Mammahyena - asset showcase

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MammaHyena
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Joined: Fri May 14, 2021 12:43 pm

Mammahyena - asset showcase

Post by MammaHyena »

Orsimer Urn asset showcase made for ShotN.

Many thanks to Tristior (for helping me understand the CS)& Joanasc, Worsas, Lorkh & Feivelyn for directions regarding 3D modelling.

Updated
Attachments
showcase_mammahyena_orsimer_urn (2).zip
(405.81 KiB) Downloaded 43 times
Last edited by MammaHyena on Fri Aug 11, 2023 6:36 am, edited 2 times in total.

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worsas
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Post by worsas »

Seems good so far. The collision node is still missing a collision mesh in your uploaded nif (can be a simple cube).

It would be good, if you could package all of your files in an archive (preferably 7z, but it can also be zip or rar)in future. That makes it a lot more convenient to download and handle your files. That way you can also include the full data files folder structure in your submission.

MammaHyena
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Posts: 34
Joined: Fri May 14, 2021 12:43 pm

Post by MammaHyena »

Showcase updated thanks to Worsas & Joanascs directions.

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worsas
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Post by worsas »

This helmet looks nice!

However, there are still some issues with the esp-file and the folder structure, you submitted for your bosmer helmet:

The folder structure:
  • Valenwood - assets use the folder "va", not "val", for meshes, icons and textures. For the textures, it would be best to put them under textures/va/a analogous to the meshes and icons. I would recommend you unpacking PC_Data.bsa and other bsa - files for reference.
  • The file names should also start with "va"
The ESP - file:
  • First off, make sure to make your esp dependant on Tamriel_Data.esm. That helps you to assign the correct ids and look up how similar objects in Tamriel_Data are set up.
  • Regarding the id of the helmet, please consult this page or look at other existing objects for reference. You would go with something like T_We_HBone_Helm_01 or T_We_HBone_HelmArenth_01 or T_We_HBoneArenth_Helm_01. It depends a little if this arenthian helmet is a piece of a general bone set or of a special arenthian bone set. The id scheme for weapons and armors generally is T_[Race]_[Armor/Weapon Set]_[What it is (Sword/Helm w/e)]_[Counter]
  • The object is still missing a body part. Full helmets, like this one, need a body part which occupies the head - slot. The id of the body part object could be something like T_A_WeHBoneHelm01_Hd. The id scheme of body parts is like this: T_[A=armor, B=body, C=clothing]_[abbreviated id of the armor piece]_[body part abbreviation (eg. hd = head)]
  • Lastly, it seems to me like this helmet has quite huge stats. Please compare to the troll bone helmet or the bonemold armor pieces and adjust.

MammaHyena
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Joined: Fri May 14, 2021 12:43 pm

Post by MammaHyena »

Changed the Bosmer Helm according to Worsas feedback
Attachments
mammahyenas_valenwood_helm (2).zip
(519.72 KiB) Downloaded 21 times

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