Gold Coast Interior Claim PC_i2-67[Reviewed][Kaiel]

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Leon
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Gold Coast Interior Claim PC_i2-67[Reviewed][Kaiel]

Post by Leon » Wed Apr 04, 2018 10:28 am

Manor.

Exterior Location: #3 on this map.
Lead Interior Designer & Quality Assurance at Province: Cyrodiil

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Infragris
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Post by Infragris » Wed Apr 04, 2018 6:20 pm

refer to the Thresvy planning thread for more information regarding this location.

This manor belong to Sigorn Valchar, local noblewoman. Sober, pious country nobiity. Two servants.

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Kaiel
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Post by Kaiel » Sun Dec 16, 2018 9:22 pm

Also claim

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worsas
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Post by worsas » Mon Dec 17, 2018 5:32 pm

Grant

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Kaiel
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Post by Kaiel » Thu Dec 27, 2018 2:26 pm

Finished and ready for review, not pathgridded. Dependent on Data Addon.
Attachments
Clean PC_i2-67.ESP
(100.32 KiB) Downloaded 71 times
Last edited by Kaiel on Fri Dec 28, 2018 1:19 am, edited 1 time in total.

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worsas
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Post by worsas » Thu Dec 27, 2018 8:30 pm

Moved to reviewing.

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MinerMan60101
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Post by MinerMan60101 » Thu Aug 29, 2019 3:47 pm

Reviewing
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Wed Sep 04, 2019 6:37 pm

Clean: Yes
Northmarkers: Correct
Fits Exterior: No, two windows on wrong wall
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Added

A:
Floaters:
T_Imp_Furn_Tapestry_08 x3
T_Imp_Furn_Tapestry_25 x4
T_Imp_SetGC_I_Railing_01
T_Com_Var_Cleaver_01 x2 - resting on a point
T_Com_Var_Cleaver_01 x2 - resting on handle but blade floats

Bleeders:
in_com_traptop_01 - bleeding into column
T_Imp_SetGC_DoorIn_01 - bleeds into rug when opening
T_Com_CuttingBoard_01 - under table
misc_com_bottle_07 - bleeding into other jugs
misc_com_bottle_12 - as above
T_Com_SetFarm_Winepress_01 - bleeding into tapestry and wall
Furn_Com_Kegstand x36 - z-fighting, scaled the beams up to 1.01 and moved them over the kegstands' legs


B:
Floaters:
T_Imp_Furn_Tapestry_03 x2
T_Imp_Furn_Tapestry_16
T_Imp_SetGC_DoorIn_01
light_com_lamp_01 x5
light_com_candle_08
light_com_candle_03
imperial broadsword

Bleeders:
T_Imp_Furn_Tapestry_03
T_Imp_SetGC_I_Center_01 x2 - z-fighting outside of interior
T_Imp_SetGC_DoorIn_01 - too far into door frame
light_com_candle_10 x2


Other:
T_Imp_Furn_Tapestry_25 x2 - outside of interior
T_Imp_SetGC_I_Pillar_02 - as above
Active_Com_Bar_Door x2 - these need to have room on either side
T_Imp_FurnR_Bookshelf_01 x4 - replaced one with 02 variant, put other three on a wall, this is a wall shelf not a floor shelf
T_CyrImp_Furn_ChS2Jewel - backwards
T_Imp_SetGC_I_Wall_01 x10 - replaced with the half sized version, T_Imp_SetGC_I_Wall_05
T_Imp_SetGC_I_Side_02 x2 - replaced with T_Imp_SetGC_I_Center_01
T_Imp_SetGC_I_Pillar_02 x2 - deleted, outside of interior
Shifted the floors of the top floor in B so that they don't hide the second floor from the map
Added in_lava_blacksquares to B
Attachments
PC_i2-67.ESP
(101.98 KiB) Downloaded 29 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Kaiel
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Post by Kaiel » Sun Oct 27, 2019 3:22 pm

MERGED

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