Search found 390 matches
- Sat Nov 04, 2017 7:16 pm
- Forum: Completed
- Topic: Dragonstar (Sky_xRe_Ds) [roerich]
- Replies: 111
- Views: 85477
Re: Dragonstar (Sky_xRe_Ds) [roerich]
Nice. The (mostly) final version of Dragonstar looks superb. I love the little border outpost blocking the way into Hammerfell. Definitely more practical than a full-sized fort. There will probably need to be a little optimization here and there. In particular, we need to be careful about container ...
- Sat Nov 04, 2017 5:33 pm
- Forum: Completed
- Topic: Dragonstar: Apartment house (Sky_iRe_Ds38) [Yeti]
- Replies: 5
- Views: 3440
- Sat Nov 04, 2017 5:29 pm
- Forum: Completed
- Topic: Dragonstar: Mill (Sky_iRe_Ds40)
- Replies: 6
- Views: 4448
- Wed Nov 01, 2017 7:06 am
- Forum: Completed
- Topic: The Reach: Barrow (Sky_iRe_Lorchw03) [Reviewed]
- Replies: 5
- Views: 6162
Re: The Reach: Barrow (Sky_iRe_Lorchw03)
Finished. A dark, forgotten barrow that hasn't been visited in a long time.
- Tue Oct 31, 2017 8:55 pm
- Forum: Completed
- Topic: The Reach: Barrow (Sky_iRe_Lorchw03) [Reviewed]
- Replies: 5
- Views: 6162
Re: The Reach: Barrow (Sky_iRe_Lorchw03)
Claiming.
- Sun Oct 29, 2017 8:42 pm
- Forum: Completed
- Topic: The Reach: House (Sky_iRe_DH23)[Reviewed]
- Replies: 6
- Views: 7090
- Sun Oct 29, 2017 3:39 am
- Forum: Completed
- Topic: Karthwasten: A Lost Sister
- Replies: 7
- Views: 8184
Karthwasten: A Lost Sister
A missionary from the Imperial Cult chapel went missing months ago. She hiked out into the Druadach Highlands to proselytize the Natives and never returned. Her fate weighs heavily on Dada-Dar, the chapel priest. Our lost sister Many, many moons ago, the kind Carincia Pontus set out to preach among...
- Sun Oct 29, 2017 2:49 am
- Forum: SHotN Skyrim Discussion
- Topic: SHotN Exterior Progress Map [Last update: October 2017]
- Replies: 1
- Views: 5345
Re: SHotN Exterior Progress Map [Last update: October 2017]
Thanks for putting this together, Luxray. It's inspiring to see an overview of our progress. I hadn't realized we'd already redirected the Karth river. Neat.
- Sun Oct 29, 2017 2:28 am
- Forum: Completed
- Topic: The Reach: House (Sky_iRe_DH23)[Reviewed]
- Replies: 6
- Views: 7090
Re: The Reach: House (Sky_iRe_DH23)
Claiming. I'll make it a little bare, to show that people don't always live here.
- Sun Oct 29, 2017 2:20 am
- Forum: Completed
- Topic: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]
- Replies: 12
- Views: 5917
Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]
For cluttering inspiration, you can look at pretty much any Karthwasten interior and come up with good ideas for what to put where. Your most recent file can go up for review as is, if you'd like. The amount of clutter is a little sparse, here and there, but that fits the martial character of an are...
- Sun Oct 29, 2017 2:11 am
- Forum: Completed
- Topic: Gold Coast Exterior: GC_01 [chef] [Anvil]
- Replies: 167
- Views: 170810
Re: Gold Coast Exterior: GC_01 [Unclaimed]
Those look like reasonable changes. I would go ahead with all of them.
- Sun Oct 29, 2017 2:08 am
- Forum: Completed
- Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
- Replies: 17
- Views: 14285
Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)
Finished. Great work on this, MinerMan60101. There wasn't much I needed to add.
- Fri Oct 27, 2017 6:33 pm
- Forum: Completed
- Topic: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]
- Replies: 12
- Views: 5917
Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]
The layout is great. In particular, the beast pen area is incredibly creative. Great use of wall segments. I will say that most rooms in Sky_iRe_Ds14a could use more clutter. It could also use more color variety. Right now, it's very heavily pink with the rugs and tapestries.
- Tue Oct 24, 2017 10:01 pm
- Forum: Completed
- Topic: Dragonstar: Great Bazaar (Sky_iRe_Ds37) [roerich]
- Replies: 10
- Views: 6597
Re: Dragonstar: Yoku Crypt (Sky_iRe_Ds37)
When work on this starts again, I'd like it to include a place where Porliss Caith is entombed. He fought for Hammerfell during the war, and I'm sure that would be enough for the Redguards to let him be buried in their crypt. Use one of the Argonian skulls in data.
- Mon Oct 23, 2017 10:15 pm
- Forum: SHotN Lore
- Topic: Reachman Lore
- Replies: 44
- Views: 43219
Re: Reachman Lore
Which tribe of Reachmen live in the village west of Dragonstar? The one in -115,12?
- Mon Oct 23, 2017 2:45 pm
- Forum: Completed
- Topic: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]
- Replies: 50
- Views: 31719
Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Script it to use a password too?
- Wed Oct 18, 2017 1:48 am
- Forum: Completed
- Topic: The Reach: Direnni Ruin D (Sky_iRe_DH11)
- Replies: 17
- Views: 14285
Re: The Reach: Direnni Ruin D (Sky_iRe_DH11)
I'd like to finish this. I'll add more evidence of Reachmen activity to Minerman's cells, including a nest/sleeping area for the hagraven
- Mon Oct 16, 2017 10:09 am
- Forum: Completed
- Topic: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
- Replies: 11
- Views: 6307
Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
Off to review!
