Search found 1762 matches
- Thu Jul 23, 2015 8:23 am
- Forum: Completed
- Topic: The Reach - Western Grasslands #02 [berry]
- Replies: 88
- Views: 47525
Re: The Reach - Western Grasslands #02 [berry]
How old is this village supposed to be? Either way it could have been placed on the clifftop in order to be more protected against the warbands from east and west, using the Reach as their battleground.
- Thu Jul 23, 2015 7:13 am
- Forum: SHotN Concept Art
- Topic: Haafingar Concepts
- Replies: 25
- Views: 35571
Re: Haafingar Concepts
I don't want the houses to become too breton/imperial looking, though. This is also what I don't like about the concept pictures posted by Roerich. Please don't take the pictures too literal in how I imagine the city to look. I was trying to showcase how cramped and packed I imagined it to be, as w...
- Sat Jul 18, 2015 8:06 am
- Forum: Completed
- Topic: The Reach - Western Grasslands #02 [berry]
- Replies: 88
- Views: 47525
Re: The Reach - Western Grasslands #02 [berry]
We are lucky to have you on board, your alterations look absolutely great. I like how the Reachman village finally has the right feel. I've got no criticism to add right now, as I've only looked at the screenshots and no CS files.
- Thu Jul 16, 2015 7:17 pm
- Forum: SHotN Asset Development
- Topic: Direnni Clutter
- Replies: 102
- Views: 132188
Re: Direnni Clutter
That looks awesome, impressive work as usual.
The magus console.. Restoring magicka sounds like the best solution for now, if you ask me. Or we should think up a whole new function. I don't want us to mirror vanilla in these aspects, though teleportation could be justified here.
The magus console.. Restoring magicka sounds like the best solution for now, if you ask me. Or we should think up a whole new function. I don't want us to mirror vanilla in these aspects, though teleportation could be justified here.
- Thu Jun 11, 2015 1:28 pm
- Forum: SHotN Asset Development
- Topic: Reach Map
- Replies: 4
- Views: 10331
Reach Map
A map static or misc item. To be hung on walls or put on tables (like the council room in Elfstone Keep). Showing The Reach and some of the Western Reach/Dragontails. WIP version here [hsimg=]http://i.imgur.com/KMkUTbl.jpg[/hsimg] Source: http://www.imperial-library.info/sites/default/files/gallery_...
- Mon Jun 08, 2015 8:09 am
- Forum: P:C Asset Development
- Topic: Jiub's Projects
- Replies: 195
- Views: 368433
Re: Jiub's Projects
Wow, those are gorgeous.
- Wed Jun 03, 2015 9:16 am
- Forum: P:C Asset Development
- Topic: Modelling claims
- Replies: 10
- Views: 13498
Re: Modelling claims
Oh. In that case, I'm 100% behind you!
- Wed Jun 03, 2015 5:51 am
- Forum: P:C Asset Development
- Topic: Modelling claims
- Replies: 10
- Views: 13498
Re: Modelling claims
I think more cave variations (your suggestion sounds awesome) would be great, but we shouldn't remove the rock one completely. Or we could have a mix of sorts. I've used both int and terrain rock pieces in a lot of my cave ints.
- Tue Jun 02, 2015 4:48 am
- Forum: Completed
- Topic: PC_Ayl_Guard [Reviewing]
- Replies: 14
- Views: 15175
Re: PC_Ayl_Guard [Worsas]
Incredibly cool indeed.
For spells, lightning bolts and healing for sure. Perhaps a weaker reflect/dispel one as well?
Welkynd Dust
- Fortify Magicka
- Light
- Drain Intelligence
- Fortify Conjuration
For spells, lightning bolts and healing for sure. Perhaps a weaker reflect/dispel one as well?
Welkynd Dust
- Fortify Magicka
- Light
- Drain Intelligence
- Fortify Conjuration
- Sun May 24, 2015 5:08 pm
- Forum: Completed
- Topic: Worsas' Canyon village: House interior 4 [Reviewed]
- Replies: 6
- Views: 7076
Re: Worsas' Canyon village: House interior 4
Oh my. Grant!
- Tue May 19, 2015 7:30 pm
- Forum: SHotN Lore
- Topic: Reachman Lore
- Replies: 44
- Views: 43943
Re: Reachman Lore
I agree with having the Sami people as one of our top inspirations for Reachman culture, it was something I tried to introduce on our old forums as well. Nice finds!
