Aldkarth Lowlands (Sky_xRe_27) [chef]
Aldkarth Lowlands (Sky_xRe_27) [chef]
This claim is about updating the area labelled 27 on this overview map:
Related discussion:
http://project-tamriel.com/viewtopic.php?f=87&t=446
Location map thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499
Related discussion:
http://project-tamriel.com/viewtopic.php?f=87&t=446
Location map thread:
http://project-tamriel.com/viewtopic.php?f=145&t=499
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
I'd like to take it.
Is this a transition for Sundered Hills textures?
And there seems to be a nord settlement on a border with SKY_XRE_30, does it belong here?
Is this a transition for Sundered Hills textures?
And there seems to be a nord settlement on a border with SKY_XRE_30, does it belong here?
Eh there has been a lack of coordination here. Most of this claim is part of the Beorinhal claim, but I will try to split so you can continue the style from your former claim.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- spineinside
- SHotN Jarl of Assets
- Posts: 358
- Joined: Wed Feb 25, 2015 7:34 am
auuch, maybe if this area is too complex to split it up I'll leave it and take something else
- Scamp
- Lesser Daedra
- Posts: 465
- Joined: Sat Jan 03, 2015 2:51 pm
- Location: Kilkreath Mountains
- Contact:
This and three other claims are currently a part of https://project-tamriel.com/viewtopic.php?f=123&t=36 being worked on by roerich. Once he finishes the work he wants to, it will be split back up and be made claimable by others to finish the remainder of the claim.
Locking for now.
Locking for now.
As I'm done with the work on the combined claim, I'm opening these up for claiming. MinerMan should upload a split off file soon.
Make sure to add a couple of Redguard (T_Rga) farmhouses and farms in this claim. They can be as big as you like, but the houses should keep to 4-5 rga farmhouses. Crops should be wheat, but could also include cabbage, leek, onion, apple orchards, etc. We have enough wineries further north, so no need for that here. The farms can also be include a couple of small Reachmen huts for native farmhands.
Make sure to add a couple of Redguard (T_Rga) farmhouses and farms in this claim. They can be as big as you like, but the houses should keep to 4-5 rga farmhouses. Crops should be wheat, but could also include cabbage, leek, onion, apple orchards, etc. We have enough wineries further north, so no need for that here. The farms can also be include a couple of small Reachmen huts for native farmhands.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
- MinerMan60101
- PT Modder
- Posts: 426
- Joined: Sun Jan 29, 2017 4:55 pm
- Location: California
Here's the claim file. There is "_Flora_BM_holly_0X" all over this file which needs to be dealt with.
- Attachments
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- Sky_xRe27.esp
- (1.46 MiB) Downloaded 220 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
grabbing to work with along side 30 for a bit
May as well fully claim this since this is mostly complete
Hugh Grant
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Changed the farm to a redguard one and added the road that cuts through sky_main.
- Attachments
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- Sky_xRe27_v2.ESP
- (1.43 MiB) Downloaded 179 times
enhanced SH transition.
- Attachments
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- Sky_xRe27_v2.1.ESP
- (1.44 MiB) Downloaded 171 times
Just a regular old update
- Attachments
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- Sky_xRe27_v2.3.ESP
- (1.63 MiB) Downloaded 173 times
Last edited by chef on Sun Aug 18, 2019 5:40 pm, edited 1 time in total.
No regional adjustments for the lorchwuir heath have been performed on this claim.
All grass rocks have to be replaced by blank rocks. Moreover the container plant composition needs to be changed to this:
viewtopic.php?f=87&t=722
Check the lorchwuir heath areas directly around karthwasten to get an idea on the intended clutter density of rocks. Consider adding an additional, small cliff range to this claim.
Unfortunately we've never had a proper place for region design instructions, due to my own fault mostly.
Let me know if you still want to work on this claim. Otherwise I'll move it back to unclaimed.
All grass rocks have to be replaced by blank rocks. Moreover the container plant composition needs to be changed to this:
Please always consult the region stats - summary here on container plants:Dragynia, Persarine, Wither Wheat, Apple, Silver Palm
viewtopic.php?f=87&t=722
Check the lorchwuir heath areas directly around karthwasten to get an idea on the intended clutter density of rocks. Consider adding an additional, small cliff range to this claim.
Unfortunately we've never had a proper place for region design instructions, due to my own fault mostly.
Let me know if you still want to work on this claim. Otherwise I'll move it back to unclaimed.
