Creatures Set: Colovian Barrows
Posted: Thu Dec 29, 2016 1:48 pm
The creature set for the Colovian Tombs:
Skeletons
Currently the majority in Colovian Tomb leveled lists are classic skeletons, including the Crippled Skeleton, Archer Skeleton, and Skeleton Champion. While identical to vanilla skeletons, these creatures are in fact copies of the normal creature to avoid mod conflicts and 'infection' with Morrowind-specific weapons and loot. We can introduce some slight variation in these creatures' physical appearance (for example by making the Crippled skeleton look broken down), but otherwise these require no real changes.
Ghosts
The tomb leveled list does not currently include the ghost and ghost guardian creatures. We could introduce these, though it might draw too much comparison with the vanilla ancestral tomb creatures table. There's also the third level ghost-like, the Wraith, to keep in mind (though this creature is not yet implemented).
Mummies
The 'Living Mummy' is only creature that is explicitly connected to the Colovian Tomb environment. It is a southern variation of the Nordic Draugr, whose preservation methods are adapted to the dry climate of the Highlands. Otherwise, they are identical. I would like to introduce one or two variations to this creature: a spearman and a champion. This will make Colovian tomb enemies more memorable and enhance variety. These creatures could be distinguished from the common mummy by dressing them in decaying Nedic armor, or giving them golden bands and decorations similar to the reliquary misc. objects.
Also, these creatures should receive a different name: 'Living Mummy' is too nondescript and slightly redundant. New names could be inspired by the Colovian vocabulary in Lore (Ealdman, Heichman), or be simply descriptive.
Skeletons
Currently the majority in Colovian Tomb leveled lists are classic skeletons, including the Crippled Skeleton, Archer Skeleton, and Skeleton Champion. While identical to vanilla skeletons, these creatures are in fact copies of the normal creature to avoid mod conflicts and 'infection' with Morrowind-specific weapons and loot. We can introduce some slight variation in these creatures' physical appearance (for example by making the Crippled skeleton look broken down), but otherwise these require no real changes.
Ghosts
The tomb leveled list does not currently include the ghost and ghost guardian creatures. We could introduce these, though it might draw too much comparison with the vanilla ancestral tomb creatures table. There's also the third level ghost-like, the Wraith, to keep in mind (though this creature is not yet implemented).
Mummies
The 'Living Mummy' is only creature that is explicitly connected to the Colovian Tomb environment. It is a southern variation of the Nordic Draugr, whose preservation methods are adapted to the dry climate of the Highlands. Otherwise, they are identical. I would like to introduce one or two variations to this creature: a spearman and a champion. This will make Colovian tomb enemies more memorable and enhance variety. These creatures could be distinguished from the common mummy by dressing them in decaying Nedic armor, or giving them golden bands and decorations similar to the reliquary misc. objects.
Also, these creatures should receive a different name: 'Living Mummy' is too nondescript and slightly redundant. New names could be inspired by the Colovian vocabulary in Lore (Ealdman, Heichman), or be simply descriptive.