Gold Coast Interior Claim PC_i2-100[Reviewed][GodizigelWinter]

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Kaiel
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Gold Coast Interior Claim PC_i2-100[Reviewed][GodizigelWinter]

Post by Kaiel »

100. Ivrol Estate: Guard Housing
Exterior Location #6 on the following map:
Image

Housing for four guards, two in the towers, one patrolling the estate, and one guarding the family in the villa.

Please use the T_Imp_SetGC set.

The exterior file can be found in this thread.
Always use the latest file.
Last edited by Kaiel on Thu May 09, 2019 7:25 am, edited 1 time in total.

GodizigelWinter
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Post by GodizigelWinter »

Claiming.

GodizigelWinter
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Post by GodizigelWinter »

Finishing working on this interior, now it ready for Review.
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Clean PC_i2-100.ESP
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Kaiel
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Post by Kaiel »

Clean: Yes
Fits exterior: OK, a bit larger and imperfect proportions but within accepted variance
Northmarker: Incorrect
Lighting: Good
Illegal to Sleep Here: Not checked, needs to be
Pathgrid: Added

First Floor

Floaters:
furn_anvil00 x1
Light_Com_Candle_01 x1
misc_com_bottle_11 x3
misc_com_bottle_06 x3
T_Imp_Drink_WineFreeEstat_01 x2
T_CyrCom_Var_Bs1FoodGC x2

Bleeders:
T_Imp_Furn_TapestryDragon_09 x3
Light_Com_Candle_01 x2
T_CyrCom_Var_Bl2Fish x1
misc_com_bottle_12 x1
steel spear x1

Second Floor

Floaters:
T_Imp_Furn_Tapestry_21 x2
Light_Com_Candle_01 x3
T_Imp_FurnP_Wallscreen_01 x1
misc_com_metal_goblet_02 x1

Bleeders:
T_Imp_Furn_Tapestry_21 x2
T_Imp_Drink_AleAkul_01 x1
misc_com_metal_goblet_02 x1
furn_com_rm_table_05 x1

Other:
Replaced "imperial shield"s with "steel_shield"s, since the former is legion only and these are private guards
Replaced T_IngFood_AppleSkyrim with T_IngFood_Apple_01, as that's what can be harvested in the area.
T_Imp_FurnR_Basin_01 is not to be used ever, as far as I know, mesh/texture is problematic. Also it's an r item in an otherwise M-PM interior. Replaced with half-barrel bath on a side table.
Added a bit of variety to the rotation of the cups on the shelf near the stairs
Replaced Rufino's Cellar Wine with Plallo's Vineyard and Black Hills with Free Estates due to price
T_Imp_SetGC_I_Fireplace_01 should not be bled into wall so far the wall overrides the back of the fireplace, shifted things a bit to accommodate this.
T_Imp_SetGC_Djamb_02 is not for interior load doors, rejigged entrance to use an endcap and DFrame_01 instead of Hallway and DJamb_02

Don't get discouraged by the amount of stuff in here, I want to mention a lot of these are common beginner issues, I've had most of them myself at one point or another early on. Despite the issues, this is a very good interior, it shows that a lot of work was put in. Keep it up and experience will iron out the beginner's issues quickly.

Some advice on pesky floaters and bleeders like the tapestries and lights: you can go to file-> preferences... in the CS and set your movement increment to 0.1 to move them more precisely. Also, holding x, y, or z while moving objects locks them to that axis.
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Clean PC_i2-100 Reviewed.esp
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Kaiel
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Post by Kaiel »

MERGED

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