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[PRIORITY] Gold Coast Interior Claim PC_i2-75 Miscarstette [Paramelia][Reviewed]

Posted: Wed Apr 04, 2018 6:36 pm
by Infragris
This rather large fort was once the seat of power for the First Era kings of the Strident Coast, before bendu Olo moved the capital to Anvil. Its original rulers, the Shote-Kings, sealed the citadel to ward against the Thrassian Plague, but the quarantine failed and all inside perished. The fortress has been left undisturbed ever since.

This location will play a prominent part in a local or possibly faction-based questline. It is not initially accessible to the player. The actual interior can be very large and labyrinthine, and lower parts could include barrow and cave sections.

Re: Gold Coast Interior Claim PC_i2-75 [Unclaimed]

Posted: Sun May 12, 2019 6:14 am
by Kaiel
Claim

Re: Gold Coast Interior Claim PC_i2-75 [Kaiel]

Posted: Fri Jul 26, 2019 1:01 am
by Kaiel
First Wip, the shell for all areas except the barrow is done, the keep and throne room areas have some detailing but not much now it needs some more ruinifying and cluttering.

Re: Gold Coast Interior Claim PC_i2-75 [Kaiel]

Posted: Thu Nov 21, 2019 12:21 am
by Kaiel
Uploading a wip for safekeeping. Detailed a lot of the Quarantine cell, otherwise largely the same.

Re: Gold Coast Interior Claim PC_i2-75 [Kaiel]

Posted: Tue Feb 25, 2020 12:16 pm
by worsas
This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.

Re: Gold Coast Interior Claim PC_i2-75 [Kaiel]

Posted: Wed Mar 25, 2020 12:16 am
by Kaiel
Some more detailing has been done. Set up on a new PC now, so hopefully I can finally finish it soon.

Re: Gold Coast Interior Claim PC_i2-75 [Kaiel]

Posted: Tue Feb 09, 2021 7:40 pm
by Kaiel
The three cells Mischarstette, Keep of The Shore-Kings, Quarantine, and Royal Chambers are all completed. I'm handing off the final Cell, Tomb of the Shore-Kings to chef, since I'm quite unfamiliar with the Barrow set. Th existing cell can be scrapped if needed, I was trying to figure out how to transition the Reman set into the Barrow set. Hopefully this will get finished now that I'm no longer holding it hostage.

Re: Gold Coast Interior Claim PC_i2-75 [chef]

Posted: Tue Feb 23, 2021 9:49 pm
by chef
wip, about 50% complete with the crypts

Re: Gold Coast Interior Claim PC_i2-75 [chef]

Posted: Sun Mar 07, 2021 12:01 am
by chef
tomb done, pushing to review

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Reviewing][Kaiel/chef]

Posted: Sun Mar 07, 2021 10:22 am
by Kaiel
Replaced lit candles in barrows with unlit versions to match the rest of the int. Ready for review

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Reviewing][Kaiel/chef]

Posted: Tue Mar 09, 2021 5:39 am
by Myxinidae
Reviewing.

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Reviewing][Kaiel/chef]

Posted: Sat Oct 16, 2021 7:19 pm
by Myxinidae
**Do not merge**
Review is on hold pending changes from Kaiel to make the interior fit the exterior.
Additionally, the candles in "Tomb of the Shore-Kings" need to be switched to a suitable "off" version.

Name: PC_i2-75 Mischarstette, Keep of the Shore-Kings
Clean: Yes
Lighting: Good
Northmarker: Added
Fits exterior: No
Pathgrid: Added
Illegal to Sleep Here: No, correct
Gridsnap: Yes

Bleeders:
T_Imp_ColBarrowJar_01 x2
T_Imp_ColClayPot_02 x2
T_Imp_ColClayCup_01
T_Imp_ColBarrowJar_02

Floaters:
T_Imp_DngRuinCyr_Braz01_off x16
T_Imp_ColBarrowJar_01
T_Imp_ColClayPlate_02
T_Imp_ColClayCup_01 x2
T_Imp_ColClayPlatter_01 x3
T_Imp_ColClayPot_02 x2


Other:

---------------------------------------------------------
Name: PC_i2-75 Mischarstette, Quarantine
Lighting: Good
Northmarker: Added
Fits exterior: No
Pathgrid: Added.
Illegal to Sleep Here: No, correct
Gridsnap: Yes

