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Re: Needed Assets for Skyrim

Posted: Thu Jan 07, 2016 12:54 am
by spineinside
I love the climate of interiors from presentation . I remember previous picture before the edit where the new mesh was combined with imprerial fort, It was tricky but now I see it's outstanding.

It's a good piece of work, reminds me more of Windhelm with its darkness. Others will tell more about its usefulness i believe.



And here is a short story;

My take on Bearclaw. Was kind of confused while concept creation but I came with two flower ideas with petal-thorn module, would you guys let me know which version do you like better or give other suggestions ? (they are stoneflower size)

1. Viola [hsimg=]http://sendfile.es/pobierz/639032---qjqt/bearclaw.jpg[/hsimg][hsimg=]http://sendfile.es/pobierz/639033---fc7d/bearclaw2.jpg[/hsimg][hsimg=]http://sendfile.es/pobierz/639031---lxrm/bearclaw3.jpg[/hsimg]


2. Lupin [hsimg=]http://sendfile.es/pobierz/639035---yia ... law_b3.jpg[/hsimg][hsimg=]http://sendfile.es/pobierz/639034---3ye ... law_b2.jpg[/hsimg][hsimg=]http://sendfile.es/pobierz/639036---u9j ... law_b1.jpg[/hsimg]

Re: Needed Assets for Skyrim

Posted: Thu Jan 07, 2016 11:31 am
by worsas
This is a tough choice. The second one looks really nice, but the first one feels more fitting for the name. Could you take the first one and shift the hue of the upper flower towards some kind of apricot-red? And make the leaves and stalk only slightly more yellowish in color? Then it would be perfect, I think.

The second one would be amazing just as it is in a different context, if the claws were given some color of their own. That way it could be kept as a completely seperate plant, maybe for P:C or as yet another plant for SHOTN? They are both really cool. Modelling plants is really your thing, it seems. :D

On the fortress resource: I'm undecided on what role that fortress set would take in our Skyrim. There are a number of possible uses: Solitude Castle or imperial fortresses, I'm thinking. All in all it seems fairly imperial.

Re: Needed Assets for Skyrim

Posted: Thu Jan 07, 2016 1:08 pm
by spineinside
here you have it :D

[hsimg=]http://sendfile.es/pobierz/640195---jfii/bearclaw2.jpg[/hsimg][hsimg=]http://sendfile.es/pobierz/640196---mo1e/bearclaw3.jpg[/hsimg][hsimg=]http://sendfile.es/pobierz/640194---rpw0/bearclaw.jpg[/hsimg]


If it's okay I will prepare a final package with an ingredient and icon

Re: Needed Assets for Skyrim

Posted: Thu Jan 07, 2016 1:15 pm
by roerich
I think Solitude castle sounds like a great idea. Those interiors are great.

Re: Needed Assets for Skyrim

Posted: Fri Jan 08, 2016 4:52 pm
by Melchior Dahrk
Yeah, Stavroguin is a really skilled modeler. Both for tilesets and armor that I have seen which we don't get a ton of mods for in Morrowind. I'll see how he thinks it'd be best to share it since you guys are interested. I agree that it could make a really good Solitude castle. It has that imposing appearance.

Re: Needed Assets for Skyrim

Posted: Fri Jan 08, 2016 11:47 pm
by Melchior Dahrk
Hey, Stavroguin says it'd be best to reach him on Bethsoft, Nexus, or Fullrest to get a copy of the set to use in S:HotN.

Re: Needed Assets for Skyrim

Posted: Sat Jan 09, 2016 1:16 pm
by worsas
spineinside wrote:here you have it :D

[hsimg=]http://sendfile.es/pobierz/640195---jfii/bearclaw2.jpg[/hsimg][hsimg=]http://sendfile.es/pobierz/640196---mo1e/bearclaw3.jpg[/hsimg][hsimg=]http://sendfile.es/pobierz/640194---rpw0/bearclaw.jpg[/hsimg]


If it's okay I will prepare a final package with an ingredient and icon
I think, you can finish it up. I'm a bit uncertain due to the fact that we already have two yellow-colored flowers already, but they will probably not show up in the same environment, so it should be fine.

edit:
Melchior Dahrk wrote:Hey, Stavroguin says it'd be best to reach him on Bethsoft, Nexus, or Fullrest to get a copy of the set to use in S:HotN.
I just sent him a pm to ask for permission.

