Post
by MinerMan60101 » Mon Jul 09, 2018 9:33 pm
Clean: Yes
Northmarker: Set, slightly off
Fits exterior: Yes
Illegal to Sleep Here: Good
Lighting: Made fog slightly lighter than just black
Bottom Floor:
Floaters:
iron longsword
iron_towershield
iron spear - resting on an edge
iron warhammer - should be resting on the crate
silver staff
silver_cuirass
silver_helm
steel battle axe
T_Com_Iron_Morningstar_01
T_Com_Adamant_Club_01
steel longbow
steel warhammer
steel warhammer
steel_pauldron_left
steel_pauldron_right
T_Com_FireplaceShovel_01
T_Com_Hammer_01
T_Com_Iron_Helm_Open
T_Com_Iron_Greaves_01
T_Com_SteelSpike_PauldronL_01
T_CyrCom_Furn_Ch1ArmIron
T_CyrCom_Var_Cr5Tool
T_Imp_Furn_Painting_01a - moved as close to wall as possible
T_Imp_Furn_Painting_05c - as above
T_Imp_Furn_RugBigCm_09 - bled into floor so tassles would be as close to it as possible
T_Imp_Furn_RugBigCm_09 - as above
T_Imp_Furn_RugBigCm_09 - as above
T_Imp_Furn_RugBigCm_09 - as above
T_Imp_Furn_RugBigCm_09 - as above
T_Imp_Furn_RugBigCm_09 - as above
T_Imp_Furn_RugBigCm_09 - as above
T_Imp_Furn_RugBigCm_09 - as above
T_Imp_Furn_RugBigCm_09 - as above
Bleeders:
silver shardblade - tip bleeding into shelf
Casperers:
T_Imp_SetGC_I_Stair_01 - a lip is caspering
T_Imp_SetGC_I_DJamb_02 - missing a pillar
Middle Floor:
Floaters:
misc_com_broom_01
Bleeders:
T_IngFood_MeatBeef_01 - bleeding through plate
T_Com_Frypan_01 - bleeding through crate
T_CyrCom_Var_Sk2Empty - moved away from edge of the crate, looked a bit odd
T_CyrCom_Var_Sk3Grain - unbled from ground, this works better for it.
T_IngFood_Leek_01
Casperers:
T_Imp_SetGC_I_Stair_01 - a lip is caspering
T_Imp_SetGC_I_Side_01 - as above
T_Imp_SetGC_I_Side_01 - as above
T_Imp_SetGC_I_Side_01 - as above
T_Imp_SetGC_I_Pillar_01 - caspering on top - left alone, too tedious for too little gain.
T_Imp_SetGC_I_Pillar_03 - as above
T_Imp_SetGC_I_Pillar_03 - as above
Top Floor:
Floaters:
bk_BriefHistoryEmpire1
T_Bk_KnightsOfTheNinePC
T_Bk_RemanadaPC
misc_clothbolt_02
misc_clothbolt_02
misc_com_basket_01
misc_de_cloth10
T_Com_SetFarm_Box_01
misc_de_drum_01
furn_com_rm_shelf_01 - not in contact with the wall
Misc_Quill - not resting in inkwell
sc_paper plain - moved closer to the table
T_Com_FireplaceBroom_01 - floating near ceiling under fireplace
T_Imp_Furn_Tapestry_10 - not in full contact with wall
Bleeders:
T_Imp_SetGC_I_Pillar_02 - z-fighting with another pillar, scaled up slightly
T_Imp_SetGC_I_Wall_02 - z-fighting with another piece when not zoomed in super close. Didn't want to chance that this was CS only, moved out from wall slightly
T_Imp_SetGC_I_Wall_02 - as above, two of these were caspering on top
T_Imp_SetGC_I_Wall_02 - as above
T_Imp_SetGC_I_Wall_02 - as above, also pillar cross beam was caspering
T_Imp_SetGC_I_Pillar_03 - caspering on bottom - left alone, too tedious for too little gain.
T_Imp_Furn_Tapestry_10 - bleeding into beam slightly
light_com_lamp_01 - bleeding into wooden beam
misc_com_bucket_01
T_Com_ClothPlainFolded_01 - bleeding into cloth below it.
T_Com_Soap_01
T_CyrImp_FurnM_Cl2CmFGC - unbled from wall
Casperers:
T_Imp_SetGC_I_Pillar_03 - caspering on bottom - left alone, too tedious for too little gain.
T_Imp_SetGC_I_Pillar_03 - as above
T_Imp_SetGC_I_Pillar_03 - as above
Other:
Removed PC_Landmass.esm dependency
Un-caps locked esp and interior names
Added in_lava_blacksquares to the rim of the building to hide extra stuff from the map
iron_bracer_left - replaced one of these with a right bracer. Come on.
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Attachments
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- PC_i2-Anv28.ESP
- (40.6 KiB) Downloaded 63 times
Interior and Exterior Developer | PT, TR
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