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Gilded Hills Exterior: GC_10 [chef]

Posted: Thu Apr 05, 2018 5:16 pm
by Infragris
A part of the Gilded Hills wilderness. This area is coming up tot the Colovian Highlands region to the west, so elevation should gradually rise and the landscape should become rougher to the east. Besides a couple of caves there are no points of interest here: be sure to add some.
release_area_2-3_GC_claims_05.png

Re: Gilded Hills Exterior: GC_10 [Unclaimed]

Posted: Tue Apr 24, 2018 7:40 pm
by Fürst Thal
Claiming!

Re: Gilded Hills Exterior: GC_10 [Fürst Thal]

Posted: Wed Apr 25, 2018 7:50 pm
by worsas
It might be better to wait on the completion of claim 06, since the terrain provided by the base landmass is not really representative of the heights that should be used in the final exterior. Picking a claim that borders a completed area is less likely to give an undesired result in the end.

Keep in mind that this claim also borders the sutch - claim which will contain a lot of vertical variety that requires having matching surroundings later.

However, I have still assigned the claim to you. You can decide yourself how you want to proceed with this.

Re: Gilded Hills Exterior: GC_10 [Fürst Thal]

Posted: Wed Apr 25, 2018 7:51 pm
by Fürst Thal
I'll take my time and wait with actuall work then.

Re: Gilded Hills Exterior: GC_10 [Fürst Thal]

Posted: Wed Apr 25, 2018 8:01 pm
by Fürst Thal
Dropping in favor of 6.

Re: Gilded Hills Exterior: GC_10 [Unclaimed]

Posted: Wed Apr 25, 2018 8:04 pm
by worsas
Ok. Moved back to unclaimed.

Re: Gilded Hills Exterior: GC_10 [Unclaimed]

Posted: Tue Jun 18, 2019 6:33 pm
by Taniquetil
After discussion on discord, I'd like to claim this as an exterior showcase, please.

Re: Gilded Hills Exterior: GC_10 [Charger24]

Posted: Tue Jun 25, 2019 9:35 pm
by Taniquetil
Uploading WIP as backup / proof of progress.

Re: Gilded Hills Exterior: GC_10 [Charger24]

Posted: Thu Aug 15, 2019 3:21 am
by Taniquetil
Because of a computer failure, I won't be able to work on this further for some time. I do intend to come back to it when I can, though, so I won't drop the claim unless someone else wants it.

Re: Gilded Hills Exterior: GC_10 [Charger24]

Posted: Tue Sep 03, 2019 12:08 am
by c0dacan0n
taking the y=-43 row for border work.

Re: Gilded Hills Exterior: GC_10 [Charger24]

Posted: Sat Oct 19, 2019 2:09 am
by Taniquetil
I'm back up and running, so I'll go ahead and pick this back up please.

Re: Gilded Hills Exterior: GC_10 [Charger24]

Posted: Sun Oct 20, 2019 5:21 pm
by c0dacan0n
here's your border

Re: Gilded Hills Exterior: GC_10 [Charger24]

Posted: Tue Oct 22, 2019 12:05 am
by Taniquetil
Merged the border cells c0da took back into the main claim.

Re: Gilded Hills Exterior: GC_10 [Charger24]

Posted: Sat Nov 09, 2019 8:55 pm
by c0dacan0n
returning a single border cell

Re: Gilded Hills Exterior: GC_10 [Charger24]

Posted: Wed Jan 01, 2020 7:53 am
by Taniquetil
My exterior progress is too slow/intermittent and too mediocre to justify holding this any further. Hopefully somebody who is better at this than I am will pick it up. The most recent file is the most up to date.

Dropping.

Re: Gilded Hills Exterior: GC_10 [c0dacan0n]

Posted: Wed Jan 01, 2020 5:44 pm
by chef
granted to c0dacan0n based on a conversation in discord

Re: Gilded Hills Exterior: GC_10 [c0dacan0n]

Posted: Mon Mar 09, 2020 3:15 am
by c0dacan0n
first WIP

Re: Gilded Hills Exterior: GC_10 [c0dacan0n]

Posted: Sat Mar 28, 2020 3:15 am
by c0dacan0n
new WIP. probably very dirty, includes a row of roerich's claim to the east

Re: Gilded Hills Exterior: GC_10 [c0dacan0n]

Posted: Mon Apr 27, 2020 12:46 am
by c0dacan0n
another WIP, with a more fleshed-out western part. still with a row of roerich's claim.