And welcome on the forums! Things are a bit quiet right now, as most of us are busy elsewhere these busy days.
And welcome on the forums! Things are a bit quiet right now, as most of us are busy elsewhere these busy days.
- Mon May 18, 2015 11:22 am
- Forum: P:C Cyrodiil Discussion
- Topic: Cyrodiil Creatures
- Replies: 255
- Views: 200091
- Thu Apr 30, 2015 6:49 am
- Forum: Completed
- Topic: Direnni ruin [Reviewed]
- Replies: 8
- Views: 7046
Direnni ruin [Reviewed]
[hsimg=]http://i.imgur.com/aOczbAl.jpg[/hsimg]
Location: -110, 19
Close to the Falkirstad. Purpose is as of yet unclear, but post if you have any ideas. I have some ideas for Direnni ruins myself, but they would be better suited elsewhere.
Location: -110, 19
Close to the Falkirstad. Purpose is as of yet unclear, but post if you have any ideas. I have some ideas for Direnni ruins myself, but they would be better suited elsewhere.
- Thu Apr 30, 2015 6:47 am
- Forum: Completed
- Topic: Worsas' Canyon village: House interior 6 [Griff]
- Replies: 5
- Views: 4386
- Thu Apr 30, 2015 6:46 am
- Forum: Completed
- Topic: Worsas' Canyon village: House interior 5 [Reviewed]
- Replies: 10
- Views: 8313
Worsas' Canyon village: House interior 5 [Reviewed]
[hsimg=]http://i.imgur.com/sL7UAVK.jpg[/hsimg]
Location: -112, 16
Poor Reachman commoner. Same as #4. Several people live in this hut.
Location: -112, 16
Poor Reachman commoner. Same as #4. Several people live in this hut.
- Thu Apr 30, 2015 6:45 am
- Forum: Completed
- Topic: Worsas' Canyon village: House interior 4 [Reviewed]
- Replies: 6
- Views: 7076
Worsas' Canyon village: House interior 4 [Reviewed]
[hsimg=]http://i.imgur.com/sL7UAVK.jpg[/hsimg]
Location: -112, 16
Poor Reachman commoner. Works around the village, gathers wild fruits and vegetables, tends the goats etc.
Location: -112, 16
Poor Reachman commoner. Works around the village, gathers wild fruits and vegetables, tends the goats etc.
- Thu Apr 30, 2015 6:44 am
- Forum: Completed
- Topic: Worsas' Canyon village: House interior 3
- Replies: 5
- Views: 4127
Worsas' Canyon village: House interior 3
[hsimg=]http://i.imgur.com/sL7UAVK.jpg[/hsimg]
Location: -112, 16
Poor Reachman archer. Acts as both a hunter and defender of the tribe. He's old and could be a trainer.
Location: -112, 16
Poor Reachman archer. Acts as both a hunter and defender of the tribe. He's old and could be a trainer.
- Thu Apr 30, 2015 6:42 am
- Forum: Completed
- Topic: Worsas' Canyon village: House interior 2 [griff]
- Replies: 5
- Views: 4692
Worsas' Canyon village: House interior 2 [griff]
[hsimg=]http://i.imgur.com/sL7UAVK.jpg[/hsimg]
Location: -112, 16
Poor Reachman hunter. Hunts in the wetlands and the cliffs, and sometimes sells furs etc. in Dragonstar.
Location: -112, 16
Poor Reachman hunter. Hunts in the wetlands and the cliffs, and sometimes sells furs etc. in Dragonstar.
- Thu Apr 30, 2015 6:39 am
- Forum: Completed
- Topic: Worsas' Canyon village: House interior 1 [Luxray][Reviewed]
- Replies: 12
- Views: 9300
Worsas' Canyon village: House interior 1 [Luxray][Reviewed]
[hsimg=]http://i.imgur.com/sL7UAVK.jpg[/hsimg]
Location: -112, 16
Hut of the matriarch but also serves as a gathering place for the native villagers.
Location: -112, 16
Hut of the matriarch but also serves as a gathering place for the native villagers.
- Thu Apr 30, 2015 6:28 am
- Forum: Completed
- Topic: The Reach: Barrow (Sky_iRe_DH10) [Outlander][Reviewed]
- Replies: 29
- Views: 20529
The Reach: Barrow (Sky_iRe_DH10) [Outlander][Reviewed]
Location: -117, 13
To be found in Sky_Main.esp
This looks pretty grand from the exterior, so feel free to be creative - it could be the barrow of a forgotten Nordic king. The locals are Reachmen, so they would probably shun the place, leaving it undiscovered for ages.
