Solitude Forest|Valstaag Highlands|Dragonbridge (Sky_xHf_10) [Unclaimed]

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chef
P:C Head of Exteriors
Posts: 591
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Solitude Forest|Valstaag Highlands|Dragonbridge (Sky_xHf_10) [Unclaimed]

Post by chef »

Claim for updating the location marked Hf_10 on the following map:
Image
Flora guide: viewtopic.php?p=15799#p15799
Tasks:
-Create the village Dragonbridge (T_Nor_SetHaaf_*)
-Fill the forest with container plants
-Update the coast with new assets and style from Hf_09
-Update the river fjord with more varied rock meshes
-Add detail to the mine and logging camps if needed
-Fill in the blank areas with forest
-Add points of interest (caves, barrows, ruins, camps)
-Edit the southern river into forest or a small pond
-Update the Midkarth to Valstaag region transition
-Update the Ridgelands area into the new Valstaag Highlands palette seen in Hf_12
-Make the transition from Valstaag to Forest less abrupt by adding more trees, thinning out the further away you get from full forest
-Create the road connections shown on the gridmap (doesn't need to be exact) you could utilize the empty areas for part of this

Cutting script:
DELETE FROM exteriorCells WHERE
(gridX <-98 OR gridX >-94 OR gridY >26 OR gridY <17) OR
(gridX =-98 AND gridY =26) OR
(gridX =-98 AND gridY =25) OR
(gridX =-98 AND gridY =24) OR
(gridX =-98 AND gridY =20) OR
(gridX =-98 AND gridY =19) OR
(gridX =-98 AND gridY =18) OR
(gridX =-98 AND gridY =17);
Attachments
Sky_xHf_10.esp
(4.4 MiB) Downloaded 18 times

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chef
P:C Head of Exteriors
Posts: 591
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Briefly grabbing some cells for border work with the markarth section (tomorrow)
Edit: done
Attachments
Sky_xHf_10_v0.ESP
(4.41 MiB) Downloaded 25 times

User avatar
chef
P:C Head of Exteriors
Posts: 591
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Grass cut from file to encourage terrain editing.
Attachments
Sky_xHf_10_v0.ESP
(2.34 MiB) Downloaded 6 times

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