Clean:
Northmarker: Correct
Fits Exterior: Yes
Illegal to Sleep Here: Correct
Lighting: Reduced Sunlight
Pathgrid: Edited
Bottom Floor
Floaters:
misc_uni_pillow_01 x2
T_Imp_ColClayPlatter_01
T_Com_Iron_ThrowingKnife_02 x4
T_Imp_Cm_ShirtColWest_07 - clothes must be bled slightly or they casper in the back. Pressing f another time is sufficient
T_Imp_Cm_PantsColWest_01 - as above
T_Com_Cm_Pants_03 - as above
T_Imp_Furn_RugBigCm_10 x3 - rugs with tassles need to be bled
T_Imp_Furn_RugBigCm_01 x2 - as above
T_Imp_Furn_Painting_01c
T_Imp_FurnP_Wallscreen_02
Bleeders:
bk_BiographyBarenziah2
common_belt_04 - belts need to float slightly or they z-fight
T_Imp_SetGC_DoorIn_02 x2 - bleeds through rug when opening
Light_Com_Candle_12_77 - use 0.1 movement speed for lights
Top Floor
Floaters:
T_Imp_Furn_RugBigCm_10 x2 - rugs with tassles need to be bled
light_com_lamp_01 x2 - use 0.1 movement speed for lights
T_Imp_StuddedLeather_Helm_01
PC_Anv_Lusha - renamed PC_i2_Anv_Lusha
Bleeders:
None
Other:
Moved the northmarker behind the door to exterior
Pathgrid had default nodes outside of the interior. Also removed a slightly excessive node.
T_Com_Hammer_03 - replaced with hammer_repair (used filepatcher so there may have been other mistakes)
NOTE TO MERGER add the window in the bottom left part of this image to the exterior: