Jiub's Projects

Model, texture and sound development of P:C
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worsas
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Post by worsas »

Those horses look really funky. Not in a bad way but surely in a very remarkable one.

I favor keeping different proportions for the Cyrodiil horses with less of that cart horse bulkiness. The bridled skyrim horse therefore would require some additional adaption work. It would be better, if you just made a paintover of one of these cyrodiil horses with a harness as you would like to see it, which can be created without the modeller having to pull out something fitting out of his brain.

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achanguitar
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Post by achanguitar »

Saint_Jiub wrote:[hsimg=]http://i.imgur.com/iZ9dzRE.jpg[/hsimg]

Still have Akatosh, Arkay, and Zenithar to go, and I'm going to go back and tweak the shading on a few of these, but here's a WIP shot for you all.
This is EPIC! i favor this over the Oblivion Glass Art ;)
Btw, why Julianos' face covered by his triangle shrine?
"... Old dog doesn't get new ideas. But maybe young folks like you should try some new ideas. I don't know. Could be messy. But change is never pretty."
Wulf (Tiber Septim) from TES III : Morrowind

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Infragris
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Post by Infragris »

The scholar-priests of Julianos consider their god not as a conscious entity, but an idealized symbol of learning. Their iconography tends to reflect this.

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Saint_Jiub
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Post by Saint_Jiub »

Hey, thanks! I appreciate it :)

Infragris, I hope you don't mind but I did go for an all-marble look for the statue (and I'll make a darker/rougher version for Skyrim still)- any suggestions before I upload?

[hsimg=]http://i.imgur.com/7adHE43.png[/hsimg]

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Infragris
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Post by Infragris »

Not at all, complete marble makes a lot of sense. The original concept art came from TR, though, and I was hoping to donate the darker version for Ebonheart as well. I they want different textures, they can change them themselves, I guess.

On closer inspection, it looks like one of the ribbons is clipping into the statue a little. I'll have to fix that. Might make the ribbons 3D, too, i they're going to be marble.

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Saint_Jiub
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Post by Saint_Jiub »

No clipping, if you're talking about the far right one - it's just a darker spot on the texture, easy for me to fix :)

So altogether, there should be 3 variants, right? The marble one for Cyrodiil, a darker gray-green stone one, and maybe like a darker purplish one similar to the statue of Akatosh in Ebonheart?

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Infragris
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Post by Infragris »

Not necessarily, it should fit the texture tone of the vanilla Imperial fortresses. Normal stone. I think it was conceptualized like the colossus of Rhodes, kind of thing. Incidentally, that way we can use it as well in different kinds of exteriors: big statues of Talos would be a common sight along the roads of Cyrodiil.

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Saint_Jiub
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Post by Saint_Jiub »

Alright, well here's the SHOTN version for now:

[hsimg=]http://i.imgur.com/eFqhA9T.png[/hsimg]

EDIT: Finalized the marble textures, added more detail and brightened it up to make it match Dibella's statue a little more.

[hsimg=]http://i.imgur.com/I55Xmxx.png[/hsimg]

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Infragris
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Post by Infragris »

That looks beautiful.

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worsas
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Post by worsas »

Yep, good work you two.

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roerich
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Post by roerich »

Awesome.
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achanguitar
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Post by achanguitar »

That Talos is MAJESTIC! I can easily pick your work as my favorite Talos depiction (even more than that badass Talos statue in Skyrim). Nice touch by make the statue wear the Boots of Apostle :)
"... Old dog doesn't get new ideas. But maybe young folks like you should try some new ideas. I don't know. Could be messy. But change is never pretty."
Wulf (Tiber Septim) from TES III : Morrowind

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Saint_Jiub
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Post by Saint_Jiub »

Cobbled together a head for Stendarr out of existing parts, whenever developing a statue for him becomes necessary:

[hsimg=]http://i.imgur.com/i6JNFfL.png[/hsimg]

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worsas
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Post by worsas »

Jiub, would it be possible to upload the talos-statues, so I can add them to the data updates I'm going to start with soon?

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Saint_Jiub
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Post by Saint_Jiub »

Sorry, busy with finals this week. I'll get them uploaded tomorrow :)

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worsas
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Post by worsas »

Thankyou. I'm trying to complete the data update until the end of next week, so I'm a bit pushing ahead again. Life's just too short, you know. :lol:

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Saint_Jiub
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Post by Saint_Jiub »

Revamping my spriggan model and texture, using Melchior Dahrk's smoothed model as a base:

[hsimg=]http://i.imgur.com/qkpgd35.png[/hsimg]

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worsas
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Post by worsas »

It's looking very nice to me. The current spriggan is missing its textures anyway. I'd be happy to add this improved version to another hotfix of the current data files before we move onto that big data merging stuff.

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Saint_Jiub
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Post by Saint_Jiub »

Oh dang, you're right - I never converted over the textures from the sj_xxx to the pc_xxx format lol. OK, I'll upload this evening, any suggestions or changes before I do?

[hsimg=]http://i.imgur.com/j5gzJ2N.jpg[/hsimg]

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worsas
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Post by worsas »

I think you should switch the vanilla leaves texture for one of our own leaf textures, to pull the creature a bit more into a jungly atmosphere.

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Saint_Jiub
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Post by Saint_Jiub »

Hm, how's this?

[hsimg=]http://i.imgur.com/EPQrvno.jpg[/hsimg]

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Infragris
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Post by Infragris »

I like it a lot. Will these only be used in the jungle environments, or do we want Spriggans on the western side too? Because in that case, I think we should also have a more dry and withered, Highlands-ish variation.

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worsas
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Post by worsas »

Saint_Jiub, would you be possibly interested in doing a retex of the bigger slaughterfish with a moray-inspired texture (and maybe an orange tint on the back)? Like that we could still have an orangeback slaughterfish, as it had been planned in the past. But most importantly the amount of hostile encounters in the Abecean is a bit one-sided at this point with my siamese fighting fish / Small Slaughterfish - crossbreed being the only encounter most of the time. I'm asking you, because you are really good at this kind of thing and it doesn't really need any mesh-editing.

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Saint_Jiub
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Post by Saint_Jiub »

Yeah, no problem. I'll see what I can do :)

@Infragris, this was originally intended as a western Spriggan, but with the new hair/foliage it makes more sense as a Nibenese variant. I'll play with textures for a more suitably Colovian version, probably incorporating oak leaves/acorns/mushrooms for the Great Forest.

Worsas, would something using the base model of AA's cecaelia (http://www.nexusmods.com/morrowind/mods/40075/" onclick="window.open(this.href);return false;?) be useful for the Abecean? I know we're shying away from humanoid/magical enemies, generally speaking, but it fits well alongside the lamia, IMO.

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Saint_Jiub
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Post by Saint_Jiub »

K, how's this for an initial go-around?

[hsimg=]http://i.imgur.com/LZnnq8w.png[/hsimg]

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Infragris
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Post by Infragris »

It would probably be a lot of work to animate the Cecaelia for underwater use, since it's set up as a land creature. How about a western sea Dreugh variant? Frankly, I'm not sure if we really need more sea creatures: with the addition of the Lamia and the passive fishes, we already have a lot more underwater action than Morrowind ever had.

Have you made any progress on those tapestry textures? It would be a big step forward if we could finally get rid of the old ones.

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worsas
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Post by worsas »

That slaughterfish already looks near perfect to me.
Worsas, would something using the base model of AA's cecaelia (http://www.nexusmods.com/morrowind/mods/40075/" onclick="window.open(this.href);return false;?) be useful for the Abecean?
It doesn't seem to be a swimming creature, so it wouldn't help with water encounters. Moreover the head would need to be exchanged for a non-darkelf first. But it looks well-done otherwise.
How about a western sea Dreugh variant?
TR_Data has got a couple of texture variants of the Dreugh, that we could use.
I'm not sure if we really need more sea creatures: with the addition of the Lamia and the passive fishes
Having a second slaughterfish should already help and maybe adding the dreugh to the general hostile levelled creature of the Abecean, if it isn't in yet.

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berry
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Post by berry »

Infragris wrote:It would probably be a lot of work to animate the Cecaelia for underwater use, since it's set up as a land creature.
I haven't really played that much with it (I modified the mod for my own use, so there are R0's titan mudcrabs spawning instead of Cecaelia), but I know abot's Water Life had Cecaelia as deep water creatures. Might be worth checking, from what I remember it worked well. There are also some videos on abot's youtube channel where he's fighting them IIRC. Edit: Gotcha https://www.youtube.com/watch?v=Wi9A3xCJKSM" onclick="window.open(this.href);return false;

In older TR datas there was an aqua troll they eventually discarded. Looked cool too, dunno why they resigned from them though, it might have some issues.

I'm sorry for such hasty one-liner comment, but these spriggan and the slaughterfish... they rock! I love your retextures, St. Jiub. :)

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Saint_Jiub
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Post by Saint_Jiub »

Infragris wrote:It would probably be a lot of work to animate the Cecaelia for underwater use, since it's set up as a land creature. How about a western sea Dreugh variant? Frankly, I'm not sure if we really need more sea creatures: with the addition of the Lamia and the passive fishes, we already have a lot more underwater action than Morrowind ever had.

Have you made any progress on those tapestry textures? It would be a big step forward if we could finally get rid of the old ones.
Nothing too new to report unfortunately, this is the latest one, replacing that ugly *****RED!!!!!!****** tapestry that we have now.

[hsimg=]http://i.imgur.com/kqvAI2m.jpg[/hsimg]

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Infragris
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Post by Infragris »

But how will I decorate my generic evil lair without a shitty UV-stretched celtic diagram?

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