Re: Gilded Hills Exterior: GC_10 [c0dacan0n]

Posted: Wed Jul 01, 2020 7:53 pm
by c0dacan0n
Dropping

Re: Gilded Hills Exterior: GC_10 [chef]

Posted: Sat Jul 04, 2020 4:49 pm
by chef
8/15 complete cells

Re: Gilded Hills Exterior: GC_10 [chef]

Posted: Tue Jul 07, 2020 7:22 pm
by chef
15/15, off to reviewing

Re: Gilded Hills Exterior: GC_10 [chef]

Posted: Tue Jul 07, 2020 7:29 pm
by mojo187
Reviewing (will start a bit later and for sure i won't be that quick)

Re: Gilded Hills Exterior: GC_10 [chef]

Posted: Sun Jul 12, 2020 8:33 pm
by mojo187
Clean: Yes
Border matched: Mostly, needs attention at some borders though (one of the gaps was made by me even).

Gilded Hills Region -114,-38
Region: Correct
Texture seams: None
Terrain errors: 9. 1 spike north-west (and an area near), 1 southwest under a bunch of inkwood, 1 under two figs near the previous one, 1 more closer to centre, 1 on the left side of the cliff, 1 under bush_01 on the northwest, 1 on the hill near rock_05, 1 under a group of 5 ironrye, 1 near rock_04
Vertex shading: Sprayed around some stones
T_Cyr_Flora_Ironrye02 floating
T_Cyr_Flora_AloeVera02 x4 floating a little
T_Cyr_Flora_Fig03 bleeding
T_Cyr_Flora_Goldenrod01 x3 bleeding
T_Cyr_FloraGC_Bush_02 x2 bleeding
T_Cyr_FloraGC_Shrub_02 lifted up a bit, x2 floating, one more rotated because rough terrain
T_Cyr_FloraStr_Shrub_01 x5 lifted down
T_Cyr_TerrRockGH_Rocks_07 lifted down
T_Cyr_TerrRockGH_Rocks_10 lifted down


Gilded Hills Region -113,-38
Region: Correct
Texture seams: None
Terrain errors: Rough terrain near eastern border and near rock_31, 1 spike
Vertex shading: Sprayed around some stones
T_Cyr_Flora_Ironrye02 floating
T_Cyr_Flora_AloeVera01 floating
T_Cyr_Flora_Fig02 bleeding
T_Cyr_Flora_Goldenrod01 x2 bleeding
T_Cyr_Flora_Ironrye02 floating
T_Cyr_FloraGC_Bush_02 x2 bleeding
T_Cyr_FloraStr_Shrub_01 x2 bleeding, x4 lifted down, x7 floating
T_Cyr_TerrRockGH_Rock_19 floating a liiittle bit
T_Cyr_TerrRockGH_Rock_21 floating
T_Cyr_TerrRockGH_Rocks_01 floating


Gilded Hills Region -114,-39
Region: Correct
Texture seams: None
Terrain errors:rough terrain in ayleid ruins, on the east under figs, near rock_26, near rock_31, 1 spike under three trees on the south, 1 on the south, 2 small ones near tree_06, 1 on the north
Vertex shading: Good, sprayed some
T_Ayl_DngRuin_I_Rubble_01 floating
T_Cyr_Flora_AloeVera02 x2 floating
T_Cyr_Flora_Fig02 floating
T_Cyr_FloraGC_Bush_02 bleeding
T_Cyr_FloraGC_Shrub_01 x2 bleeding, 1 floating
T_Cyr_FloraStr_Shrub_01 x5 floating, x5 lifted down
T_Cyr_TerrRockGH_MtCliff_02 lifted up a bit

Gilded Hills Region -113,-39
Region: Correct
Texture seams: None
Terrain errors: 1 under rocks_10 to the east, 1 more at the same place but to the right, 2 smaller spikes,
Vertex shading: Good, sprayed some more
T_Cyr_FloraStr_Shrub_01 x4 floating, 1 lifted down
T_Cyr_FloraGC_Shrub_02 floating
T_Cyr_FloraGC_Shrub_01 x2 rotated, 1 lifted down
T_Cyr_FloraGC_Bush_02 bleeding
T_Cyr_Flora_Goldenrod01 x2 bleeding
T_Cyr_Flora_AloeVera02 floating

