Nargozh Camp NPCs [Luxray]

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Texafornian
SHotN Jarl of Questing
Posts: 464
Joined: Thu Sep 15, 2016 9:16 pm

Nargozh Camp NPCs [Luxray]

Post by Texafornian » Thu Apr 11, 2019 10:39 pm

Load the following and save as a new esp:
- PT Data Addon
- Latest Sky_Main (04_13a+)
- Latest DS Section File (not active!)

Don't rename any of the cells, but feel free to suggest final cell names.

Image

Nargozh Camp is a group of Nomadic Orc in the exterior cell "Sky_Nargozh Camp". "Probably just a wandering tribe, hunting game and herding goats, possible selling pelts and such, trading with Reachmen etc." See "Uramok Camp" in Sky_Main for inspiration.

Greeting 9 dialogue: https://docs.google.com/spreadsheets/d/ ... range=A143

Sky_Nargozh Camp (pictured)
3 Nomadic Orcs walking around

#2 - Sky_iRe_DH31 - viewtopic.php?f=130&t=1026
Nomadic Orc crafter/smith who offers barter and repair services.

#3 - Sky_iRe_DH32 - viewtopic.php?f=130&t=1027
Nomadic Orc gatherer? Up to claimant.

#4 - Sky_iRe_DH33 - viewtopic.php?f=130&t=1028
Nomadic Orc chieftain + 2 or 3 wives.

#5 - Sky_iRe_DH34 - viewtopic.php?f=130&t=1029
Nomadic Orc hunter who offers training.

Nargozh Camp, Yarok gra-Malash's Yurt
Already NPCed.

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roerich
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Post by roerich » Sun Apr 14, 2019 9:03 am

Minor notes and quest ideas:
SpoilerShow
The player can find a few services here. The shaman sells hedge-wizardry spells and potions, the smith can do repairs and sell a little bit of Orcish gear and repair items. And yes, a few of them could offer mid-level training too. Possibly a misc quest to be found too.

Like, they traded with a group of Reachmen but afterwards discovered that they stole something during their visit. They can't find them, but perhaps the player could be of help in tracking them down and recovering some item. They traded a few goats for? A witch that wasn't a witch? Furs? Amber?

Or the shaman has seen bad omens in the goat scrying bones. A great black wolf is stalking the tribe at night, but is nowhere to be seen by the warriors and hunters. The player will need to sneak around to find the wolf during the night (it has strong chameleon), and help killing it. Possibly luring it into the camp or something like that. Detect creature is a good spell here.

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Luxray
Cat Herder
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Post by Luxray » Tue Apr 16, 2019 12:03 pm

I'll claim this one, please.
<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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Texafornian
SHotN Jarl of Questing
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Post by Texafornian » Tue Apr 16, 2019 5:23 pm

Granted!

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worsas
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Post by worsas » Tue Jan 14, 2020 10:03 am

This claim has not been updated for more than three months. Please provide an update within a month or this will get revoked.

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Luxray
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Location: South-West England

Post by Luxray » Sun Jan 19, 2020 2:44 am

Hey all,

Updated with this claim and the Nargozh - Maraiger quest in the same file.

Think I solved most of the issues, would benefit from another check to see (I'm very fallible).

Works off an old TD and Sky_Main!
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sky_lux_nargozhcamp.ESP
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<roerich> woah it's hot in here
<Lord Berandas> it must be Summer.
<Infragris> #hell is meant as a spam and off topic channel. Doing a great job already

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Texafornian
SHotN Jarl of Questing
Posts: 464
Joined: Thu Sep 15, 2016 9:16 pm

Post by Texafornian » Sun Jan 19, 2020 5:53 pm

Reviewing

Violet
PT Modder
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Post by Violet » Thu Jan 23, 2020 12:48 am

Violet's Playtesting adventures Part 2: Orsimeric Boogaloo, a summary:

-Orbukz gra-Sha(something) has Morrowind Lore as a topic
-There doesn't seem to be much dialogue for the NPCs, though that could simply be because most of the buildings have their "Sky_Re" indev names instead of the "Nargozh" name. One thing I would like to see added into the claim during review is an NPC or two added to the exterior, as so far it feels like a ghost town (ghost village?) until you enter a hut.
-Yarok (the shaman) also has Morrowind Lore.
-I couldn't start the quest, hardly any of the dialogue appeared for me.

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Texafornian
SHotN Jarl of Questing
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Joined: Thu Sep 15, 2016 9:16 pm

Post by Texafornian » Sat Jan 25, 2020 8:40 pm

Another reason the dialogue doesn't appear (and "Morrowind lore" appears) is because the NPCs don't have SHOTN scripts applied. T_ScNpc_Sky_TheReach and T_ScNpc_Sky_TheReachNoLore both work here. I'm reviewing this atm and will take care of it.

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Texafornian
SHotN Jarl of Questing
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Post by Texafornian » Sun Jan 26, 2020 4:37 am

Merged into DS section file

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