Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

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Infragris
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Gilded Hills Exterior: GC_11 [MinerMan60101] [Brena Crossing]

Post by Infragris » Thu Apr 05, 2018 5:25 pm

A part of the Gilded Hills borderlands, coming up to the border with Hammerfell. The main point of interest here is the Brena Crossing Fort, an Imperial Legion installation and tollhouse. The fort can be developed into a mini-settlement with a caravanserai and maybe some tens or small shacks for passing merchants. The actual "crossing" could be a ferry or maybe a bridge if that doesn't look too weird. Whatever mode of passage is chosen, it should be unavailable to the player (as we can't send them to a Hammerfell that doesn't exist).

Somewhat south of here is the location of the Lord Stone, which can be found in activators. These kinds of Doomstones are accompanied by smaller stones using the same textures, which can be found in statics. The smaller stones should be arranged in the shape of the constellation of the Lord, seen here:
Image
The stones should be placed like the stars, with the actual Lord Stone taking the place of a prominent central star.

This claim can use one or two other points of interest, but not too close to the fort.
release_area_2-3_GC_claims_05.png
Check the Claim map topic for information on this region.
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GC_11.esp
(200.85 KiB) Downloaded 45 times

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Kaiel
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Post by Kaiel » Wed Jun 20, 2018 3:40 am

Going to try and make an exterior showcase of this.

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Kaiel
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Post by Kaiel » Thu Jun 21, 2018 12:16 am

Probably won't be able to manage exterior work until I get a new PC, my current one is old and slowly dying and I crash more than every 5 minutes when doing exteriors. If someone else wants this before then I have stopped trying to work on it for now.

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MinerMan60101
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Post by MinerMan60101 » Sat Aug 04, 2018 5:55 pm

Claiming!
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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Scamp
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Post by Scamp » Sun Aug 05, 2018 11:18 am

I shall grant this. Make sure to grab the top row of my Sutch claim to work on.

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MinerMan60101
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Post by MinerMan60101 » Mon Aug 06, 2018 5:44 pm

First WIP
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GC_11_v01.esp
(219.38 KiB) Downloaded 14 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Mon Aug 27, 2018 3:21 am

Second WIP, stole the westernmost column of chef's cells
Attachments
GC_11_MinerMan60101.ESP
(696 KiB) Downloaded 15 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sat Sep 01, 2018 7:05 pm

Third WIP, textured all of the cells and added more shaping to the claim, gave back chef's cells.
Attachments
GC_11_MinerMan60101_Clean.ESP
(332.82 KiB) Downloaded 15 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sun Sep 16, 2018 2:29 pm

Fourth WIP, most of the large scale detailing is done, some small scale, and Brena Crossing Fort still hasn't been made.
Attachments
GC_11_MinerMan60101_Clean.ESP
(387.8 KiB) Downloaded 17 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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MinerMan60101
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Post by MinerMan60101 » Sat Oct 20, 2018 11:05 pm

Fifth WIP, nuked what I had of Brena Crossing and made a basic outline of it.
Attachments
GC_11_MinerMan60101_Clean.ESP
(389.4 KiB) Downloaded 12 times
Interior and Exterior Developer | PT, TR
How games deal with alt-tabbing
OpenMW: That's cool i can wait for hours with literally zero problems.
Bethesda games: BFHAFSVCKEJVHVEVVBV!UYRFQ#G&RIUVTY@oyrF(GFBIHRWF(BFHC@(HFB(8g6\ [CRASH]

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