Markarth: Nord Hunter (Sky_iRe_Mk07) [Batkan] [Reviewed]

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roerich
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Markarth: Nord Hunter (Sky_iRe_Mk07) [Batkan] [Reviewed]

Post by roerich »

Home of a Nord hunter. Hunts in the nearby forests, and sells the pelts through the marketplace.

T_Nor_FurnM & T_Imp_FurnSky.

Location number 07 on Markarth claim map 4:

Image

The exterior can be found here (use the latest file)
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Torlof
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Post by Torlof »

Claim.

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roerich
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Post by roerich »

Grant!
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
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worsas
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Post by worsas »

This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.

Torlof
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Post by Torlof »

Revoke for the time being. Might pick it back up, when I clear my P:C backlog.

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Post by Fran »

Claim plz:)

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Post by Fran »

Ready for review. Chimney should be moved and one window added on exterior
Sky_iRe_Mk29.esp
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Tristior
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Post by Tristior »

Reviewing.

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Post by Tristior »

Clean: yes
Lighting: good
Northmarker: present, incorrect but so are all pre-review MK ints (fixed)
Fits exterior: yes
Pathgrid: yes
Illegal to sleep here: yes, good

Floaters/bleeders:
- T_Nor_FurnM_Bed, misc_com_bottle_01, T_SkyCom_Furn_Ch2Wpn1, et al. bleeding slightly into floor
- T_SkyImp_FurnM_Ds1Pos2 floating
- BM wolf boots needed rotation to prevent right toes bleeding into floor
- BM Wolf Helmet bleeding into bench (moved/rotated to prevent this)
- T_SkyNor_FurnM_Cl1CltEp floating slightly, bleeding into wall

- T_Nor_Furn_Candlestand01_128 floating/bleeding slightly
- T_Nor_Steel_Spear_01 bleeding with weaponstand
- T_Nor_Huntsman_Bow_01 floating slightly
- T_SkyCom_Var_Cr1Hunter1 bleeding with plank
- T_Nor_FurnM_Bench_01 bleeding with pillar

- T_Glb_Var_SkeletonMammothTsk_03 bleeding slightly with bookshelf
- T_SkyCom_Var_Sk3G050 bleeding veeery slightly with chest
- T_Nor_FurnM_Chair_03 bleeding into floor
- T_Nor_FurnM_Table_01 floating/bleeding into wall
- Objects on T_Nor_FurnM_Table_01 all floating (shears, candle, rope, etc.)
- T_Nor_Antler_01 floating slightly
- T_Imp_FurnSky_Stool_02 floating/bleeding into closet
- T_SkyImp_FurnM_Cl1Empty floating slightly

- T_Com_Furn_PeltWolfGrey_01 floating slightly x 2
- T_Com_FireplaceShovel_01 bleeding slightly with stand
- Misc_Inkwells bleeding

- T_Nor_FurnM_Chair_01 bleeding with table
- T_Com_Furn_PeltWolfGrey_01 floating slightly
- T_Nor_FurnM_Bar_x bleeding together
- Light_Com_Candle_01 floating x 4
- T_Sky_Flora_DarkSageD01 bleeding through wall x 2
- T_Sky_Flora_WidowkisD01 bleeding through wall

Structure:
- everything needed to be gridsnapped
- walls were not aligned with one another or doorways, causing gaps or Z-fighting
- floor-to-ceiling height on both stories was too short
- strange rotation on doorway
- in_lava_Blacksquare necessary to block extraneous objects on minimap

Misc. changes:
- some objects required rotation (eg. flasks on shelf) especially candles, none of which were rotated
- T_Nor_FurnM_Bar_x not gridsnapped
- Widow Kiss and Ironwood Nuts are a bit too rare/alchemical for commoner kitchen
- culled a few bottles from kitchen
- misc_com_redware set isn't used in SHOTN
- moved or replaced some objects

Notes:
- T_Nor_Furn_Tapestry_06 bleeding through walls/closets isn't great, but I understand why (still, better to use Wool or Bast tapestries from the Imperial set for flat placement)
- I like the use of Candlestands but their symmetrical placement looks a bit ornate for a commoner's house
- We're trying to move away from using SHOTN's unique potion assets, and stick to Vanilla

Main things to take away:
- Gridsnapping your structure (shell, walls, etc.) is very important. Same for snappable assets like T_Nor_FurnM_Bar
- When playtesting, use a male Altmer character to test headroom
- in_lava_Blacksquare is used to crop extraneous objects from minimap
- In MK ints, use Floor rather than Story for the ceiling since the latter blocks the minimap
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Taniquetil
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Post by Taniquetil »

Merged into Mk sectionfile.
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