Solitude Forest|Dragonbridge (Sky_xHf_10) [Unclaimed]

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chef
P:C Head of Exteriors
Posts: 641
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Solitude Forest|Dragonbridge (Sky_xHf_10) [Unclaimed]

Post by chef »

Claim for updating the location marked Hf_10 on the following map:
Image
Flora guide: viewtopic.php?p=15799#p15799
Tasks:
-Create the village Dragonbridge (T_Nor_SetHaaf_*)
-Minor Jarldom controlling the mouth of Lake Skirling. Major southern defense of Haafinheim against naval attacks from Reach.
-5-10 houses
-1 Inn
-1 Minor clanhall for the jarl
-Fill the forest with container plants
-Thin out the forest for navigability (See Hf_11)
-The shores of the lake should be updated to match the Markarth section and HF_05
-The river sides should be less steep, utilize more terrain and rock variety. Could be made wider
-Add detail to the mine and logging camps if needed
-Fill in the blank areas with forest
-Update the former Ridgelands area to be Southern Solitude Forest (See the area directly surrounding Dunstad in Hf_12)
-Add points of interest (caves, barrows, ruins, camps)
-Edit the southern river into forest or a small pond
-Create the road connections shown on the gridmap (doesn't need to be exact) you could utilize the empty areas for part of this
-The dotted line on the gridmap between Markarth and Dragonbridge should be made as a major road instead of a dirt road

Cutting script:
DELETE FROM exteriorCells WHERE
(gridX <-98 OR gridX >-94 OR gridY >26 OR gridY <17) OR
(gridX =-98 AND gridY =26) OR
(gridX =-98 AND gridY =25) OR
(gridX =-98 AND gridY =24) OR
(gridX =-98 AND gridY =20) OR
(gridX =-98 AND gridY =19) OR
(gridX =-98 AND gridY =18) OR
(gridX =-98 AND gridY =17);
Attachments
Sky_xHf_10.esp
(4.4 MiB) Downloaded 23 times

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chef
P:C Head of Exteriors
Posts: 641
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Briefly grabbing some cells for border work with the markarth section (tomorrow)
Edit: done
Attachments
Sky_xHf_10_v0.ESP
(4.41 MiB) Downloaded 29 times

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chef
P:C Head of Exteriors
Posts: 641
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Grass cut from file to encourage terrain editing.
Attachments
Sky_xHf_10_v0.ESP
(2.34 MiB) Downloaded 12 times

User avatar
chef
P:C Head of Exteriors
Posts: 641
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Updated the Valstaag Highlands cells to the temperate Solitude forest region. Requires November 12th TD addon or later
Attachments
Sky_xHf_10_v0.1.ESP
(2.34 MiB) Downloaded 8 times

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