Development
Topic: Jiub's Projects
Replies: 195
Views: 368433

Re: Jiub's Projects

Wow, those are gorgeous.
by roerich
Wed Jun 03, 2015 9:16 am
Forum: P:C Asset Development
Topic: Modelling claims
Replies: 10
Views: 13498

Re: Modelling claims

Oh. :D In that case, I'm 100% behind you!
by roerich
Wed Jun 03, 2015 5:51 am
Forum: P:C Asset Development
Topic: Modelling claims
Replies: 10
Views: 13498

Re: Modelling claims

I think more cave variations (your suggestion sounds awesome) would be great, but we shouldn't remove the rock one completely. Or we could have a mix of sorts. I've used both int and terrain rock pieces in a lot of my cave ints.
by roerich
Tue Jun 02, 2015 4:48 am
Forum: Completed
Topic: PC_Ayl_Guard [Reviewing]
Replies: 14
Views: 15175

Re: PC_Ayl_Guard [Worsas]

Incredibly cool indeed.

For spells, lightning bolts and healing for sure. Perhaps a weaker reflect/dispel one as well?

Welkynd Dust
- Fortify Magicka
- Light
- Drain Intelligence
- Fortify Conjuration
by roerich
Tue May 19, 2015 7:30 pm
Forum: SHotN Lore
Topic: Reachman Lore
Replies: 44
Views: 43943

Re: Reachman Lore

I agree with having the Sami people as one of our top inspirations for Reachman culture, it was something I tried to introduce on our old forums as well. Nice finds!

And welcome on the forums! Things are a bit quiet right now, as most of us are busy elsewhere these busy days. :)
by roerich
Mon May 18, 2015 11:22 am
Forum: P:C Cyrodiil Discussion
Topic: Cyrodiil Creatures
Replies: 255
Views: 200091

Re: Cyrodiil Creatures

Image
by roerich
Thu Apr 30, 2015 6:49 am
Forum: Completed
Topic: Direnni ruin [Reviewed]
Replies: 8
Views: 7046

Direnni ruin [Reviewed]

[hsimg=]http://i.imgur.com/aOczbAl.jpg[/hsimg]

Location: -110, 19

Close to the Falkirstad. Purpose is as of yet unclear, but post if you have any ideas. I have some ideas for Direnni ruins myself, but they would be better suited elsewhere.
by roerich
Thu Apr 30, 2015 6:47 am
Forum: Completed
Topic: Worsas' Canyon village: House interior 6 [Griff]
Replies: 5
Views: 4386

Worsas' Canyon village: House interior 6 [Griff]

[hsimg=]http://i.imgur.com/sL7UAVK.jpg[/hsimg]

Location: -112, 15

Poor Reachman goat herder.
by roerich
Thu Apr 30, 2015 6:46 am
Forum: Completed
Topic: Worsas' Canyon village: House interior 5 [Reviewed]
Replies: 10
Views: 8313

Worsas' Canyon village: House interior 5 [Reviewed]

[hsimg=]http://i.imgur.com/sL7UAVK.jpg[/hsimg]

Location: -112, 16

Poor Reachman commoner. Same as #4. Several people live in this hut.
by roerich
Thu Apr 30, 2015 6:45 am
Forum: Completed
Topic: Worsas' Canyon village: House interior 4 [Reviewed]
Replies: 6
Views: 7076

Worsas' Canyon village: House interior 4 [Reviewed]

[hsimg=]http://i.imgur.com/sL7UAVK.jpg[/hsimg]

Location: -112, 16

Poor Reachman commoner. Works around the village, gathers wild fruits and vegetables, tends the goats etc.
by roerich
Thu Apr 30, 2015 6:44 am
Forum: Completed
Topic: Worsas' Canyon village: House interior 3
Replies: 5
Views: 4127

Worsas' Canyon village: House interior 3

[hsimg=]http://i.imgur.com/sL7UAVK.jpg[/hsimg]

Location: -112, 16

Poor Reachman archer. Acts as both a hunter and defender of the tribe. He's old and could be a trainer.
by roerich
Thu Apr 30, 2015 6:42 am
Forum: Completed
Topic: Worsas' Canyon village: House interior 2 [griff]
Replies: 5
Views: 4692

Worsas' Canyon village: House interior 2 [griff]

[hsimg=]http://i.imgur.com/sL7UAVK.jpg[/hsimg]

Location: -112, 16

Poor Reachman hunter. Hunts in the wetlands and the cliffs, and sometimes sells furs etc. in Dragonstar.
by roerich
Thu Apr 30, 2015 6:39 am
Forum: Completed
Topic: Worsas' Canyon village: House interior 1 [Luxray][Reviewed]
Replies: 12
Views: 9300

Worsas' Canyon village: House interior 1 [Luxray][Reviewed]

