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Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior][Reviewed]
Posted: Thu Nov 01, 2018 8:12 pm
by roerich
Barracks of the Markarth Side guard faction, as well as the personal hird of King Barda. Should have soldiers quarters, training rooms, mess hall etc. as well as a small jail. Placed in an old Direnni ruin, which means that some rooms may have had another purpose to begin with.
T_Nor_FurnM & T_Imp_FurnSky
Location number 36 on Markarth claim map 4:
The exterior can be found
here (use the latest file)
Re: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Unclaimed]
Posted: Sat Dec 15, 2018 5:40 am
by Tristior
Claim claim?
Re: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior]
Posted: Sun Dec 16, 2018 4:44 pm
by worsas
Sure. Granted.
Re: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior]
Posted: Sat Dec 22, 2018 9:37 am
by Tristior
Ready for review.
Re: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior]
Posted: Sat Dec 22, 2018 4:43 pm
by worsas
Moved to reviewing.
Re: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior]
Posted: Thu Jan 23, 2020 3:36 pm
by Tristior
Added new assets, removed deprecated ones, general improvements.
Re: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior]
Posted: Mon Jun 21, 2021 1:02 pm
by Tristior
Updated.
Re: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior]
Posted: Sun Sep 26, 2021 11:41 am
by Taniquetil
Will review this alongside the main castle
Re: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior]
Posted: Thu Dec 09, 2021 1:14 am
by Taniquetil
Vern is going to take over this review since I didn't get to it. My apologies for the delay.
Re: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior]
Posted: Wed Dec 15, 2021 2:32 pm
by Vern
Reviewed
Name: Sky_iRe_MK36a
Clean: yes
Lighting: Okay, sunlight was too high, added extra lamps
Northmarker: correct
Fits exterior: Yes
Pathgrid: Okay
Illegal to Sleep Here: Yes, correct
Gridsnap: No, moved onto 32 grid.
Bleeders:
Floaters:
Other:
fixed scaled miscs
-----------------------------------------------------------------------------------------------------
Name: Sky_iRe_MK36b
Lighting: okay, torches caused greenlight due to radius, replaced with lamps
Northmarker: based off the origonal, so correct
Pathgrid: NA, cant port pathgrids. Did have to move some tables in the armor to facilitate a clear path
Illegal to Sleep Here: Yes, correct
Gridsnap: Good
Bleeders:
Floaters:
Other:
Re: Markarth: Elfstone Keep Barracks (Sky_iRe_Mk36) [Tristior][Reviewed]
Posted: Sat Jan 01, 2022 1:33 pm
by Tristior
Merged.