Summerset Regions Brainstorming

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Taniquetil
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Summerset Regions Brainstorming

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"Prior to the Invasion, the Isles were like a garden of geometric precision, a vast machine in which flora, fauna, and magical artifice existed in perfect equilibrium. In its natural state, it would have been a land of tranquil lakes, majestic mountains, and vast coniferous forests. however, the Altmer had spent millennia cultivating their land to painful perfection: no tree was out of place, no field stood fallow, and no wild animal was to be tolerated. The wilderness was eradicated, replaced by monuments to virtue and purity: vast, multi-hued cities, towering archival spires, and intricate garden mazes interconnected by the vast networks distributing the energy of the stars.
The Imperial assault smashed this national instrument. The passage of Numidium wrecked centuries old equilibriums, erased entire bloodlines from history, and plunged swathes of the land into darkness. In time, light and order were restored to the centers of civilization; but still most of the isles lie in ruins, their wilderness populated by cultists, goblins, and casteless marauders." (Infragris)

Region Descriptions

Moridunon regions
Spoiler
Artaniss Ril Elborn Forest
  • A wooded hillscape of thin forests and small villages, Elborn Forest is the most easily traversible part of Moridunon. A great temple to Phynaster is hidden in the misty forests, and long pilgrimages are often made in his name to pay devotions at the site of his grave. Small, religiously devout clansteads live quiet lives in the wooded valleys between the region's high hills. Above the mists, the city of Skywatch sits on a coastal precipice, standing ever vigilant on the west edge of the Blue Divide. (c0dacan0n)
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Cirathel
  • In dry seasons, Cirathel's coast carries the misleading appearance of a desert, with long stretches of low white sand dunes. In rainy seasons, the long, winding dune-valleys are filled with stunningly blue brackish lagoons. Surrounded on all sides by the white sands of Cirathel is (Mirror Lake), a salt flat that in the wet seasons resembles a mirror stretching to infinity. The foliage of Cirathel is primarily hardy succulents and crooked, wispy trees. The city of Vulkhel Guard sits on a rocky island in the center of (Mirror Lake). (c0dacan0n)
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KarancorCorcaran
  • A rocky, temperate highlands region characterized by sweeping, graceful geological formations. The vast apparatuses of the Firsthold Orrery are wound among and through the red-and-white cliffs, mechanisms which require so much energy and heat that the Orrery array exerts an influence on local weather patterns. Vegetation, while thin, can be found growing in the nutrient-rich soil beneath the great rock spires, where many animals also make their homes. Ancient Aldmer ruins can still huddle nestled between the winding cliff faces. (Charger24)
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Lan Sercene (partially on both main islands, see Sumurset section)