Re: Needed Assets for Skyrim

Posted: Sun Jan 24, 2016 6:55 pm
by spineinside
last bunch flowers from me for the current need,

Bottomweed
[hsimg=]http://sendfile.es/pobierz/667506---kw0g/bottom2.jpg[/hsimg] [hsimg=]http://sendfile.es/pobierz/667505---iqea/bottom4.jpg[/hsimg]


A Random Wild Flower (Hjaalmarch region maybe?)
[hsimg=]http://sendfile.es/pobierz/667503---3i7r/c.jpg[/hsimg] [hsimg=]http://sendfile.es/pobierz/667504---wqa1/b.jpg[/hsimg]

Re: Needed Assets for Skyrim

Posted: Sun Jan 24, 2016 7:34 pm
by Lord Berandas
I really like the Bottomweed. Looks unique, but still descrete enough to blend with other flora. Good work! :-)

Re: Needed Assets for Skyrim

Posted: Sun Jan 24, 2016 8:29 pm
by Melchior Dahrk
You're really nailing these small plants, spineinside. Awesome work!

Re: Needed Assets for Skyrim

Posted: Mon Jan 25, 2016 3:08 pm
by spineinside
Thank you guys, I will put them into my download section, there is a little update of a first post with some stone amulets and upper-class rings.

Re: Needed Assets for Skyrim

Posted: Wed Jan 27, 2016 3:54 pm
by roerich
Indeed, good work as always!

Re: Needed Assets for Skyrim

Posted: Thu Feb 04, 2016 5:03 pm
by berry
These look great, the bearclaw is my new favourite of yours. :) And the bottomweed would play really well with flora_kelp plants.

Just a thought, but the lupin verion of the bearclaw could work as some kind of bell flower, perhaps?

Re: Needed Assets for Skyrim

Posted: Sun Feb 21, 2016 1:05 am
by spineinside
berry wrote:These look great, the bearclaw is my new favourite of yours. :) And the bottomweed would play really well with flora_kelp plants.

Just a thought, but the lupin verion of the bearclaw could work as some kind of bell flower, perhaps?
I think there should be a new mesh for any kind of a bell flower, the lupin version of Bearclaw could go somewhere else.
According to your suggestion I did this in a meantime, it's a wink to Skyrim's Deathbell (but less entangled stalks structure).

[hsimg=]http://sendfile.es/pobierz/708012---zon ... thbell.jpg[/hsimg] [hsimg=]http://sendfile.es/pobierz/708013---ueu ... thbell.jpg[/hsimg] [hsimg=]http://sendfile.es/pobierz/708014---xke ... thbell.jpg[/hsimg] [hsimg=]http://sendfile.es/pobierz/708015---bts ... thbell.jpg[/hsimg]

Re: Needed Assets for Skyrim

Posted: Sun Feb 21, 2016 3:02 pm
by worsas
This is probably the best plant you have made so far. This mixture of glowing flower and dark stalks and leaves is pure awesomeness.

At the moment our Skyrim flora is very flower-heavy. For that reason I propose that we look into non-flower plants in the future. It would be nice to see a few sturdy plants that you could expect to grow in icy conditions. Maybe 1-2 different berry bushes, which together with Holliberries could be summarized as snowberries.

