Ayleid furniture should follow the basic design concepts of existing pieces like the Ayleid chain, lantern, chandelier, and welkynd holder. Where possible, furniture should have alternate broken or decayed versions. One possible concept is to have many things hanging on chains or suspended from the ceiling: if this is chosen, the existing chain set should be expanded with broken versions, different lengths, and hanging loops similar to the vanilla rope assets. Another idea is to give furniture a very low profile, similar to japanese furniture concepts: kneeling chairs, stuff like that.
Statics:
- Bedframe
- Bench (long and short version)
- Scrollcase (the Ayleid mostly used scrolls, not books. similar in profile to a bookcase.)
- Chair (low, more suitable for kneeling than sitting)
- Throne
- Table (two or three variations)
- Altar
- Small chest (already in data)
- Large chest (should be based on profile of small box)
- Iron urn or vessel (?)
- Closet or desk kind of thing (?)
- Hooks (suspended on chains)
- Cage (sort of similar to existing chandeliers. Suspended on chain. Just about large enough for one person. Bonus points for variations with skeleton inside)
- Wailing wheel (spiked wheel, suspended on chains)
- Iron tree (wrought metal tree, similar in design to the relief in some Ayleid doors. Stands on a stone or iron pedestal, similar to the welynd holder. Streaked with blackened gore: Ayleids used these to hang guts of, like a christmas tree)
- Bone garden (low, broad pits, similar to the ash-pits in dunmer temples or some of the larger planters. Contains large mounds of ash and bones, arranged in patterns. Something like a zen garden, but with bones instead of stone)