Bleeders:
apparatus_m_retort_01
apparatus_m_mortar_01
apparatus_a_retort_01
T_CyrImp_DngColB_j2Empty
T_CyrImp_DngRuin_Bc2Emp x2
T_CyrImp_DngRuin_Ch1Emp
T_CyrImp_DngColB_j3Empty
T_CyrImp_DngRuin_Bc1Emp
T_Imp_DngRuinCyr_Braz01_off x5
T_Imp_DngRuinCyr_Braz02_off x2
T_Imp_ColBarrowJar_01 x3
T_Imp_ColBarrowJar_02
T_Imp_ColClayPlatter_01
T_Imp_ColBarrowBloodvial_01
T_Imp_ColBarrowPlatter_01
T_Imp_DngRuin_F_Barrel_01 x2
T_Imp_DngRuin_F_Table_02 x2



Floaters:
apparatus_j_mortar_01 (not sufficiently bled) x2
apparatus_j_retort_01
T_Imp_DngRuinCyr_Braz01_off x13
T_Imp_ColClayPot_02 x2
T_Imp_ColClayPlatter_01 x2
T_Imp_ColBarrowGoblet_01
T_Imp_ColBarrowJar_01
T_Imp_DngRuin_F_SideTable_01
T_Com_Embalming_Knife_01

Other:
Deleted extra grilles in wall.

---------------------------------------------------------
Name: PC_i2-75 Mischarstette, Royal Chambers
Lighting: Adjusted to the other interiors of Mischarstette
Northmarker: Added
Fits exterior: No
Pathgrid: Added
Illegal to Sleep Here: No, correct
Gridsnap: Yes

Bleeders:
T_CyrImp_DngRuin_Bc1Gem x2
PC_i2-75_ChCoinAlessian
T_CyrImp_DngRuin_Ch2Emp
T_IngMine_OreGold_01 x2
T_Imp_DngRuinCyr_Braz02_off x6
T_Imp_ColBarrowBowl_01 x2
T_Imp_ColBarrowGoblet_01 x2
T_Imp_ColBarrowChalice_01
T_Imp_ColClayCup_01
T_Imp_ColBarrowJar_02 x3

Floaters:
T_Imp_DngRuin_F_WoodPlank_02
T_IngMine_OreSilver_01 x2
T_Imp_DngRuinCyr_Braz01_off x8
T_Imp_DngRuinCyr_Braz02_off
T_Imp_ColBarrowChalice_01
T_Imp_ColBarrowPlatter_01 x2
T_Imp_ColBarrowBowl_01 x7
T_Imp_ColBarrowGoblet_01 x7
T_Com_MetalPieceSilver_03 x4
T_Com_MetalPieceGold_03
T_Com_MetalPieceIron_01 x5
T_Imp_CoinAlessian_01 x15
T_Imp_GoldGoblet_01 x4
T_Imp_GoldPitcher_01 x3
T_Imp_ColClayPlate_02
T_Imp_ColClayPlatter_01
T_Imp_ColClayBowl_01 x3
PC_i2-75_Valkastan_01
T_Imp_DngColBarrow_F_JarLid_01
T_Imp_DngRuin_F_Bed_02 x2

Other:
Replaced T_Glb_Var_Skeleton04 with T_Glb_Var_Skeleton07
Removed brazier inside of rock
Removed door to room behind the throne, due it being buried in rubble.
---------------------------------------------------------
Name: PC_i2-75 Mischarstette, Tomb of the Shore-Kings
Lighting: Good
Northmarker: Correct
Fits exterior: No
Pathgrid: Good
Illegal to Sleep Here: No, correct
Gridsnap: Yes

Bleeders:
T_CyrImp_DngColB_ch2G
T_CyrImp_DngColB_ch2Pot
T_CyrImp_DngColB_ch2Emp
T_Imp_ColBarrowJar_02
T_Com_Var_CandleGreenOff_03
T_Imp_DngColBarrow_F_JarBrk_04
T_Imp_DngColBarrow_F_Mummy_08
T_Com_Var_CandleBlueOff_03

Floaters:
T_CyrImp_DngColB_ch1G
T_CyrImp_DngColB_ch2G
T_CyrImp_DngColB_j1Empty

Other:

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Kaiel/chef][Reviewed]

Posted: Thu Jul 28, 2022 8:09 pm
by christixn
Bump

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Kaiel/chef][Reviewed]

Posted: Fri Jul 29, 2022 7:25 pm
by worsas
I've quickly looked over this interior and these are my thoughts:
  • It is a very nice dungeon and worth retaining as much as possible
  • That it will exceed the dimensions of the island, Miscarstette is on, seems inevitable to me. So the whole "doesn't fit the exterior" needs to be taken with a grain of salt. If there is an easy fix for this, good, otherwise we shouldn't need to bother, in my opinion.
  • All those ingots should be removed from the interior. They don't fit the setting and timeframe of the interior, in my opinion again.
  • There are a bunch of places were tables and beds are created by putting stone slaps together. That looks rather odd and those should be replaced by tables and beds available for reman interiors.
  • The mixture of barrow and reman assets are intentional and supposed to reflect the age of the ruin. To carry this point home, it would be a good idea to clear any objects that look too modern. The ingots are the main example but there are probably other objects that could be replaced or simply removed.
This interior does not need to have all that much clutter in it. It is very old and this can be reflected by a relatively emptiness considering objects to pick up.