Re: Needed Assets for Skyrim

Posted: Mon Feb 29, 2016 6:01 pm
by spineinside
I will attempt to prepare a kind of bush aligned to snowberries' vibe, I was thinking about this exactly: http://s8.flog.pl/media/foto/6222617_ciernie.jpg" onclick="window.open(this.href);return false; nothing more complicated and gloomy enough for darker paths and contrasting snowy places.

here are some misc models requested in a 1st post:

Wasabi
[hsimg=]http://srv1.sendfile.es/pobierz/719148- ... 980696.jpg[/hsimg] or... [hsimg=]http://srv1.sendfile.es/pobierz/719147- ... 980696.jpg[/hsimg]

Quicksilver Ore
[hsimg=]http://srv1.sendfile.es/pobierz/719145- ... 980696.jpg[/hsimg]

Re: Needed Assets for Skyrim

Posted: Mon Feb 29, 2016 6:16 pm
by roerich
I think lore says wasabi is imported from Akavir, but I'm not sure. Nice models!

Re: Needed Assets for Skyrim

Posted: Mon Feb 29, 2016 6:48 pm
by spineinside
roerich wrote:I think lore says wasabi is imported from Akavir, but I'm not sure.
I was quite ensured of this :) think that's the reason why container mesh is not needed ... I believe it would be consumed by nobles or sailing somewhere between ports.

thanks for thumbs up guys.

There is also a Mistletoe - This model can be used variously as a tree branches add-on and hanging in a supply room

[hsimg=]http://srv1.sendfile.es/pobierz/719532- ... 980696.jpg[/hsimg][hsimg=]http://srv1.sendfile.es/pobierz/719528- ... 980696.jpg[/hsimg][hsimg=]http://srv1.sendfile.es/pobierz/719529- ... 980696.jpg[/hsimg]

I will upload my download section soon

Re: Needed Assets for Skyrim

Posted: Tue Mar 01, 2016 10:02 am
by worsas
For the quicksilver ore I was having ore containers in the works that should fit together with your new ore mesh nicely.

The next data update is going to be a massive one again.

Re: Needed Assets for Skyrim

Posted: Tue Mar 01, 2016 10:08 am
by roerich
spineinside wrote: I was quite ensured of this :) think that's the reason why container mesh is not needed ... I believe it would be consumed by nobles or sailing somewhere between ports.
Sorry, my mistake :D I took the left ones for containers.

Re: Needed Assets for Skyrim

Posted: Wed Mar 02, 2016 1:47 am
by spineinside
This is subtle but full of thorns Snowberry bush in 2 variants for warmer and snowy parts of the province. I hope it's balancing the "flower-powered" dominion just a little bit.

[hsimg=]http://srv3.sendfile.pl/pobierz/721406- ... 980696.jpg[/hsimg][hsimg=]http://srv3.sendfile.pl/pobierz/721408- ... 980696.jpg[/hsimg][hsimg=]http://srv3.sendfile.pl/pobierz/721409- ... 980696.jpg[/hsimg]

[hsimg=]http://srv3.sendfile.pl/pobierz/721410- ... 980696.jpg[/hsimg][hsimg=]http://srv3.sendfile.pl/pobierz/721411- ... 980696.jpg[/hsimg][hsimg=]http://srv3.sendfile.pl/pobierz/721405- ... 980696.jpg[/hsimg]

So the flora topic seems to be finished for now ;) After all it needed a separate thread.
worsas wrote: The next data update is going to be a massive one again.
I am sure it will be very helpful on interior/exterior progressing as the last one was. Recently I began to set up modules for Markarth's interiors deriving from inspirations you added... don't know if anyone is working at this set.

I also plan to do some new belt models and clothes re-texturing, though i believe we have no deadline, it's always motivating to collect stuff for a next update.

Re: Needed Assets for Skyrim

Posted: Wed Mar 02, 2016 4:28 am
by Melchior Dahrk
Just popping in to say that the stuff you're creating is awesome, spineinside! Fits into Morrowind perfectly well - while still advancing the quality enough to fit in with the other great models I've seen in S:HotN.