- Tue Apr 28, 2015 7:40 pm
- Forum: P:C General Discussion
- Topic: I'M MAD! (But in a Good Way)
- Replies: 10
- Views: 14200
Re: I'M MAD! (But in a Good Way)
There's a lot of talk about it on the old P:C forums.
- Tue Apr 28, 2015 10:51 am
- Forum: Off Topic
- Topic: Paid Mods for Skyrim
- Replies: 11
- Views: 20200
Re: Paid Mods for Skyrim
For now. It needs better implementation, it seems.
- Mon Apr 27, 2015 10:45 am
- Forum: Completed
- Topic: Dragonstar (Sky_xRe_Ds) [roerich]
- Replies: 111
- Views: 86510
Re: The Reach - City Claim: Dragonstar [roerich]
Sure, go ahead. I think it will line up fine, my road is in the north/middle part of the canyon, but it can be altered.
- Sun Apr 26, 2015 11:45 am
- Forum: Completed
- Topic: Elfstone Keep (Sky_iRe_Mk43)[Tristior][Reviewed]
- Replies: 14
- Views: 4730
Re: Markarth: House Interior #01
Time to cut down on prison cells then.
- Sun Apr 26, 2015 11:00 am
- Forum: Completed
- Topic: Elfstone Keep (Sky_iRe_Mk43)[Tristior][Reviewed]
- Replies: 14
- Views: 4730
Re: Markarth: House Interior #01
I'll see what I can do, I won't make this bloated and full of unnecessary rooms. :-D Here's some progress, screenshots and all: [hsimg=]http://i.imgur.com/QTFfLDU.png[/hsimg][hsimg=]http://i.imgur.com/f54wIdZ.png[/hsimg][hsimg=]http://i.imgur.com/UocoOn3.png[/hsimg] [hsimg=]http://i.imgur.com/dSHykg...
- Sat Apr 25, 2015 2:53 pm
- Forum: Off Topic
- Topic: Paid Mods for Skyrim
- Replies: 11
- Views: 20200
Re: Paid Mods for Skyrim
Sorry, I was in a hurry. I mostly agree with what the lot of you already has said, especially Berandas. I can see the reasoning, but it just feels weird to me, to monetize on a hobby like this, and it seems greedy to want to earn money on modders work. If only the money went mostly to the modders, i...
- Fri Apr 24, 2015 7:09 am
- Forum: Off Topic
- Topic: Paid Mods for Skyrim
- Replies: 11
- Views: 20200
Re: Paid Mods for Skyrim
Seems like a terrible idea.
- Wed Apr 22, 2015 12:00 pm
- Forum: Completed
- Topic: Elfstone Keep (Sky_iRe_Mk43)[Tristior][Reviewed]
- Replies: 14
- Views: 4730
Re: Markarth: House Interior 01
Claiming. This is the only currently available house interior, as the Int_Markarth set is still unfinished. I will make a grand keep fit for a king, though I will not make this overly decadent or luxurious. This interior needs to contrast the relative luxury of Karthwasten, and the cold, ancient sto...
- Wed Apr 22, 2015 11:57 am
- Forum: Completed
- Topic: Elfstone Keep (Sky_iRe_Mk43)[Tristior][Reviewed]
- Replies: 14
- Views: 4730
Elfstone Keep (Sky_iRe_Mk43)[Tristior][Reviewed]
Elfstone Keep Role: Seat of King Barda and the throne of the Reach. Architecture: Direnni interior set with a mix of Altmer, Nord_Upper and Nord_Mid furniture. Throne room Council room Royal private quarters Housecarl private quarters Kitchen Servant quarters Storage Barracks, armory & training...
- Sun Apr 19, 2015 1:46 pm
- Forum: SHotN Skyrim Discussion
- Topic: The Random Idea Thread
- Replies: 34
- Views: 32788
Re: The Random Idea Thread
The Wyrms A group of mercenaries and reavers, previously employed during the War of Betony and in many of the Interregnum wars. Comprised mostly of ruthless Nords, but also rogues, sellswords, outcasts and veterans of a lot of races. Currently they are found in Haafingar, where they are secretly emp...