[hsimg=]http://i.imgur.com/sL7UAVK.jpg[/hsimg]

Location: -112, 16

Hut of the matriarch but also serves as a gathering place for the native villagers.
by roerich
Thu Apr 30, 2015 6:28 am
Forum: Completed
Topic: The Reach: Barrow (Sky_iRe_DH10) [Outlander][Reviewed]
Replies: 29
Views: 20529

The Reach: Barrow (Sky_iRe_DH10) [Outlander][Reviewed]

Image
Location: -117, 13
To be found in Sky_Main.esp

This looks pretty grand from the exterior, so feel free to be creative - it could be the barrow of a forgotten Nordic king. The locals are Reachmen, so they would probably shun the place, leaving it undiscovered for ages.
by roerich
Tue Apr 28, 2015 7:40 pm
Forum: P:C General Discussion
Topic: I'M MAD! (But in a Good Way)
Replies: 10
Views: 14200

Re: I'M MAD! (But in a Good Way)

There's a lot of talk about it on the old P:C forums. :-)
by roerich
Tue Apr 28, 2015 10:51 am
Forum: Off Topic
Topic: Paid Mods for Skyrim
Replies: 11
Views: 20200

Re: Paid Mods for Skyrim

For now. It needs better implementation, it seems.
by roerich
Mon Apr 27, 2015 10:45 am
Forum: Completed
Topic: Dragonstar (Sky_xRe_Ds) [roerich]
Replies: 111
Views: 86510

Re: The Reach - City Claim: Dragonstar [roerich]

Sure, go ahead. I think it will line up fine, my road is in the north/middle part of the canyon, but it can be altered.
by roerich
Sun Apr 26, 2015 11:45 am
Forum: Completed
Topic: Elfstone Keep (Sky_iRe_Mk43)[Tristior][Reviewed]
Replies: 14
Views: 4730

Re: Markarth: House Interior #01

Time to cut down on prison cells then.
by roerich
Sun Apr 26, 2015 11:00 am
Forum: Completed
Topic: Elfstone Keep (Sky_iRe_Mk43)[Tristior][Reviewed]
Replies: 14
Views: 4730

Re: Markarth: House Interior #01

I'll see what I can do, I won't make this bloated and full of unnecessary rooms. :-D Here's some progress, screenshots and all: [hsimg=]http://i.imgur.com/QTFfLDU.png[/hsimg][hsimg=]http://i.imgur.com/f54wIdZ.png[/hsimg][hsimg=]http://i.imgur.com/UocoOn3.png[/hsimg] [hsimg=]http://i.imgur.com/dSHykg...
by roerich
Sat Apr 25, 2015 2:53 pm
Forum: Off Topic
Topic: Paid Mods for Skyrim
Replies: 11
Views: 20200

Re: Paid Mods for Skyrim

Sorry, I was in a hurry. I mostly agree with what the lot of you already has said, especially Berandas. I can see the reasoning, but it just feels weird to me, to monetize on a hobby like this, and it seems greedy to want to earn money on modders work. If only the money went mostly to the modders, i...
by roerich
Fri Apr 24, 2015 7:09 am
Forum: Off Topic
Topic: Paid Mods for Skyrim
Replies: 11
Views: 20200

Re: Paid Mods for Skyrim

Seems like a terrible idea.
by roerich
Wed Apr 22, 2015 12:00 pm
Forum: Completed
Topic: Elfstone Keep (Sky_iRe_Mk43)[Tristior][Reviewed]
Replies: 14
Views: 4730

Re: Markarth: House Interior 01

Claiming. This is the only currently available house interior, as the Int_Markarth set is still unfinished. I will make a grand keep fit for a king, though I will not make this overly decadent or luxurious. This interior needs to contrast the relative luxury of Karthwasten, and the cold, ancient sto...
by roerich
Wed Apr 22, 2015 11:57 am
Forum: Completed
Topic: Elfstone Keep (Sky_iRe_Mk43)[Tristior][Reviewed]
Replies: 14
Views: 4730

Elfstone Keep (Sky_iRe_Mk43)[Tristior][Reviewed]

Elfstone Keep Role: Seat of King Barda and the throne of the Reach. Architecture: Direnni interior set with a mix of Altmer, Nord_Upper and Nord_Mid furniture. Throne room Council room Royal private quarters Housecarl private quarters Kitchen Servant quarters Storage Barracks, armory & training...
by roerich
Sun Apr 19, 2015 1:46 pm
Forum: SHotN Skyrim Discussion
Topic: The Random Idea Thread
Replies: 34
Views: 32788

Re: The Random Idea Thread

The Wyrms A group of mercenaries and reavers, previously employed during the War of Betony and in many of the Interregnum wars. Comprised mostly of ruthless Nords, but also rogues, sellswords, outcasts and veterans of a lot of races. Currently they are found in Haafingar, where they are secretly emp...

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