Re: Needed Assets for Skyrim

Posted: Wed Mar 02, 2016 8:57 am
by worsas
So the flora topic seems to be finished for now ;) After all it needed a separate thread.
Aye aye. I updated the OP and cleared the plants and the other stuff, you have taken care of.
Recently I began to set up modules for Markarth's interiors deriving from inspirations you added... don't know if anyone is working at this set.
I have not started with it yet, no. Feel free to take it off my hands, if you wish so.
I also plan to do some new belt models and clothes re-texturing
Actually, I'd rather introduce a new shirt mesh instead of reusing that same one we have everywhere. The same goes pretty much for the current pants. If that's a bit too much, don't worry about sticking with the easier stuff like belts and shoes. Actually, it would be nice to have 1-2 new robes aswell. But don't feel tasked about those. I will, at some point, get back to this topic and maybe fix some of our current clothes, too, while I'm at it.
This is subtle but full of thorns Snowberry bush in 2 variants for warmer and snowy parts of the province. I hope it's balancing the "flower-powered" dominion just a little bit.
I love it. Please upload everything very soon! :D

Re: Needed Assets for Skyrim

Posted: Wed Mar 02, 2016 7:36 pm
by spineinside
Melchior Dahrk wrote:Just popping in to say that the stuff you're creating is awesome, spineinside! Fits into Morrowind perfectly well - while still advancing the quality enough to fit in with the other great models I've seen in S:HotN.

Thank you and everybody for your words of appreciation I am just happy I can work on this project with you and learn a lot from it.

Re: Needed Assets for Skyrim

Posted: Wed Mar 09, 2016 4:52 pm
by spineinside
Guys there is a new update in my download section including latest flora models and new belts for different wealth classes, now I will work on some interior cells modeling for Markarth and revisit new set of buildings.

here is a snapshot of 12 belts:
[hsimg=]http://srv1.sendfile.es/pobierz/729877- ... 980696.jpg[/hsimg]

Re: Needed Assets for Skyrim

Posted: Wed Mar 09, 2016 5:22 pm
by Lord Berandas
Have you ever considered cloning yourself? I'd like to order two copies.


Well done!

Re: Needed Assets for Skyrim

Posted: Wed Mar 09, 2016 6:39 pm
by worsas
I'll be eternally grateful, spineinside. You are making all the stuff I should have done myself.

A note on the markarth-interiors: You should download the landmass file from here viewtopic.php?f=100&t=565" onclick="window.open(this.href);return false; and check the city in it. Roerich has combined some of the houses and the interior tileset should be able to account for that.
I really want to do some further barrow sstuff myself. I have made some sketches weeks ago, but just couldn't find the right moment to start working on it.

Re: Needed Assets for Skyrim

Posted: Wed Mar 09, 2016 9:01 pm
by spineinside
Lord Berandas wrote:Have you ever considered cloning yourself? I'd like to order two copies.
Haha, I had such fun with these belts, the texture is full of elements that can be creatively combined with each other so there might be more and more.
Worsas wrote:A note on the markarth-interiors: You should download the landmass file from here viewtopic.php?f=100&t=565 and check the city in it. Roerich has combined some of the houses and the interior tileset should be able to account for that.
I've always thought I was kinda lost in this forum xD thank you for popping it up for me, will help a lot !
Worsas wrote:I really want to do some further barrow sstuff myself. I have made some sketches weeks ago, but just couldn't find the right moment to start working on it.
Didn't you think about collecting these sketches and put it in an unique book available to find in a certain barrow? I think it would be very good as a research studies for some kind of archaeological expedition. Thought about similar thing concerning Luxary's alchemy book.

Re: Needed Assets for Skyrim

Posted: Wed Mar 09, 2016 11:53 pm
by Luxray
Nice belts spineinside! Your work is great as always :)

Since this is the second time that alchemy book of mine came up in some days, feel free to do what you want with it. I always thought it'd be interesting to get our hands on muspila's sketches, if only for the ShotN anniversary artbook in 2018. :)

Re: Needed Assets for Skyrim

Posted: Thu Mar 10, 2016 9:47 am
by roerich
Sign me up for a spineinside clone as well! Hell, I'd even take one without a spine.

Awesome work.

If you want to dicuss the Markarth interior set more indepth, feel free to open a thread for that.