Gilded Hills Region -115,-40
Region: Correct
Texture seams: 1
Terrain errors: 2-3 smaller spikes
Vertex shading: Good, sprayed under some things
T_Cyr_Flora_AloeVera02 bleeding
T_Cyr_Flora_Goldenrod01 bleeding
T_Cyr_FloraGC_Bush_02 x2 bleeding
T_Cyr_FloraGC_Shrub_01 x3 bleeding, 1 rotated
T_Cyr_FloraStr_Shrub_01 x6 lifted down, 1 floating, 2 bleeding
T_Cyr_TerrRockGH_MtPeak_01 lifted down

Gilded Hills Region -114,-40
Region: Correct
Texture seams: None spotted
Terrain errors: 4 smaller spikes
Vertex shading:Good
T_Cyr_Flora_AloeVera01 bleeding
T_Cyr_Flora_AloeVera02 bleeding
T_Cyr_Flora_Goldenrod01 x2 bleeding
T_Cyr_FloraGC_Shrub_01 x2 bleeding
T_Cyr_FloraStr_Shrub_01 x4 lifted down, 1 bleeding
T_Cyr_TerrRockGH_Rocks_07 lifted down


Gilded Hills Region -113,-40
Region: Correct
Texture seams: None spotted
Terrain errors: 1 spike at north-western corner, 1 "pit" a bit to the north from the middle, some rough space on the east & near the centre, 1 pike on the western slop, 1 spike on the north near goldenrods,
Vertex shading:Good, sprayed more at some places
T_Imp_DngRuinCyr_X_Middle_08 moved a bit
T_Cyr_TerrRockGH_Rocks_09 floating
T_Cyr_TerrRockCH_RockGrp_02 lifted down
T_Cyr_TerrRockCH_Rock_07 lifted up
T_Cyr_FloraStr_Shrub_01 x2 moved a bit, 1 floating, x2 lifted down
T_Cyr_FloraGC_Bush_01 bleeding

Gilded Hills Region -116,-41
Region: Correct
Texture seams: None spotted
Terrain errors: 1 smaller pike near 2 goldenrods, 1 to the south between rocks_02 and 3 inkwood, 1 to the north near some more inkwood, 1 in the middle under 2 ironrye, 1 closer to northwestern corner, some terrain on east,
Vertex shading:Good
T_Cyr_Flora_AloeVera01 floating
T_Cyr_Flora_AloeVera02 x4 floating
T_Cyr_Flora_Goldenrod01 bleeding
T_Cyr_FloraGC_Bush_02 bleeding
T_Cyr_FloraGC_Shrub_01 x3 bleeding, x2 lifted down
T_Cyr_FloraStr_Shrub_01 x4 bleeding, x8 lifted down
T_Cyr_TerrRockGH_Cliff_02 caspering
T_Cyr_TerrRockGH_Rocks_01 lifted down
T_Cyr_TerrRockGH_Rocks_10 lifted down
T_CyrCom_Furn_Ch1ArmFur floating
T_CyrCom_Var_Cr1BandGC1 floating


Gilded Hills Region -115,-41
Region: Correct
Texture seams: None spotted
Terrain errors: some rough terrain near fences, 4 smaller pikes, rough terrain near cows
Vertex shading:Good
T_Cyr_Flora_AloeVera01 floating
T_Cyr_Flora_AloeVera02 floating
T_Cyr_Flora_Goldenrod01 floating, 1 bleeding
T_Cyr_FloraGC_Bush_02 bleeding
T_Cyr_FloraGC_Shrub_02 lifted down
T_Cyr_FloraGH_Tree_05 and adjacent flora decided to move away a bit so it won't bleed into another tree too much
T_Cyr_FloraStr_Shrub_01 x9 lifted down, 1 bleeding
T_Cyr_TerrRockGH_Rocks_04 lifted down
T_Cyr_TerrRockGH_Rocks_10 lifted down


Gilded Hills Region -114,-41
Region: Correct
Texture seams: None spotted
Terrain errors: 1 spike on the way to the south, 2 spikes on the south-west, 1 under rock_05 in the northwestern corner
Vertex shading:Good
T_IngMine_OreOrichalcum_01 deleted, was floating in the sky
T_Cyr_Flora_AloeVera01 floating
T_Cyr_Flora_AloeVera02 floating
T_Cyr_Flora_AloeVera03 floating
T_Cyr_Flora_Goldenrod01 bleeding
T_Cyr_FloraGC_Shrub_01 x5 bleeding
T_Cyr_FloraGC_Shrub_02 x2 bleeding
T_Cyr_FloraStr_Shrub_01 x3 lifted down, 1 bleeding