Titan's Wake (partially on both main islands, see Sumurset section)
Sumurset regions
Spoiler
Miscurin Desert
  • Vast, desolate region stretching across the northern end of Sumurset. The impossibly tall Crystal Tower dominates the landscape. Huge canyons criss-crossing the region and an almost total absence of vegetation in the interior limit travel by ground. Great crystal agglomerations and ancient, petrified Sloadic towers can be found crumbling in the immense canyonfields and sand flats. The coasts are slightly more temperate, and some hardy plant life clings to existence among crystal-plated Altmer compounds and airborne wildlife - some vicious, some domesticated. (Charger24)
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Eton Nir
  • From the northeast, craggy, labyrinthine desert mesas and canyons rise into verdant, stream-crossed mesas over canyons of frigid mountain water. Toward the center of the region, these mesas give way to the cloud-piercing peak of Eton Nir itself, from whose snowy slopes the premier architect-singers of Cloudrest look over the plains and deserts. The region's southwestern rapids feed the river systems of the White Bay, and its northwestern peaks slope down into Karnstern Moor. This region is dotted with the ruins of coral towers, which baffle historians to this day with their uneconomical choice of material. (c0dacan0n and Infragris)
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Fana Glothyn
  • A glittering, surreal region encompassing the northern and eastern coasts of what Tamrielics call White Bay. Carved over aeons by wind and wave, tiny elevated karst dominate this region, and obscure the line between where the bay ends and where the coast begins. Fana Glothyn's natural kaleidoscope of color and terrain makes the region a haven for reclusive wizard-lords, isolationist cults, and fortified outposts of the Altmeri military. The vegetation of this region includes leafy greens, local corals, and more exotic funguses long ago carried from across the western seas, all growing wild alongside stranger flora in the crumbling iridescent wave-gardens of the last era. (Charger24)
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Karnstern Morn
  • Karnstern Morn juts steeply through the center-line of the Karn Peninsula, dividing the strange swamps of the northern coast from the glittering shoals of Fana Glothyn. Atop the Morn, gnarled old trees cling to life amidst scattered boulders and the windswept estates of poor - but proud - Altmer families, who measure their lifetimes in every knot and whorl of their ancient wooden cousins. Further north, the starkly-white Lillandril and its College of Sapiarchs cling to the rocky northernwestern slopes of the Karnstern plateau, overlooking the muddy floodlands of the northern coast.
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Kingdom Fields
  • What's left of the City of Lights, Shimmerene, sits on the very edge of the Titan's Wake, the northern half of the city razed into an unlivable state by the Imperator's wrath, and its ruling clan wiped out. Though one high kinlord has sat in Shimmerene's throne for 419 years, the kinlords of Shimmerene's countryside warrior clans-- many older than him-- still refuse to acknowledge his legitimacy and naturally vie for the seat themselves. Kingdom Fields is tightly packed with many of Summerset's most warlike clans, none of whom are satisfied with their borders... (c0dacan0n)
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Lan Sercene
  • Immense cliffs straddling both sides of the northern Camidi Straits, sloping down inland from the coast. Landscape is dominated by windswept reddish shrublands and flowing grasses. Violent seas have hollowed out immense caverns beneath the cliffs, where strange wildlife live among magical anomalies and ancient crypts. (Charger24)
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Magna Cascades
  • Massive waterfalls crash into wide rivers sourcing from the Pattern Uplands, separated by impenetrable barriers of pink rock and terraced hot springs. With an abundance of river fauna, many thriving fishing villages sit on rocky its river-islands. The peaceful trading and fishing city of Sunhold lies on the region's largest river, and has a lovely hot springs renowned for its restorative properties, as well as its unique thermophilic species. (c0dacan0n)
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Nacre Promenade
  • A cool, humid, terraformed waterfront region that includes the Pearls archipelago. The Nacre mainland is characterized by elegant mer-carved cliffs decorated with arabesques and topped by wizard's towers, while the Pearls themselves are somewhat more wild, still showing the natural shapes of their cliff coasts, which are rich in fossils due to merethic-era volcanic activity. Among the fossilized material is mother-of-pearl which coats parts of the cliffs, resulting in a memorable iridescent shine which serves as its namesake. (c0dacan0n)
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Nilcestumir
  • The most densely populated region on Summurset, Nilcestumir is a pristinely-crafted and intricately-maintained swathe of terraces and gardens covering the rolling hills surrounding Alinor. Much of the region is actively maintained by magickal means, and physical emplacements (emitting strange and otherworldly lights) acting as foci for these efforts are scattered throughout the area. There is no dangerous wildlife in Nilcestumir, and the decay that has so degraded the estates of the Pattern Highlands is much less evident here. The weather is temperate and pleasant, and verdant garden-shrines blanket the landscape from the coast deep into the foothills of Eton Nir. (Charger24)
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Pattern Uplands
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Tesselated Shores
  • Once a monument to precision and landscape crafting, now an expanse of islands shattered and disfigured by countless assaults by the Maormer. A shallow shelf--sometimes only centimeters deep at low tide--allows for walking in the straits between the high islands, but in places drops off into abyssal blackness, and at high tide on a windy day can quickly become violently crashing waves known to have dashed many poor souls upon the Tessellated walls. As a result, the straits have a vastly different biosphere than the surfaces of the islands above. The famed Oyinaam bell-tower lines rise above the coast, their sound-magic a potent repellent for the Pyaondonese raiders and their sea-serpents, whose bones litter the shoreline. (Infragris, c0dacan0n)
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Titan's Wake
  • Psychedelic temporal wasteland valley created by the march of Numidium during the Tiber Wars. The white-washed landscape looks as if it was torn apart and then reassembled in the wrong order. Inhospitable to life, what little life does remain among the twisted and inverted cliffs appears to be ripped out of time. In the distance, as if still echoing from the distant past, the sounds of war can still be heard, as can the soul-shaking roar of the Brass Golem. (c0dacan0n)
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Other regions
Spoiler
Artaeum Isle
  • "I have been to the Isle once and still dream of its idyllic orchards and clear pastures, its still and silent lagoons, its misty woodlands, and the unique Psijic architecture that seems to be as natural as its surroundings as well as wondrous in its own right. The Ceporah Tower in particular I would study, for it is a relic from a civilization that predates the High Elves by several hundred years and is still used in certain rites by the Psijics. Perhaps one day I might return." (Fragment: ON Artaeum)
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Ulunedai
  • A chain of low, sandy islands scattered across the southern reaches of the Blue Divide, Ulunedai is a region of picturesque white beaches, lightly forested plains, and quaint villages. From east to west, the isles are named Vaulinchyl, Baedenalith, Gaquin, and Fyresyl, and until the Simulacrum and the War of the Blue Divide, all were territories of Valenwood Province. Concerned about retaining their war trophy, which was technically ceded to the Kingdom of Skywatch, the Altmer established a new outpost called Riel-Rehlem on Vaulinchyl, which has in recent years become a stronghold of the extremist Thalmor faction. (Charger24 and Violet)
Name translations (from Hrafnir's Languages):
Artaniss Ril - "Glory/Honor + Mist" (from Violet) Now Elborn Forest
Cirathel - "Jewel of the Sky" (from Violet)
Fana Glothyn - "White Bay" (from c0dacanon)
Karancor - "Shield Highlands" Corcaran now?
Lan Sercene - "Divided Earth"
Miscurin Desert - "Crystal(-line)" Desert
Nilcestumir - "Flower Sculpture"
Ulunedai - from Altmeris "ulune", or "blue"
A far green country, under a swift sunrise
she/her

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