The Reach: Barrow (Sky_iRe_DH99) [Tristior]
The Reach: Barrow (Sky_iRe_DH99) [Tristior]
A barrow on the border between the Druadach Highlands and the Falkheim regions.
I lost track of the naming system, but hopefully this will get into section file pretty quick.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Dropping and handing over to Tristior.
Included the latest version I have of Tristior's Ekil quest for fun, if someone feel like testing it.
Included the latest version I have of Tristior's Ekil quest for fun, if someone feel like testing it.
- Attachments
-
- Sky_iRe_DH99_EkilDialogue(2).ESP
- (35.04 KiB) Downloaded 77 times
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- Sky_iRE_DS_Barrow_DSsection.ESP
- (90.99 KiB) Downloaded 84 times
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Okay, the int (minus Ekil's quest) is ready for review.
- Attachments
-
- Sky_iRE_DS_Barrow_DSsection.ESP
- (100.54 KiB) Downloaded 69 times
Reviewed
Name: Sky_iRe_DH99_A
Clean: Yes
Lighting: Base setting too bright
Northmarker: correct
Fits exterior: Yes
Pathgrid: Okay, clipped a lot
Illegal to Sleep Here: No, correct
Gridsnap: Good
Bleeders:
Floaters:
Other:
Added water sound marker above the fake water pool
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Name: Sky_iRe_DH99_B
Lighting: Good
Northmarker: Not placed, fixed
Pathgrid: Okay, clipped a lot
Illegal to Sleep Here: No correct
Gridsnap: good
Bleeders:
Floaters:
Other:
Slightly lowered water
Added water sound marker above the fake water pool
removed the moss from the underwater section
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Name: Sky_iRe_DH99_C
Lighting: Little too bright
Northmarker: Not placed, fixed
Pathgrid: Okay, clipped a lot
Illegal to Sleep Here: No, correct
Gridsnap: Good
Bleeders:
Floaters:
T_Nor_Orn_Longsword_01: resting on hilt
T_Nor_Orn_Shortsword_01: resting on hilt
Other:
deleted generic draugr spawn
Reviewer note:
Very under-cluttered, if this isnt needed for a quest I would advise putting it back in development for that to be addressed.
Name: Sky_iRe_DH99_A
Clean: Yes
Lighting: Base setting too bright
Northmarker: correct
Fits exterior: Yes
Pathgrid: Okay, clipped a lot
Illegal to Sleep Here: No, correct
Gridsnap: Good
Bleeders:
Floaters:
Other:
Added water sound marker above the fake water pool
--------------------------------------------------------------------------------------------------------------------------------------
Name: Sky_iRe_DH99_B
Lighting: Good
Northmarker: Not placed, fixed
Pathgrid: Okay, clipped a lot
Illegal to Sleep Here: No correct
Gridsnap: good
Bleeders:
Floaters:
Other:
Slightly lowered water
Added water sound marker above the fake water pool
removed the moss from the underwater section
--------------------------------------------------------------------------------------------------------------------------------------
Name: Sky_iRe_DH99_C
Lighting: Little too bright
Northmarker: Not placed, fixed
Pathgrid: Okay, clipped a lot
Illegal to Sleep Here: No, correct
Gridsnap: Good
Bleeders:
Floaters:
T_Nor_Orn_Longsword_01: resting on hilt
T_Nor_Orn_Shortsword_01: resting on hilt
Other:
deleted generic draugr spawn
Reviewer note:
Very under-cluttered, if this isnt needed for a quest I would advise putting it back in development for that to be addressed.
- Attachments
-
- Sky_iRE_DS_Barrow_DSsection Reviewed.ESP
- (100.9 KiB) Downloaded 83 times
Added alcoves, clutter, missing objects.
- Attachments
-
- Sky_iRE_DS_Barrow_DSsection Redux.ESP
- (106.05 KiB) Downloaded 82 times
Checked over the new items, couldnt see any floating or bleeding.
Saying this is ready to merge.
Saying this is ready to merge.
Merged into DS sectionfile