I'll fix that but I really with all that info was in the OP
Addressed Worsas' points, now up for review for real.
edited in the right file
edited in the right file
- Attachments
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- Sky_xRe27_v2.4.2.ESP
- (1.88 MiB) Downloaded 169 times
I still found many instances of honey lilly, Taragetis and Vicar herb across the lorchwuir heath portion of your claim.
There are still much too few instances of Wither Wheat. There can be as many of five times the amount you placed so far.
Additionally there should be much less mushrooms around. Mushrooms on grass land should be an exception. They are intended for shady spots, such as beneath cliffs or trees or in the forest. (sorry for not pointing this out earlier)
The new cliff ranges and rocks look good.
There are still much too few instances of Wither Wheat. There can be as many of five times the amount you placed so far.
Additionally there should be much less mushrooms around. Mushrooms on grass land should be an exception. They are intended for shady spots, such as beneath cliffs or trees or in the forest. (sorry for not pointing this out earlier)
The new cliff ranges and rocks look good.
Searched and deleted those plants, added more wheat and deleted some mushrooms, otherwise I found the mushrooms to be consistent with how they are used in the neighboring cells in sky main.
- Attachments
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- Sky_xRe27_v2.4.3.ESP
- (1.87 MiB) Downloaded 158 times
2 Cells taken for mojo to border match, so hold off on a review for now
- Attachments
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- Sky_xRe27_v2.4.4.ESP
- (1.64 MiB) Downloaded 143 times
matched, feel free to review whenever now.
- Attachments
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- Sky_xRe27_v2.4.5.ESP
- (1.87 MiB) Downloaded 248 times
Clean: Still has some old rest ext creaturs
Border matched: Partially, will need matching with sky main and in the southern cells
Lorchwuir Heath Region -101,4
Region: Correct
Pathgrid: Added to the farm
Texture seams: 2
Jagged terrain: None
Vertex shading: Excessive on the Sky_Main border
misc_com_bottle_13 floating
T_Com_Var_Rope_01 served no purpose, removed
T_Com_Var_RopeKnot_01 as above, x2
T_Glb_Flora_OnionHang01 lowered and spread out x4
T_Nor_Set_Well_04 lowered to a reasonable height
T_SkyCom_Var_Bl1Torch floating x2
T_SkyCom_Var_Cr1Empty floating corner
Lorchwuir Heath Region -100,4
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_BushPine2_01 bleeding into rock x2
T_Sky_TerrRockRE_RockSml_14 hidden under terrain
Lorchwuir Heath Region -99,4
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_BushPine2_01 bleeding into terrain x2
Sundered Hills Region -98,4
Region: Correct
Texture seams: 4
Jagged terrain: None
Vertex shading: Good
contain_corpse10 floating a bit
Lorchwuir Heath Region -101,3
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Messy
Lorchwuir Heath Region -100,3
Region: Correct
Texture seams: 2
Jagged terrain: A little bit in the south
Vertex shading: Good
T_Sky_Flora_BushLeaves5_01 hidden under cliff
Sundered Hills Region -99.3
Region: Correct
Texture seams: 1
Jagged terrain: None
Vertex shading: Good
Sundered Hills Region -98,3
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_01 floating x3
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockSml_14 floating
T_Sky_TerrRockRE_RockSml_15 floating
Lorchwuir Heath Region -100,2
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Excessive under a rock
T_Sky_Flora_BushLeaves1_01 bleeding into terrain
T_Sky_Flora_BushPine1_01 bleeding into terrain
T_Sky_TerrRockRE_RockGrp_01 hidden under rock
T_Sky_TerrRockRE_RockSml_14 hidden under rock
Sundered Hills Region -99,2
Region: Correct
Texture seams: 3
Jagged terrain: None
Vertex shading: Missing under some rocks
Sundered Hills Region -98,2
Region: Correct
Texture seams: 1
Jagged terrain: None
Vertex shading: Missing under a tree
T_Sky_Flora_Tremblwee01 bleeding into terrain
Lorchwuir Heath Region -100,1
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_BksporeCp01 floating
