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Vorndgad Forest - Barrow 01 [luxray]

Posted: Sun Oct 25, 2015 2:19 pm
by worsas
The family barrow of the bear clan. Should be relatively small.

The entrance faces southeast. You can check this thread to figure out the exact direction of the entrance.

Re: Vorndgad Forest - Barrow 01

Posted: Sat Oct 31, 2015 6:30 pm
by Luxray
要請

Re: Vorndgad Forest - Barrow 01

Posted: Sat Oct 31, 2015 6:31 pm
by Luxray
Considering this is the bear clan barrow -- does anyone have any ideas how (or even if) this would be reflected in here?

Re: Vorndgad Forest - Barrow 01

Posted: Sat Oct 31, 2015 6:38 pm
by worsas
This barrow should be relatively basic, without any of the dragon statues. The bloodmoon stone firecups with the bear head motif on them would make sense here.

Also, the tomb should not be extremely large.

Re: Vorndgad Forest - Barrow 01

Posted: Sun Nov 01, 2015 10:17 am
by roerich
Grant.

Re: Vorndgad Forest - Barrow 01 [luxray]

Posted: Tue Nov 24, 2015 7:33 pm
by Luxray
wip. What do you think? Too small, too grand? Ignore the floor, I was trying something.

Thank you Berry for making a workable set of stairs in your necropolis file!!!
sky_barrow_karthgad.ESP
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Re: Vorndgad Forest - Barrow 01 [luxray]

Posted: Wed Nov 25, 2015 8:41 am
by roerich
I really like the shell, nice layout. But I'd say don't make it any larger.

You can make the upper chambers decorated with candles and offerings, then we can have a few draugr lumbering around in the lower depths.

Re: Vorndgad Forest - Barrow 01 [luxray]

Posted: Wed Nov 25, 2015 6:07 pm
by Luxray
Muspila said it was certainly too big, so I'll axe the larger upper room. But nice idea.

Re: Vorndgad Forest - Barrow 01 [luxray]

Posted: Wed Nov 25, 2015 6:13 pm
by worsas
Well, just that one large room, I'm objecting against. Everything else is just fine. :)

Re: Vorndgad Forest - Barrow 01 [luxray]

Posted: Thu Nov 26, 2015 1:32 pm
by berry
That's a good stuff. :) I like this layout. I'm glad the necropolis came in handy too.

Regarding the size, one thing to consider with barrow set is a frame rate. I know I was already getting some fps drops when walking around this necropolis of mine, so it might happen too in a cell of this size as well, when you start detailing it with monsters, lights and stuff.

I know you asked to ignore it, but this dirty floor is actually quite cool, too. :P

Re: Vorndgad Forest - Barrow 01 [luxray]

Posted: Sun Dec 27, 2015 8:58 pm
by Luxray
Some progress
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Re: Vorndgad Forest - Barrow 01 [luxray]

Posted: Sat Jan 23, 2016 9:31 am
by Luxray
update

What do you think? Hopefully it is striking the right sort of barrow aesthetic. I do worry about the candles.
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Re: Vorndgad Forest - Barrow 01 [luxray]

Posted: Sat Jan 23, 2016 10:28 am
by worsas
The right branch with the stoneblocks looks spot-on to me. I have no problem with the candles.

Re: Vorndgad Forest - Barrow 01 [luxray]

Posted: Sat Jan 23, 2016 10:46 am
by Luxray
OK great, more of the same then! Thanks musp.

Re: Vorndgad Forest - Barrow 01 [luxray]

Posted: Tue Apr 19, 2016 6:45 pm
by Luxray
Finished, please move to review
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Re: Vorndgad Forest - Barrow 01 [luxray]

Posted: Sun Apr 24, 2016 1:57 pm
by roerich
Nice work. I love all the detail that went into the many graves.

Edit: I just had an idea that the Bear Clan might stash some of their illegal loot in a corner of the barrow. Or would they think that would anger their forefathers?