Colovian Highlands Region

Claim Exterior work
Post Reply
User avatar
chef
P:C Head of Exteriors
Posts: 515
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Colovian Highlands Region

Post by chef » Sat Feb 01, 2020 6:36 am

WIP region guide for the Colovian Highlands
A range of hills, mountains and plateaus along Cyrodiils's western border. The land is rough and inhospitable, featuring vast cliffscapes, ravines, and rock formations sculpted by the western winds. The lower slopes feature sparse growths of thorn bushes and scraggly olive trees. The climate is dry and hot, rain falls seldom. Though the Highlands are not a real mountain range, the highest peaks do catch some seasonal snowfall, feeding into several fast, dangerous rivers. Besides a couple of major cities to the north, most Highlanders live in isolated and poor villages, focused on mining and logging. The higher cliffs feature the archetypic fortresses of the Colo-Nordic lords.
Image

Terrain Objects:
- T_Cyr_TerrRockCH_** (common rocks)
- T_Cyr_TerrRockCHG_** (uncommon grass covered rocks)


Static Flora:
- T_Cyr_FloraCH_Grass_** (groundcover, not necessary to place yourself)
- T_Cyr_FloraCH_Shrub_**
- T_Cyr_FloraCH_Tree_**
- T_Cyr_FloraCH_TreeBush_**
- T_Cyr_FloraCH_TreeLog_**
- T_Cyr_FloraCH_TreeShrub_**
- T_Cyr_FloraCH_TreeStump_**
- T_Cyr_FloraGC_TreeOlive_**
- T_Cyr_FloraHL_Tree_02 (rare)
- T_Cyr_FloraWW_Bush_01

Activators:
- Sound_Rocks00 (in very steep and rocky areas)


Container Plants:
- T_Cyr_Flora_Inkwood**
- T_Cyr_Flora_Fig**
- T_Cyr_Flora_Bloodlill01 (rare)
- T_Cyr_Flora_Mandrake01
- T_Cyr_Flora_Motherw01
- T_Cyr_Flora_DryadSad** (rare)
- T_Glb_Flora_Milkthist01 (North, mostly)
- T_Cyr_Flora_Apple** (rare, cultivated in lowlands)
- T_Cyr_Flora_Siyat01 (rare)
- T_Cyr_Flora_Spikerice**
- T_Glb_Flora_Blackberr**
- T_Glb_Flora_Fennel01
- T_Cyr_Flora_Stinkhorn01 (maybe?)
- flora_heather_01 (an optimized version should be made)
- T_Glb_Flora_Hemlock_**

Ground Textures:
- T_Cyr_TerrDirtCH_01
- T_Cyr_TerrFarmlandCH_01
- T_Cyr_TerrGrassCH_01-02
- T_Cyr_TerrGrassDirtCH_01
- T_Cyr_TerrGrassRockCH_01-02
- T_Cyr_TerrGravelCH_01
- T_Cyr_TerrRoadDirtCH_01 (minor roads)
- T_Cyr_TerrRockCH_01
- T_Imp_SetCH_TxCobbleStone_01 (major roads)


Vertex Color (currently identical to the gold coast one):
- Light gray for ground texture transitions: 168, 168, 168.
- Dark gray for statics on land: 88,88,88.
- Semi-dark gray for statics on the seafloor: 121, 121, 121.
Attachments
CHclaims.jpg

Post Reply

Return to “Unclaimed”