Mairager NPCs [Tristior]

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Texafornian
SHotN Jarl of Questing
Posts: 342
Joined: Thu Sep 15, 2016 9:16 pm

Mairager NPCs [Tristior]

Post by Texafornian » Thu Apr 11, 2019 10:47 pm

Load the following and save as a new esp:
- Latest Sky_Main
- Latest DS Section File (not active!)

Don't rename any of the cells, but feel free to suggest final cell names.

Image

Mairager is a Reachmen settlement of the Alovach tribe. They're generally welcoming of outsiders and travel regularly to Dragonstar to sell goods and pelts.

Sky_Mairager (pictured)
3 Reachmen NPCs walking around.

#1 - Sky_Mairager, Communal Hut - viewtopic.php?f=130&t=366
Hut for Matriarch + 3 others.

#2 - Sky_Mairager, hunter home - viewtopic.php?f=130&t=367
Poor Reachman hunter. Hunts in the wetlands and the cliffs, and sells furs.

#3 - Sky_Mairager, Eldarn's Hut - viewtopic.php?f=130&t=368
Poor Reachman archer named Eldarn who offers training.

#4 - Sky_Mairager, commoner house - viewtopic.php?f=130&t=369
Poor Reachman commoner. Works around the village, gathers wild fruits and vegetables, tends the goats etc.

#5 - Sky_Mairager, commoner house 2 - viewtopic.php?f=130&t=370
Poor Reachman commoner + 1 other.

#6 - Sky_Mairager, Gylghi's Hut - viewtopic.php?f=130&t=371
Poor goat herder named Gylghi.

Dialogue:
Please add eight Greeting 9 entries within the MAIRAGER placeholders filtered for the Sky_Mairager cell. See the guidelines for Mairager on this doc: https://docs.google.com/spreadsheets/d/ ... range=B118

I recommend creating a spreadsheet or document for the dialogue so that it can be reviewed.

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Fürst Thal
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Post by Fürst Thal » Tue Apr 30, 2019 8:50 pm

I will try to claim this as a showcase.

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Texafornian
SHotN Jarl of Questing
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Post by Texafornian » Wed May 01, 2019 4:35 am

Granted, but this won't count as a full quest dev showcase. If you'd like a promotion, then you'll need to claim a quest, too (separate ESP!).

Please see viewtopic.php?p=13578#p13578 for dialogue guidelines for: Small settlement/camp with one named exterior cell (most Orc camps and Reachman settlements). See the SHOTN dialogue big board linked in that thread for examples of Reachman settlement dialogue.

I recommend creating a Google Doc or posting your dialogue here for review.

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Fürst Thal
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Post by Fürst Thal » Tue May 14, 2019 5:43 pm

Dropping. Barely any time to spend.

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Texafornian
SHotN Jarl of Questing
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Post by Texafornian » Tue May 14, 2019 5:45 pm

Thanks for the update. Revoking and moving back to unclaimed.

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Tristior
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Post by Tristior » Wed May 15, 2019 6:44 am

Alright. I'll claim.

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Tristior
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Post by Tristior » Wed Jun 05, 2019 6:06 am

This is ready for review. Also, apologies - "Background" entries aren't within their placeholders.
Attachments
Mairager NPCs.ESP
(47.37 KiB) Downloaded 30 times

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Texafornian
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Post by Texafornian » Wed Jun 05, 2019 8:08 pm

Good stuff. I've made the following changes and will merge into the section file when ready:

"Alovach" topic:
- Removed the cell filter, but kept the "Sky_Alovach" filter. Alovach in random cells should be able to say this.

"background" topic:
- Moved entries to between new Mairager placeholders.

"fitted wormmouth armor" topic:
- Changed the armor IDs to Sky_MAI_<armor piece> from their T_ format. All SHOTN references need to start with Sky_.

"latest rumors" topic:
- Replaced local Sky_Alovach filter with race T_Sky_Reachman filter since it seems to run faster and essentially accomplishes the same goal when combined with Sky_NoLore.
- Removed the last entry's "Random100 <= 100" filter since it's unnecessary at that point. Every condition that we can remove in the big topics helps towards preventing/reducing dialogue lag.

"little advice" topic:
- Added Sky_NoLore filter to every entry.
- Changed Random100 probabilities to 33, 66, 100 instead of 20, 40, 60.
- Replaced local Sky_Alovach filter with race T_Sky_Reachman filter since it seems to run faster and essentially accomplishes the same goal when combined with Sky_NoLore.

"little secret" topic:
- Added Sky_NoLore filter to every entry.
- Changed Random100 probabilities to 33, 66, 100 instead of 20, 40, 60 since there are no fallbacks.
- Replaced local Sky_Alovach filter with race T_Sky_Reachman filter since it seems to run faster and essentially accomplishes the same goal when combined with Sky_NoLore.

Greeting 9:
- "Greetings, outsider! If you are looking to trade, our craftsman Callach is in the communal hut."
* Changed NotCell condition from = 0 to = 1
- "Safe journeys, stranger. If you need armour, Callach can fit you for his fine wormmouth gear."
* Changed "Random100 >= 45" to "Random100 < 45"
- Deleted TalkedToPC filter from all entries with TalkedToPC = 1 since it's unnecessary (handled by preceding TalkedToPC = 0 filtered entries).
- Removed "TalkedToPC = 0" from last three entries since they're supposed to be TalkedToPC = 1.

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Texafornian
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Post by Texafornian » Wed Jun 26, 2019 11:22 pm

Merged into DS section file

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