Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

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roerich
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Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

Post by roerich » Tue Aug 15, 2017 9:28 am

The Dragonstar Arena. Occasionally hosting pit fights between gladiators, criminals and beasts. Was more active before the war, when the Fighter's Guild were still in town. Used for military training as well.

Should consist of three interiors:
1. Entrance hall, bar areas, lounge, possibly a locked door between the entrance hall and the entrance to the arena - unlocked by paying a fee. The lounge area should also be locked off, it has the entrance to the balcony.
2. Training rooms/fighter lodging, with entrance to the arena pit and the basement
3. Basement and beast holding cells.

Illustrated with this map:

Image

T_Nor_FurnM & T_Imp_FurnSky

Location number 14 on this map:

Image

The exterior can be found here (make sure to use the latest file)

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Re: Dragonstar: Arena (Sky_iRe_Ds14)

Post by Tristior » Thu Oct 19, 2017 5:03 am

You know what? Fiddlesticks to academia. Claim?

And am I right in thinking I've seen an existing version of this interior floating around?

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Re: Dragonstar: Arena (Sky_iRe_Ds14)

Post by roerich » Thu Oct 19, 2017 8:01 am

Stick it to the man! Grant

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Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

Post by Tristior » Thu Oct 19, 2017 11:19 am

Here's the shell of the wings, demonstrating the great gate debate. Before I press on too far, I'd love to know thoughts on the lighting, roof and gate - I am welcoming of ideas.

Edit: updated with the vastly superior version.
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Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

Post by Tristior » Sun Oct 22, 2017 3:09 pm

Almost done! One cell to go.
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Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

Post by roerich » Sun Oct 22, 2017 6:03 pm

Most excellent! Exactly what I envisioned. Looking forward to see what you come up with when it comes to the basement.

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Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

Post by Tristior » Fri Oct 27, 2017 5:27 pm

Alright, here are all the cells. I won't say it's ready for review unless y'all are happy with it.
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Yeti
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Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

Post by Yeti » Fri Oct 27, 2017 6:33 pm

The layout is great. In particular, the beast pen area is incredibly creative. Great use of wall segments. I will say that most rooms in Sky_iRe_Ds14a could use more clutter. It could also use more color variety. Right now, it's very heavily pink with the rugs and tapestries.

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Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

Post by Tristior » Sat Oct 28, 2017 3:17 am

Hah, I wish I could claim the wall segments. They're from sky_arena_bloodworks, for the most part. With regard to clutter, what sort of things would you use? That's my problem - I've got the time and inclination to do more cluttering, but I can never think of what to put.

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Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

Post by Tristior » Sat Oct 28, 2017 4:18 pm

Alright, friends, have a sticky at this:
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Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

Post by Yeti » Sun Oct 29, 2017 2:20 am

For cluttering inspiration, you can look at pretty much any Karthwasten interior and come up with good ideas for what to put where.

Your most recent file can go up for review as is, if you'd like. The amount of clutter is a little sparse, here and there, but that fits the martial character of an arena. Good work.

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Re: Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]

Post by Tristior » Sun Oct 29, 2017 7:53 am

Alright, here it is with a few changes. Ready for review.
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