Solitude Forest | Erolgard Ruins (Sky_xHf_08) [Unclaimed]

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chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Solitude Forest | Erolgard Ruins (Sky_xHf_08) [Unclaimed]

Post by chef »

Claim for updating the location marked Hf_08 on the following map:
Image
Flora guide: viewtopic.php?p=15799#p15799
Tasks:
-Update the coast with new assets and style (See HF_05, merged)
-Trim the forest to be more navigable (See Hf_11) and downscale some of the trees
-Fill the forest with container plants
-Add a few more rocky clearings
-Create the ruined settlement Erolgard (T_Rea_Set_X_HouseRuin_** and T_Imp_DngRuinSky_X_** (No ringfort))
-See if Fort Boralad and Iseldborg need any extra details
-Clear a path for the road to Haafingar outlined on the map
-Sink the existing road a bit. Doesn't need to be full Ascadian Isles sunk, as this is a less travelled road.
-Add more points of interest, such as barrows, caves, animal dens, bandit camps

Cutting script:
DELETE FROM exteriorCells WHERE
(gridX <-97 OR gridX >-94 OR gridY >32 OR gridY <27);
Attachments
Sky_xHf_08.esp
(3.58 MiB) Downloaded 130 times

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chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

Grass cut from file to encourage terrain editing.
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Sky_xHf_08.esp
(1.9 MiB) Downloaded 164 times

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chef
P:C Head of Exteriors
Posts: 1018
Joined: Sat Jul 07, 2018 3:48 pm
Location: Canada

Post by chef »

bumping past design/locked claims

Jani
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Posts: 166
Joined: Wed Nov 29, 2017 9:29 pm

Post by Jani »

Cleaned and bordermatched.
Attachments
Sky_xHf_08.esp
(1.89 MiB) Downloaded 37 times

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