Gilded Hills Region -113,-41
Region: Correct
Texture seams: None spotted
Terrain errors: rough patch on the east, 2 spikes near barrow and also some more rough terrain, rough terrain closer to the fort, 2 more spikes and some more jagged terrainthroughout the claim
Vertex shading:Good
T_Cyr_Flora_AloeVera02 floating
T_Cyr_Flora_AloeVera03 x2 floating
T_Cyr_Flora_Goldenrod01 x4 bleeding
T_Cyr_Flora_Ironrye02 floating
T_Cyr_FloraGC_Bush_02 x2 floating
T_Cyr_FloraGC_Shrub_01 x3 bleeding, 1 lifted down
T_Cyr_FloraStr_Shrub_01 x9 lifted down
T_Cyr_TerrRockcH_RockGrp_05 moved a bit
T_Cyr_TerrRockGH_Rock_04 lifted down
T_Cyr_TerrRockGH_Rock_28 moved a bit
T_Cyr_TerrRockGH_Rocks_04 floating


Gilded Hills Region -116,-42
Region: Correct
Texture seams: None spotted
Terrain errors: 1 at northwestern corner, some rough terrain in the north, 1 pit in the south, 1 smaller spike in the middle, 1 smaller spike to the north, rough terrain on the eastern edge
Vertex shading:Good
T_Cyr_Flora_AloeVera01 floating
T_Cyr_Flora_AloeVera02 x2 floating
T_Cyr_FloraGC_Bush_02 bleeding
T_Cyr_FloraStr_Shrub_01 x9 lifted down, 1 floating


Gilded Hills Region -115,-42
Region: Correct
Texture seams: None spotted
Terrain errors: 1 spike under 2 goldenroads in the southeastern corner, rough terrain in the south, a pit in the northwestern corner, rough spots in the middle of the channel, rough terrain in the east, a spike in the middle above the channel, a small spike down the channel
Vertex shading:Good
T_Cyr_Flora_Ironrye02 floating
T_Cyr_FloraStr_Shrub_01 x9 lifted down
T_Cyr_TerrRockGH_Rocks_06 lifted down
T_Cyr_TerrRockGH_Rocks_08 lifted down


Gilded Hills Region -114,-42
Region: Correct
Texture seams: None spotted
Terrain errors: rough terrain under cliff_03, 1 micropike in the south,rough spot on the east, a pike in the north-eastern corner and some rough terrain near that, rough spot northwest, rough terrain at several places throughout the claim
Vertex shading:Good
T_Cyr_Flora_Fig03 bleeding
T_Cyr_Flora_Goldenrod01 floating
T_Cyr_Flora_Ironrye02 floating
T_Cyr_FloraGC_Bush_02 x2 bleeding
T_Cyr_FloraGC_Shrub_01 x2 bleeding
T_Cyr_FloraStr_Shrub_01 x3 lifted down
T_Cyr_TerrRockGH_Rock_15 lifted up
T_Cyr_TerrRockGH_Rocks_06 lifted down
T_Cyr_TerrRockGH_Rocks_08 lifted up
T_Cyr_TerrRockGH_Rocks_10 lifted down
T_CyrCom_Var_Sk2FoodGC floating


Gilded Hills Region -113,-42
Region: Correct
Texture seams: None spotted
Terrain errors: rough terrain on northeast, rough terrain in the middle, a spike in the centre, rough spots near a wall, 1 pike northwest
Vertex shading:Good
T_Cyr_Flora_DryadSad04 moved a bit
T_Cyr_Flora_Goldenrod01 x2 bleeding
T_Cyr_FloraGC_Shrub_01 x2 bleeding
T_Cyr_FloraGC_Shrub_02 x2 lifted down
T_Imp_DngRuinCyr_X_Rubble_01 lifted down
T_Cyr_FloraStr_Shrub_01 x9 lifted down, x2 bleeding

Re: Gilded Hills Exterior: GC_10 [chef]

Posted: Sun Jul 12, 2020 8:38 pm
by chef
merging