One stone slap table in the royal chamber has got an extraordinary amount of ancient bronze chalices and other objects on it. Remove most of those, but some of them can be distributed across the dungeon to replace samples of gold objects that are found in numerous places.

Keep in mind that this place has been abondoned and that people will probably not have left back fully laid tables.

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Kaiel/chef][Reviewed]

Posted: Sat Jul 30, 2022 7:13 pm
by MinerMan60101
Reviewing. This will fit its exterior.

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Kaiel/chef][Reviewing]

Posted: Wed May 31, 2023 5:37 pm
by Denis418
After discussing with everyone, this interior should probably be remade. Only the barrow part could be retained.

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Unclaimed]

Posted: Thu Jul 06, 2023 4:34 am
by Paramelia
Requesting claim.

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Paramelia]

Posted: Tue Jul 11, 2023 12:27 am
by Paramelia
Upload for safety. Keep is mostly done except for the towers, Quarantine needs clutter, Royal Chambers still early.

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Paramelia]

Posted: Wed Jul 12, 2023 1:01 am
by Paramelia
Ready for review.

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Paramelia]

Posted: Wed Jul 12, 2023 9:33 pm
by Paramelia
Added doors that I forgot about, no other changes

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Paramelia]

Posted: Wed Jul 12, 2023 10:13 pm
by worsas
We agreed on discord that this needs to be moved back to claimed for now. The dungeon is too spread out on the horizontal level.

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Paramelia]

Posted: Sat Jul 29, 2023 1:59 am
by Paramelia
Ready for review. Layout is changed significantly, feel free to send it back to me if more changes are needed.

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Paramelia]

Posted: Thu Aug 17, 2023 3:16 pm
by Denis418
Started the review

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Paramelia]

Posted: Mon Aug 21, 2023 5:30 pm
by Denis418
Uploading a WIP.

Checked the Quarantine interior on the question of placement errors. Checked the northmarker and lighting in all of the interiors. The 3 eastern towers (separate interiors) will have to be cut/ignored for the next release.

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Paramelia]

Posted: Sun Sep 10, 2023 10:04 am
by Denis418
Some more polishing (Paramelia added cobwebs and did more work on the towers). Uploading for safekeeping. Review continues.

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Paramelia]

Posted: Thu Oct 19, 2023 6:22 pm
by Denis418
Almost everything is reviewed. I just need to fix the problem with empty towers. Asking Paramelia for help. The issues are discribed in the dev notes placed in the Keep interior. Kindly, take a look at the separate eastern tower as well (no dev notes - just needs a trap door connection to the roof).

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 [Paramelia]

Posted: Tue Oct 24, 2023 12:07 pm
by Denis418
Name: PC_i2-75 Mischarstette, Quarantine
Clean: Yes, has custom items -- a sword, its enchantment (shield and fortify attack on touch) unlit static candles for the tomb, and an chest with Alessian coins.
Esm dependencies: Ok
Northmarker: Ok
Light: Ok
Illegal to sleep here: No, correct.
Gridsnap: Ok
Pathgrid: Removed 1/3 of the nodes – mostly, cutting the middle nodes in straight corridors.
Fits exterior:
Bleeders:
• T_Cyr_Flora_Wispstalk01
• 3 x T_Imp_DngRuin_F_Barrel_01
• T_CyrImp_DngColB_j1Empty
• T_CyrImp_DngColB_j2Empty
• T_Imp_DngRuin_F_Barrel_01
Floaters:
• T_CyrImp_DngRuin_Bc1Emp
• T_CyrImp_DngRuin_Bc2Emp
Adjusted:
• T_Imp_DngRuin_DoorIn_01 – nudged it foreward so it won’t bleed into the doorjam when opened. Same with every other door in the dungeon.
• T_Imp_DngRuinCyr_X_Rubble_02
• T_Imp_DngRuin_F_BenchBroken_01
• T_Imp_DngRuin_F_BenchBroken_02
• Some rubble piles to accommodate better pathgrid.
• T_Glb_Var_SpiderWeb_04b
• 3 x T_Glb_Var_SpiderWeb_07c
• T_Glb_Var_SpiderWeb_04b
• T_Glb_Var_SpiderWeb_06b
• 2 x T_Glb_Var_SpiderWeb_02c
• T_Glb_Var_SpiderWeb_03b
• T_Glb_Var_SpiderWeb_01d
Other:
• 2 x T_Imp_ColClayPot_02 – rescaled miscs. Replaced them with T_Imp_ColBarrowJar_02 (the ancient variant of the clay pots).
• T_CyrImp_DngRuin_Ch2Emp – rotated so the lock would face the user.
• Removed T_Imp_DngRuinCyr_I_RoomPllr_01 pieces from the caved in corridors.
Added:
Culled:
• 3 x T_Glb_Light_Wispstalk_64
• Moved corner braziers deeper into the corners to prevent the player getting stuck behind them.