- Wed Oct 11, 2017 10:20 pm
- Forum: Completed
- Topic: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]
- Replies: 8
- Views: 5573
Re: Dragonstar: Northgate Tavern (Sky_iRe_Ds22) [Tristior]
Off to review!
- Wed Oct 11, 2017 3:30 am
- Forum: Completed
- Topic: Karthwasten Quests: Fighters Guild [Luxray]
- Replies: 14
- Views: 12594
Karthwasten Quests: Fighters Guild [Luxray]
Since no one raised any objections to these in the previous thread, I'll post them here for claiming. By design, this is a fairly straightforward line of quests. The characters involved already have established personalities, so feel free to look at their existing dialogue to see how they should be ...
- Wed Oct 11, 2017 1:14 am
- Forum: Completed
- Topic: Vorndgad Forest Quest: Divided Loyalties (Sky_qRe-VF01)[Texafornian]
- Replies: 8
- Views: 13584
Re: Vorndgad Forest Quest: Divided Loyalties (Sky_qRe-VF01)
The above description is a little outdated. In the current file, Kenovi was found trespassing on the Bear Clan's hunting grounds and was taken captive. The other two Reachmen mentioned in the claim want to rescue her, but she doesn't want any blood spilled. Horgard is now Jurgar Bear-Biter and the l...
- Mon Oct 09, 2017 5:50 pm
- Forum: Completed
- Topic: Dragonstar (Sky_xRe_Ds) [roerich]
- Replies: 111
- Views: 85477
Re: Dragonstar (Sky_xRe_Ds) [roerich]
Yes, matching with neighboring cells would need to wait. But overall, working on smaller NPC claims will be far more manageable than doing all that work on the main file directly. At the very least, it will allow us to work on more things at once.
- Mon Oct 09, 2017 12:49 pm
- Forum: Completed
- Topic: Dragonstar (Sky_xRe_Ds) [roerich]
- Replies: 111
- Views: 85477
Re: Dragonstar (Sky_xRe_Ds) [roerich]
Exterior files really shouldn't be merged with the main file until they've had NPCs and dialogue added to them. That way, NPC modding for one area doesn't hold up work on the main file, and you don't have to sort through long lists of NPCs from other areas while working. Also makes cleaning the file...
- Sun Oct 08, 2017 6:47 pm
- Forum: Completed
- Topic: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]
- Replies: 12
- Views: 12358
Re: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]
Ah, that's a good idea. Carry on then.
- Sun Oct 08, 2017 3:06 am
- Forum: Completed
- Topic: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]
- Replies: 12
- Views: 12358
Re: Druadach Highlands|Falkheim (Sky_xRe_05) [Scamp]
Would it possible to include some kind of fort ruin in this claim? It would be the ruins of Lakvan's Stronghold from Shadowkey, which based on this map was located somewhere north of Dragonstar, on the Skryim side of the border. Lakvan was a minion of Jagar Tharn and worked with the Shadowmage Perga...
- Wed Oct 04, 2017 4:01 am
- Forum: Completed
- Topic: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
- Replies: 11
- Views: 6307
Re: Dragonstar: Pawnbroker (Sky_iRe_Ds4)
A civilized Reachman would keep normal items you'd find in any house, with a few trinkets from his people to remind him of his heritage.
- Sun Oct 01, 2017 8:20 pm
- Forum: Completed
- Topic: Falkheim (Sky_xRe_02) [spineinside]
- Replies: 20
- Views: 18144
Re: Falkheim (Sky_xRe_02) [Unclaimed]
Now that this claim doesn't have a settlement, what should go here? Perhaps some Reachmen activity? The Nourhtu tribe could have a presence here. Blanket term for the northern tribes in Western Haafinheim. Nomadic tribes that migrate with elk end reindeer herds across the northern tundras. Hostile w...
- Sun Oct 01, 2017 8:15 pm
- Forum: Completed
- Topic: Karthwasten Quests: Thieves Guild (Sky_qRe_KwTG01-06) [Texafornian]
- Replies: 50
- Views: 31719
Re: Karthwasten Quests: Thieves Guild [Texafornian] (Sky_qRe_KwTG01-06)
Before I forget, I think it would be best to script the door to the Sogat Dur-Gada hideout so that it only opens if the player gives a password provided to the Thieves Guild. It's a little odd that the Redguards inside don't kill people on sight upon entering their secret hideout, so having it so on...
- Mon Sep 25, 2017 5:13 pm
- Forum: SHotN Skyrim Discussion
- Topic: SHotN Basemap
- Replies: 12
- Views: 14792
Re: SHotN Basemap
Based on the map, Falkirstad is no longer in the Reach, correct? I wouldn't mind that at all, actually. As it is, the Reach is rather crowded with settlements. Putting Falkirstad north of Snowhawk Peak will let us finish the Hold sooner. Good idea.
- Thu Sep 21, 2017 12:51 am
- Forum: Completed
- Topic: Markarth (Sky_xRe_Mk) [berry]
- Replies: 171
- Views: 147625
Re: Markarth (Sky_xRe_Mk) [berry]
I keep forgetting how great this claim looks. Markarth is a masterpiece. As for the surrounding wilderness, here are a few observations/suggestions. - For some time, I've thought Markarth Bay could stand to be narrower/smaller in places, but it doesn't seem to need shrinking in this claim, at least....