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Re: SHotN Oddities and Bugs

Posted: Sun Apr 01, 2018 1:16 am
by Rakanishu
EDIT: Fixes have been implemented in latest InDev file.

T_Imp_StuddedLeather_cuirass_01 (deprecated armor) needs to be replaced on the following NPCs:
Sky_iRe_HA_Muirah
Sky_xRe_HA_Tanlam
Sky_xRe_VF_o_Ylbent


Karthwasten's latest rumors and little secret topic entries need to be checked (local var conditions in particular). The "[...]" entries need to be replaced or deleted depending on how the other entries shake out.

"Goodbye" should probably be removed from the disease greetings to prevent broken quests and to place them more in line with vanilla behavior (mort: "vanilla corprus disease doesn't even have a goodbye")
* Apothecary-specific disease greeting needs to be moved up


All non-quest horses need to have their movement packages removed.

Re: SHotN Oddities and Bugs

Posted: Sun Apr 01, 2018 8:41 pm
by Yeti
Yeah, the "[...]" rumor is meant to be a placeholder for a future quest hook. I have something in mind for it, though, so it will get fixed.

Re: SHotN Oddities and Bugs

Posted: Sun Jun 17, 2018 11:17 pm
by Luxray
Nelisse horse quest bugged if you speak to Nelisse again without leaving camp.

": Someone wanted me to find their two horses and when I talked to them again without even leaving the camp and definitely not retuning their horse, they gave me 400 gold and told me to go find the second horse" -- Kaiel

Re: SHotN Oddities and Bugs

Posted: Sat Jun 23, 2018 3:38 pm
by Violet
This bed doesn't have any collision (not just this one, but all of the ones I've found):

Image

This walkway in Karthwasten is too low to the ground Nord males can't walk through it:

Image

Re: SHotN Oddities and Bugs

Posted: Sat Jul 14, 2018 8:54 pm
by worsas
Some small findings in the internal SkyMain.esp

T_Rga_SetReach_I_TileStairs_03 Karthwasten, South Guard Tower 4032 4056 13120 "you can't get upstairs"
T_Sky_Flora_BushPine2_01 Karthwasten (-104,5) -844074 45552 2775 "things are a little messy around here"
T_Imp_Furn_TapestryBast_09 Karthwasten, Nerus Lalrav's House 3776 4025 15763 "floating tapestry"

Re: SHotN Oddities and Bugs

Posted: Sat Aug 04, 2018 2:37 pm
by worsas
rotouns wrote: T_Nor_SetPalisade_Stair_01 Karthwasten Caves, Tarnwasel Palace Ruins 1803 7642 12423 "impossible to walk down the stairs here"
T_Sky_CaveRE_I_Rock_18 Karthwasten Caves, Thieves Guild Hideout 4952 4831 14210 "impossible to pass here, not a tall race"

another blocker, tho it's possible to jump over the railing, not as impossible as the previous two
T_Sky_Cave_I_Railing_03 Karthwasten Caves, Sur-Rata Caverns -886 871 -391 "can't walk down the stairs here, probably blocked by cave shell on the left"

Re: SHotN Oddities and Bugs

Posted: Sun Aug 05, 2018 1:27 pm
by rot
More minor reports

T_Rga_SetReach_X_Window_01 Karthwasten, Ruby Drake Inn 222 204 143 "flickers with the wall, fixed by setpos y 204"
T_Sky_CaveRE_I_Rock_18 Karthwasten Caves, Thieves Guild Hideout 2322 6217 14751 "caspering from the west"
T_Rga_SetReach_X_HouseRuin_06 The Reach, Lorchwuir Heath (-103,3) -841536 25744 1841 "can't pass through doorframe, empty ruin tho"

T_Sky_CaveRE_I_Stalagmite_14 The Reach, Vorndgad Forest, Bjagherd Hideout 3752 6065 15104 "collision box for an invisible stalagmite coming through the stairs? can't pass"
T_Sky_CaveRE_I_Stalagmite_14 The Reach, Vorndgad Forest, Bjagherd Hideout 3752 6065 15104 "tcb: the mesh is cut off but its collision is not"

T_He_DngDirenni_X_Wall_02 The Reach, Druadach Highlands (-109,7) -886528 62464 7488 "not perfectly joined with the wall mesh next to it, looking at the top"
T_He_DngDirenni_X_Wall_02 The Reach, Druadach Highlands (-109,8) -885440 67136 7488 "same but less, only a small gap under where the crenel joins"

Furn_BM_T_torchstand The Reach, Vorndgad Forest (-105,10) -852254 89954 2088 "dark light here, but there are fires"

Re: SHotN Oddities and Bugs

Posted: Mon Aug 06, 2018 8:44 pm
by MinerMan60101
Image
Jarl Jona instead of Jarla Jona
"them.Thane" missing a space

Image
Can't go up these stairs

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In either sky main or the bounties quest

Re: SHotN Oddities and Bugs

Posted: Thu Aug 16, 2018 3:57 pm
by Infragris
Enchanting 'third barrier_en' has invalid cast type for object 'T_Nor_Ep_Belt_01_WardIron'.
Enchanting 'second barrier_en' has invalid cast type for object 'T_Nor_Cm_Belt_03_WardStone'.
Enchanting 'fourth barrier_en' has invalid cast type for object 'T_Nor_Et_Belt_01_WardSteel'.
Someone has reported this bug with some of the new magical items added by SHOTN. The problem appears to be an error in Morrowind Rebirth, which has since been fixed. Still, it might be worthwhile to replace these vanilla enchantments with copied custom ones, to avoid incompatibilities.

Re: SHotN Oddities and Bugs

Posted: Fri Aug 24, 2018 10:58 am
by worsas
There is a cliff piece missing from -102, 6

What it looks like currently:
Image

How it should look like:
Image

--->

T_Sky_TerrRockRE_CliffLrg_13b
3D Scale:
2.00

Position:
829627.750
52619.828
1664.072

Rotation:
235.0

Re: SHotN Oddities and Bugs

Posted: Fri Dec 07, 2018 10:37 pm
by Outlander
someone should check the chimneys placed on T_Nor_SetMarkarth_X_House_02 in the Markarth exterior. i found a couple chimneys caspering through.

Image

Re: SHotN Oddities and Bugs

Posted: Wed Jan 29, 2020 11:12 am
by Fürst Thal
The quest where someone wants to kill a guy called Grindr with you in Karthgard: After killing both I cannot access their bodies.