Gold Coast Interior Claim PC_i2-79[Reviewed][Vern]
Gold Coast Interior Claim PC_i2-79[Reviewed][Vern]
Brinemoth Lighthouse
Exterior Location #1 on this map:
Description: After the destruction of Brinemoth Fort during the war against the Camoran usurper, it was not rebuilt or put back into use. An exception was made for the Brinemoth lighthouse, which was deemed too crucial for both sea traffic and as a watchtower against pirates or sload airships. There are maybe 4-5 soldiers stationed there, including a local captain.
Please use the T_Imp_LegionCyr set.
The exterior file can be found in this thread.
Always use the latest file.
Exterior Location #1 on this map:
Description: After the destruction of Brinemoth Fort during the war against the Camoran usurper, it was not rebuilt or put back into use. An exception was made for the Brinemoth lighthouse, which was deemed too crucial for both sea traffic and as a watchtower against pirates or sload airships. There are maybe 4-5 soldiers stationed there, including a local captain.
Please use the T_Imp_LegionCyr set.
The exterior file can be found in this thread.
Always use the latest file.
Last edited by Kaiel on Thu May 09, 2019 3:17 am, edited 2 times in total.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
T_Imp_SetGC_I_Lighthouse mesh does not match exterior at all.
- Iskuss1418
- PT Reviewer
- Posts: 221
- Joined: Tue Nov 29, 2016 1:57 am
Submitting for review.
- Attachments
-
- Clean PC Brinemoth Lighthouse.ESP
- (10.05 KiB) Downloaded 116 times
Realized I hadnt set as illegal to sleep, fixed version.
- Attachments
-
- Clean PC Brinemoth Lighthouse.ESP
- (10.05 KiB) Downloaded 126 times
Clean: Yes
Fits exterior: Yes
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Yes
Pathgrid: Good
Floaters:
furn_com_tapestry_04 x6
Light_Com_Candle_01 x1
T_IngFood_BreadColovian_02 x2
light_com_sconce_01 x2
imperial helmet armor x1: floated due to rotation
T_Imp_Silver_Mace_01 x2: as above
imperial broadsword x1: so below
Bleeders:
furn_com_tapestry_04 x2
misc_com_bottle_05 x6
misc_com_bottle_08 x4
steel spear x1
light_com_sconce_01x2
T_CyrCom_Var_Sk2FoodGC x2: bled a bit too much
Other:
T_Imp_LegionCyr_I_Side_01 lowered so top half is the one on level with the room so that minimap displays chest instead of blank upper half.
renamed cell and file from"PC Brinemoth Lighthouse" to PC_i2-79 and PC_i2-79 Brinemoth Lighthouse respectively for ease of coc and claim identification
Fits exterior: Yes
Northmarker: Good
Lighting: Good
Illegal to Sleep Here: Yes
Pathgrid: Good
Floaters:
furn_com_tapestry_04 x6
Light_Com_Candle_01 x1
T_IngFood_BreadColovian_02 x2
light_com_sconce_01 x2
imperial helmet armor x1: floated due to rotation
T_Imp_Silver_Mace_01 x2: as above
imperial broadsword x1: so below
Bleeders:
furn_com_tapestry_04 x2
misc_com_bottle_05 x6
misc_com_bottle_08 x4
steel spear x1
light_com_sconce_01x2
T_CyrCom_Var_Sk2FoodGC x2: bled a bit too much
Other:
T_Imp_LegionCyr_I_Side_01 lowered so top half is the one on level with the room so that minimap displays chest instead of blank upper half.
renamed cell and file from"PC Brinemoth Lighthouse" to PC_i2-79 and PC_i2-79 Brinemoth Lighthouse respectively for ease of coc and claim identification
- Attachments
-
- Clean PC_i2-79 Brinemoth Lighthouse.esp
- (10.02 KiB) Downloaded 111 times