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The Reach: House (Sky_iRe_FF04) [urm][Reviewed]

Posted: Tue Jan 23, 2018 2:11 pm
by worsas
One of two houses, belonging to a nord farmstead found at -111, 21 in the Dragonstar section file. Number 2 on the overview.

Re: The Reach: House (Sky_iRe_FF04)

Posted: Sat Feb 03, 2018 8:12 pm
by Iskuss1418
Urm claimed this one.

Re: The Reach: House (Sky_iRe_FF04) [urm]

Posted: Sun Feb 04, 2018 3:22 pm
by roerich
Indeed, urm is making this as his showcase.

Re: The Reach: House (Sky_iRe_FF04) [urm]

Posted: Sun Feb 04, 2018 3:27 pm
by urm
As discussed in viewtopic.php?f=129&t=1130 there is a problem with these houses due to dormers being on the outside and there being no suitable asset for the inside, moreover, even after one would be made, 1-static interiors of farms would have to be split into proper shell statics.
Sky_iRe_FF04.esp ignores the dormers completely, while Sky_iRe_FF04_dormers.esp adds edited dormers on the inside, which look quite alright. They don't really make sense if you think about them, but maybe it is a suitable placeholder until we have better farm assets.
mesh goes into meshes/sky/i/ (sorry for not naming the new static properly, it doesn't have claim's prefix)

Re: The Reach: House (Sky_iRe_FF04) [urm]

Posted: Tue Feb 06, 2018 6:58 pm
by urm
should this be moved to reviewing yet?

Re: The Reach: House (Sky_iRe_FF04) [urm]

Posted: Tue Feb 06, 2018 7:20 pm
by urm
Forgot the North Marker :D

Re: The Reach: House (Sky_iRe_FF04) [urm]

Posted: Tue Feb 06, 2018 7:41 pm
by Luxray
Lighting: Yes
Clean: yes
Illegal to sleep: yes
Northmarker yes
Gridsnap n/a


furn_log_02 bleeds into each other x6
T_Nor_Furn_Fireplace_01 floating (Needs F'ing 2x)
T_SkyCom_Var_Sk4Food not resting properly x2
the shelf with all those eggs has all the objects on it weirdly uniformly spaced apart, try varying it a bit
T_IngFood_CheeseWheelNord_01 on same shelf floating
T_Bk_SongOfTheReturnSHOTN_V07 resting weirdly on cloth
T_We_Drink_PigmilkbeerJagga_01 doesnt fit nord style house?
try to stick to reachwine/empty bottles/ale here
T_SkyCom_Var_Sk2Fur not resting properly (Ambitious here, better to move/find another)
T_SkyCom_Var_Sk3G015 needs sinking
T_Nor_Furn_Tapestry_09 not in wall properly
T_Nor_Set_Window_01c sink these further into the wall so that the imagined 'window' behind the shutter is in line with the wall of the building x5
T_Nor_Set_Doorframe_02 needs moving forward so door doesnt bleed
T_Nor_WoodenTankard_01b bleeding into stool
T_Com_Var_CandleWhite02_128 don't rotate candles on the vertical as the flames no longer point up if you do this, it looks extremely unusual
same for T_Com_Var_CandleWhite03_128

Nice interior overall just needs errors fixed and good for approval

Re: The Reach: House (Sky_iRe_FF04) [urm]

Posted: Tue Feb 06, 2018 8:32 pm
by urm
Hopefully fixed

Re: The Reach: House (Sky_iRe_FF04) [urm]

Posted: Thu Feb 08, 2018 12:39 pm
by worsas
Moved to reviewing for now.

Re: The Reach: House (Sky_iRe_FF04) [urm]

Posted: Fri Jul 13, 2018 10:50 am
by worsas
This claim requires a small rework. The current shell must be replaced with T_Nor_SetFarm_I_House_03d and things need to be rearranged accordingly. The makeshifted dormers are no longer needed.

Re: The Reach: House (Sky_iRe_FF04) [urm]

Posted: Sun Jul 15, 2018 10:38 am
by worsas
done.

Re: The Reach: House (Sky_iRe_FF04) [urm][Reviewed]

Posted: Sun Dec 09, 2018 6:07 pm
by MinerMan60101
Merged into Dragonstar Section, not NPCed pathgridded etc.