Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]
Clean: Yes
Northmarker: Backwards
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Good
Pathgrid: Added
Floaters:
T_Com_ClothRag_01
T_CyrImp_FurnP_Dw1CCmMGC
T_Imp_Cm_PantsColWest_01
T_Imp_Cm_ShirtColWest_06
T_Imp_Cm_PantsColWest_06
T_Com_Var_Cleaver_01 - resting on a point
Light_Com_Candle_01
light_com_lamp_01
Furn_colony_ladder01
Bleeders:
Light_Com_Candle_01
T_IngFood_Grape_01 - model changed
T_CyrCom_Var_Bl1DriCol
Other:
Furn_colony_ladder01 - replaced with unique door with same model
Added pathgrid
NOTE TO MERGER: Exterior needs a corresponding trapdoor on the top platform.
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: WF(BFHC@(HFB(8g6\ [CRASH]
MGE XE: Ha I guess you don't like distant land then [CRASH]