Gold Coast Interior Claim PC_i2-62 [Reviewed][Kaiel]

Claimed work is Reviewed here before being marked as Complete
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Leon
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Gold Coast Interior Claim PC_i2-62 [Reviewed][Kaiel]

Post by Leon » Wed Apr 04, 2018 10:24 am

House.

Exterior Location: #5 on this map.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

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Kaiel
P:C Head of Interiors
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Post by Kaiel » Tue Jan 01, 2019 8:00 pm

Claim to finish Thresvy this week

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Kaiel
P:C Head of Interiors
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Post by Kaiel » Fri Jan 04, 2019 6:25 am

Clean, finished, and pathgridded. Bite size ints are good for midnight snacking.
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PC_i2-62.ESP
(8.36 KiB) Downloaded 36 times

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worsas
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Post by worsas » Fri Jan 04, 2019 12:58 pm

To reviewing.

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MinerMan60101
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Post by MinerMan60101 » Wed May 08, 2019 2:31 am

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Wed May 08, 2019 3:37 am

Clean: Yes
Northmarker: Correct
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Lowered nodes

Floaters:
T_CyrCom_Var_Cr2Fish
Light_Com_Candle_01_64 x4

Bleeders:
None

Other:
T_Imp_SetGCPoor_X_Curtain_01 - scaled down and added T_Glb_Var_DaylightPanel_02 and T_Glb_Light_Window_64
T_Imp_SetGCPoor_X_Curtain_02 - as above
Attachments
PC_i2-62.ESP
(8.93 KiB) Downloaded 28 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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