T_Sky_Flora_BushPine1_02 bleeding into terrain/block
T_Sky_Flora_WithWheat01 floating
T_Sky_Flora_TreePine5_03 branch bleeding into terrain
T_Sky_TerrRockRE_Rock_18 hidden under terrain
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockSml_13 hidden under terrain x12
T_Sky_TerrRockRE_RockSml_14 hidden under terrain
Sundered Hills Region -99,1
Region: Correct
Texture seams: 1
Jagged terrain: None
Vertex shading: Missing under some rocks
T_Nor_DngBarrow_X_Stairs_01 hidden under terrain
T_Sky_TerrRockRE_Rock_24 hidden under terrain
T_Sky_TerrRockRE_Rock_24 floating
T_Sky_TerrRockRE_Rock_26 caspering
T_Sky_TerrRockRE_RockGrp_01 caspering
Sundered Hills Region -98,1
Region: Correct
Texture seams: 4 on one texture, probably meant to be hidden beneath rocks in a neighboring claim
Jagged terrain: None
Vertex shading: Missing under a cliff
and merged
Border matched: Partially, will need matching with sky main and in the southern cells
Lorchwuir Heath Region -101,4
Region: Correct
Pathgrid: Added to the farm
Texture seams: 2
Jagged terrain: None
Vertex shading: Excessive on the Sky_Main border
misc_com_bottle_13 floating
T_Com_Var_Rope_01 served no purpose, removed
T_Com_Var_RopeKnot_01 as above, x2
T_Glb_Flora_OnionHang01 lowered and spread out x4
T_Nor_Set_Well_04 lowered to a reasonable height
T_SkyCom_Var_Bl1Torch floating x2
T_SkyCom_Var_Cr1Empty floating corner
Lorchwuir Heath Region -100,4
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_BushPine2_01 bleeding into rock x2
T_Sky_TerrRockRE_RockSml_14 hidden under terrain
Lorchwuir Heath Region -99,4
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_BushPine2_01 bleeding into terrain x2
Sundered Hills Region -98,4
Region: Correct
Texture seams: 4
Jagged terrain: None
Vertex shading: Good
contain_corpse10 floating a bit
Lorchwuir Heath Region -101,3
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Messy
Lorchwuir Heath Region -100,3
Region: Correct
Texture seams: 2
Jagged terrain: A little bit in the south
Vertex shading: Good
T_Sky_Flora_BushLeaves5_01 hidden under cliff
Sundered Hills Region -99.3
Region: Correct
Texture seams: 1
Jagged terrain: None
Vertex shading: Good
Sundered Hills Region -98,3
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_TerrRockRE_RockGrp_01 floating x3
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockSml_14 floating
T_Sky_TerrRockRE_RockSml_15 floating
Lorchwuir Heath Region -100,2
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Excessive under a rock
T_Sky_Flora_BushLeaves1_01 bleeding into terrain
T_Sky_Flora_BushPine1_01 bleeding into terrain
T_Sky_TerrRockRE_RockGrp_01 hidden under rock
T_Sky_TerrRockRE_RockSml_14 hidden under rock
Sundered Hills Region -99,2
Region: Correct
Texture seams: 3
Jagged terrain: None
Vertex shading: Missing under some rocks
Sundered Hills Region -98,2
Region: Correct
Texture seams: 1
Jagged terrain: None
Vertex shading: Missing under a tree
T_Sky_Flora_Tremblwee01 bleeding into terrain
Lorchwuir Heath Region -100,1
Region: Correct
Texture seams: None
Jagged terrain: None
Vertex shading: Good
T_Sky_Flora_BksporeCp01 floating
T_Sky_Flora_BushPine1_02 bleeding into terrain/block
T_Sky_Flora_WithWheat01 floating
T_Sky_Flora_TreePine5_03 branch bleeding into terrain
T_Sky_TerrRockRE_Rock_18 hidden under terrain
T_Sky_TerrRockRE_RockGrp_01 hidden under terrain
T_Sky_TerrRockRE_RockGrp_02 hidden under terrain
T_Sky_TerrRockRE_RockSml_13 hidden under terrain x12
T_Sky_TerrRockRE_RockSml_14 hidden under terrain
Sundered Hills Region -99,1
Region: Correct
Texture seams: 1
Jagged terrain: None
Vertex shading: Missing under some rocks
T_Nor_DngBarrow_X_Stairs_01 hidden under terrain
T_Sky_TerrRockRE_Rock_24 hidden under terrain
T_Sky_TerrRockRE_Rock_24 floating
T_Sky_TerrRockRE_Rock_26 caspering
T_Sky_TerrRockRE_RockGrp_01 caspering
Sundered Hills Region -98,1
Region: Correct
Texture seams: 4 on one texture, probably meant to be hidden beneath rocks in a neighboring claim
Jagged terrain: None
Vertex shading: Missing under a cliff
and merged
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
File missing?
"and merged"