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Dragonstar: House (Sky_iRe_Ds32) [Tristior]

Posted: Sat May 13, 2017 1:22 pm
by roerich
Commoner housing.

T_Nor_FurnM + T_Imp_FurnSky

Location number 32 on this map:

Image

The exterior can be found here (use the latest file)

Re: Dragonstar: House (Sky_iRe_Ds32)

Posted: Sat May 13, 2017 3:52 pm
by MinerMan60101
Claiming! I will be sure to ask questions on Discord to be sure i am making this correctly.

Re: Dragonstar: House (Sky_iRe_Ds32)

Posted: Sat May 13, 2017 3:54 pm
by roerich
Grant. Have fun!

Re: Dragonstar: House (Sky_iRe_Ds32)

Posted: Sun May 14, 2017 4:02 pm
by MinerMan60101
Update. Made the shell with doors and windows.

Re: Dragonstar: House (Sky_iRe_Ds32)

Posted: Sun May 14, 2017 4:51 pm
by Luxray
There are plaster walls available for the top floor. We have been trying to match stonework to exterior-stonework and plaster to exterior plasterwork on this set. Otherwise looks good!

Re: Dragonstar: House (Sky_iRe_Ds32)

Posted: Sat May 20, 2017 5:17 pm
by MinerMan60101
Update. Added suggestion from Luxray's comment, added a few more structural pieces and lighting.

Re: Dragonstar: House (Sky_iRe_Ds32) [Minerman60101]

Posted: Sat Sep 09, 2017 5:59 pm
by MinerMan60101
Update. I don't really have the time for my claims here, so hopefully someone else can finish them.

Re: Dragonstar: House (Sky_iRe_Ds32)

Posted: Mon Sep 11, 2017 10:53 am
by Tristior
I'll pick this one up, if you like.

Re: Dragonstar: House (Sky_iRe_Ds32)

Posted: Mon Sep 11, 2017 11:17 am
by roerich
Grant!

Re: Dragonstar: House (Sky_iRe_Ds32) [Tristior]

Posted: Tue Sep 12, 2017 3:36 am
by Tristior
Here you go. I've added a little cottage industry on the ground floor - someone has to be making all those barrels.

Re: Dragonstar: House (Sky_iRe_Ds32) [Tristior]

Posted: Mon Oct 16, 2017 3:29 pm
by Tristior
This one's ready for review, by the way.

Re: Dragonstar: House (Sky_iRe_Ds32) [Tristior]

Posted: Fri Oct 27, 2017 1:30 am
by Luxray
lighting: set
illegal to sleep: yes
gridsnap: yes
northmarker: no, added


- T_Rga_SetReach_X_Doorframe_02 not in wall properly
- T_Com_Saw_01 not resting properly
- didnt know we had T_Com_Var_Nails_01, thats a neat static
- T_Imp_Furn_TapestryBastLarge_02 not in wall properly (x2)
- T_Rga_SetReach_I_TileScreen_01 intersecting rug
- T_IngFlor_BjoulsaeRose_01 needs a nopickup vase as taking the vase would lead to a floating table rose (Added)
- T_Bk_HorkerAttacksSHOTN not quite resting properly
- T_Imp_Furn_TapestryBast_05 not quite meeting wall properly

Nice work you two. Liked the trophy shelf.
Sky_iRe_Ds32 REVIEWED.esp
(21.3 KiB) Downloaded 134 times

Re: Dragonstar: House (Sky_iRe_Ds32) [Tristior]

Posted: Fri Oct 27, 2017 1:53 pm
by roerich
Love it!
Merged!
Moved the trophy sword one story down and added Book of Circles!

Seriously, that barrel making workshop is some genius makeshifting.