Name: PC_i2-75 Mischarstette, Southeast Tower
Northmarker: Ok
Light: Ok
Illegal to sleep here: No, correct.
Gridsnap: Was out of grid. The staircase wasn’t touching the wall from one side.
Pathgrid: Adjusted after fixing the gridsnap.
Fits exterior: Has no entrance. A door should be added to the northern side of the tower, and a trapdoor on the roof.
Other: Raised the staircase to the top and added an interior trapdoor.
Cleaned away 2 other separate tower interiors.

Name: PC_i2-75 Mischarstette, Keep of the Shore-Kings
Northmarker: Ok
Light: Ok
Pathgrid: removed the nodes in collapsed towers.
Illegal2sleep: Ok
Floaters:
• steel_shield
• steel broadsword – some weapons need to be rotated in order to lay flush with the surface
• steel axe – same
• apparatus_j_mortar_01 – items with pointy bottoms need to be sunk.
Other:
• Unbled the dining benches.
• Adjusted T_Glb_Var_SpiderWeb_04b and added another one below it.
• Culled misc_com_redware_bowl.
• Adjusted 4 doors.
• Sunk T_Imp_Furn_RugBigCm_05.
• Tilted the iron longsword.
• Rotated one door 180 degrees.
• Added two pieces of web to the northern tower.
• Adjusted T_Glb_Var_SpiderWeb_04b.
• Made the cave-in of the north eastern tower of the main keep denser.
• Added T_Com_Rope_01.
• Placed 3 x T_Imp_DngRuinCyr_I_RoomPllr_01 to cover the gaps in tower entrance walls.
• Lowered 3 x T_Imp_DngRuin_I_SmTowPole_01 to cover the gap between them.
• Added candles to the tables.
• Added ingredient containers to the alchemist place.
• Increased the number of coins in PC_i2-75_ChCoinAlessian to 45.
• Built up the wooden staircases and platforms.
• Cut redundant parts of the blocked round towers.
• Added small pieces of clutter in the towers, including a skeleton.

Name: PC_i2-75 Mischarstette, Tomb of the Shore-Kings
Northmarker: Ok
Light: Ok
Pathgrid: ok
Everything’s ok. Though, FPS drops a little wen you enter the tomb and look at its center.

Name: PC_i2-75 Mischarstette, Royal Chambers
Northmarker: Ok
Light: Ok
Pathgrid: Pruned 1/3 of the nodes. Added some in empty places.
Illegal2sleep: Ok
Floaters:
• T_Imp_DngColBarrow_F_JarLid_01
• T_CyrImp_DngRuin_Bc1Gem
Bleeders:
• T_Imp_DngRuinCyr_Braz01_off
• T_Imp_DngRuin_F_Table_02
Other:
• Moved 2 x T_Imp_DngRuin_DoorIn_01 forward to prevent bleeding when opened.
• Moved T_Glb_Var_SpiderWeb_03a from horizontal to vertical position.
• Replaced T_CyrImp_DngRuin_Ch1Coi with T_CyrImp_DngRuin_Ch1Empty because Reman coins didn’t exist at the time.
• Pruned and simplified the throne cobble.
• Placed PC_i2-75_Valkastan_01 on the throne and bumped its price to 7900.
Adjusted:
• T_Glb_Var_SpiderWeb_04a
• T_Glb_Var_SpiderWeb_04b

Merge notes: Needs doors connection between the interior-exterior doors and trapdoors obviously. And needs an update to the exterior (some towers are no longer ruined) with accordance to this plan. The exterior mock up is in the second esp.
Exterior picture.
Interior towers.

Re: [PRIORITY] Gold Coast Interior Claim PC_i2-75 Miscarstette [Paramelia][Reviewed]

Posted: Sat Dec 23, 2023 12:20 am
by Taniquetil
Merged into Anvil v122