Anvil Interior Claim PC_i2-Anv35[Reviewed][Iskuss]
Anvil Interior Claim PC_i2-Anv35[Reviewed][Iskuss]
Harbormaster’s Office.
Building 35 on this map:
Please use the T_Imp_SetGC_I - Set.
The exterior file can be gotten from this thread. Always use the latest file.
Building 35 on this map:
Please use the T_Imp_SetGC_I - Set.
The exterior file can be gotten from this thread. Always use the latest file.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
I would like to claim this. Doors and windows will have to be added to the exterior though as there are none now. Is this also the harbormaster's home?
NPCs:
- Ermar Tobvarsen (Nord, m, caretaker) Harbormaster. Observes incoming traffic and arranges for harbor taxes and inspections. Troubled by recent developments in the harbor, in which he recognizes the hand of a dangerous Nibenese cult. Quest-relevant.
- Elios Vellus (Imperial, m, commoner) Clerk, scribe, and assistant to Tobvarsen.
Uh, yeah, also claim granted.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
I'm going to be away for thanksgiving for a few days, so here is my progress so far: The shell is complete, and the tapestries, door, and windows are in place. I've included a mockup of the exterior with windows and a door, to help me place the windows. Also, I've removed the inappropriate harbor equipment, except for the fish and anchor behind the desk. If there are any problems that you see, please feel free to let me know.
- Attachments
-
- Clean PC_i2_Anv35.ESP
- 11/21/17
- (7.55 KiB) Downloaded 183 times
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Here's an update. It's almost finished, but not quite there yet. I still need to touch up some things, and place things precisely. Also, I need to finish writing some notes and letters for the place.
- Attachments
-
- Clean PC_i2_Anv35_11-27.ESP
- 12/1/17
- (26.68 KiB) Downloaded 182 times
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
The windows and door are in their final positions, so they can be put on the exterior shell now. I won’t be able to set the northmarker correctly until the door is placed on the exterior
Great, I'll try to get the changes into Anvil ext by tomorrow.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Finished and ready for review!
- Attachments
-
- PC_i2_Anv35_12-04.ESP
- 12/04/17
- (29.61 KiB) Downloaded 192 times
Last edited by Iskuss1418 on Sun Jan 28, 2018 9:43 pm, edited 1 time in total.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Change-log:
- Changed the Gold Coast windows to T_Imp_SetAnv_I_Window_02 on the bottom floor and T_Imp_SetAnv_I_Window_08 on the top.
- Attachments
-
- PC_i2_Anv35_12-04.ESP
- 12/7/17 Final Version
- (29.62 KiB) Downloaded 190 times
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Updated to Data vs. 5.1 and removed bottom front windows to match exterior. Added new com_lamps to replace window lights.
- Attachments
-
- PC_i2_Anv35_2-27.ESP
- 2018-02-27
- (29.44 KiB) Downloaded 169 times
Ah, great, I forgot to mention that window issue. Sadly there's no way to squeeze two more windows in on the bottom floor - I originally had the windows on the edges, but it looked weird compared to all the other Anvil houses.
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Clean: Yes
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Added
Floaters:
T_Imp_Furn_Tapestry_20
T_Imp_Furn_Tapestry_31 x2
T_CyrImp_FurnR_Dw2G
T_CyrCom_Var_Cr3Skooma x2
Bleeders:
PC_i2-Anv35_Bk_NoticeToMariners
Other:
PC_i2_Anv35_Fish_Leaper - renamed PC_i2-Anv35_Fish_Leaper
Added trophy wall mounts to the mounted fish
Added Pathgrid
Fixed nautical map scroll, missing two <BR> tags
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Added
Floaters:
T_Imp_Furn_Tapestry_20
T_Imp_Furn_Tapestry_31 x2
T_CyrImp_FurnR_Dw2G
T_CyrCom_Var_Cr3Skooma x2
Bleeders:
PC_i2-Anv35_Bk_NoticeToMariners
Other:
PC_i2_Anv35_Fish_Leaper - renamed PC_i2-Anv35_Fish_Leaper
Added trophy wall mounts to the mounted fish
Added Pathgrid
Fixed nautical map scroll, missing two <BR> tags
- Attachments
-
- PC_i2-Anv35.ESP
- (30.18 KiB) Downloaded 115 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]