Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]
Dragonstar: Arena (Sky_iRe_Ds14) [Tristior]
The Dragonstar Arena. Occasionally hosting pit fights between gladiators, criminals and beasts. Was more active before the war, when the Fighter's Guild were still in town. Used for military training as well.
Should consist of three interiors:
1. Entrance hall, bar areas, lounge, possibly a locked door between the entrance hall and the entrance to the arena - unlocked by paying a fee. The lounge area should also be locked off, it has the entrance to the balcony.
2. Training rooms/fighter lodging, with entrance to the arena pit and the basement
3. Basement and beast holding cells.
Illustrated with this map:
T_Nor_FurnM & T_Imp_FurnSky
Location number 14 on this map:
The exterior can be found here (make sure to use the latest file)
Should consist of three interiors:
1. Entrance hall, bar areas, lounge, possibly a locked door between the entrance hall and the entrance to the arena - unlocked by paying a fee. The lounge area should also be locked off, it has the entrance to the balcony.
2. Training rooms/fighter lodging, with entrance to the arena pit and the basement
3. Basement and beast holding cells.
Illustrated with this map:
T_Nor_FurnM & T_Imp_FurnSky
Location number 14 on this map:
The exterior can be found here (make sure to use the latest file)
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
You know what? Fiddlesticks to academia. Claim?
And am I right in thinking I've seen an existing version of this interior floating around?
And am I right in thinking I've seen an existing version of this interior floating around?
Stick it to the man! Grant
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Here's the shell of the wings, demonstrating the great gate debate. Before I press on too far, I'd love to know thoughts on the lighting, roof and gate - I am welcoming of ideas.
Edit: updated with the vastly superior version.
Edit: updated with the vastly superior version.
- Attachments
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- Sky_iRe_Ds14.ESP
- (20.33 KiB) Downloaded 118 times
Almost done! One cell to go.
- Attachments
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- Sky_iRe_Ds14.ESP
- (46.31 KiB) Downloaded 118 times
Most excellent! Exactly what I envisioned. Looking forward to see what you come up with when it comes to the basement.
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil
Alright, here are all the cells. I won't say it's ready for review unless y'all are happy with it.
- Attachments
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- Sky_iRe_Ds14.ESP
- (63.19 KiB) Downloaded 120 times
The layout is great. In particular, the beast pen area is incredibly creative. Great use of wall segments. I will say that most rooms in Sky_iRe_Ds14a could use more clutter. It could also use more color variety. Right now, it's very heavily pink with the rugs and tapestries.
Hah, I wish I could claim the wall segments. They're from sky_arena_bloodworks, for the most part. With regard to clutter, what sort of things would you use? That's my problem - I've got the time and inclination to do more cluttering, but I can never think of what to put.
Alright, friends, have a sticky at this:
- Attachments
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- Sky_iRe_Ds14.ESP
- (69.87 KiB) Downloaded 121 times
For cluttering inspiration, you can look at pretty much any Karthwasten interior and come up with good ideas for what to put where.
Your most recent file can go up for review as is, if you'd like. The amount of clutter is a little sparse, here and there, but that fits the martial character of an arena. Good work.
Your most recent file can go up for review as is, if you'd like. The amount of clutter is a little sparse, here and there, but that fits the martial character of an arena. Good work.
Alright, here it is with a few changes. Ready for review.
- Attachments
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- Sky_iRe_Ds14.ESP
- (71.72 KiB) Downloaded 129 times
Merged with Section File (not reviewed)
"I don't know if you are kidding but I 100% support a Big Mouth Billy Bass in PC"
- Taniquetil
- Taniquetil