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Extended Ebonheart

Posted: Wed Apr 27, 2016 10:17 pm
by Ted
Hey guys, this is my first steps in CS and this is fun to make something for morrowind!
I trying to transform Ebonheart in realy huge city using vanilla and TR meshes.
What do you think? :)

[hsimg=]http://i.imgur.com/fxqrUyM.jpg[/hsimg]
[hsimg=]http://i.imgur.com/GviLq9u.jpg[/hsimg]
[hsimg=]http://i.imgur.com/xjNsjH4.jpg[/hsimg]

Re: Extended Ebonheart

Posted: Thu Apr 28, 2016 7:59 am
by worsas
Looks nice. If you are ever into applying your newly-attaned skills for our projects here, don't hesitate to post a showcase.

Generally speaking, I'm not too ambitious about messing with vanilla content, myself. At the end of the day, it's just the vanilla game which we've all seen at length.

Re: Extended Ebonheart

Posted: Thu Apr 28, 2016 8:53 am
by arrianas
Personally I have always been disappointed with Ebonheart, and I think this is a good start to fixing it.

Re: Extended Ebonheart

Posted: Thu Apr 28, 2016 9:59 am
by Ted
Looks nice. If you are ever into applying your newly-attaned skills for our projects here, don't hesitate to post a showcase
Thanks! I will contribute into project when I think my skills in editor is good enough. :)
Generally speaking, I'm not too ambitious about messing with vanilla content, myself. At the end of the day, it's just the vanilla game which we've all seen at length.
I'am not 3d artist, so all what I have is vanilla models and models from community.
Personally I have always been disappointed with Ebonheart, and I think this is a good start to fixing it.
Yeah, this is too small. In lore this is just castle and port, but I always was fan of huge cities. :D

Re: Extended Ebonheart

Posted: Thu Apr 28, 2016 2:58 pm
by worsas
As soon as we have the common data files with TR, everyone will be able to toy around with our objects and make showcases with them, too. Maybe, maybe I'll make a description of what assets are available for people to use in their mods, too. But it's all so much work that I'm sticking with more urgent things at the minute.